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Saga of Dragon Star & N.R.G. Syste,
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<blockquote data-quote="Harrrbinger" data-source="post: 6046577"><p><span style="font-size: 12px"><a href="http://www.kickstarter.com/projects/gamesmiths/the-saga-of-dragon-star-and-nrg-core-rulebook-rpg" target="_blank">Saga of Dragon Star & N.R.G. Syste,</a>: <em>The Saga of Dragon Star</em> is set in a fictional world, where an evil empire known as the Keln Dominion is slowly conquering all the known lands. And as liberties everywhere are suppressed, refugees flee to the last bastion of freedom: The Frontier Lands. Here, they scratch out what living they can from the unyielding landscape, and they are forced to live side-by-side with refugees from other realms, so humans, elves, orcs, dwarves, and minotaurs come together, each with his own agenda and goals.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The N.R.G. Core Rulebook is our generic<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />sword-and-sorcery RPG. N.R.G., which stands for non-restricted roleplaying game, is centered around the idea of player participation and continuous engagement. We want to create a highly tactical roleplaying experience that allows all players, no matter whose initiative it currently is, to be able to participate (or at least potentially be able to participate) at any time. Rather than trying to speed combat up to get through each player’s turn as quickly as possible and rushing to the next, we do the opposite—we slow it down. We make every moment and every decision critical, keeping the sense of vulnerability alive at each tick of the clock in an attempt to enhance the experience and put each decision under the microscope. When death can come from any attack at any time, it reduces the formulaic approach of combat and eliminates the feeling of resource attrition and going through the motions<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />to just wait for your next turn to come up.<img src="http://sphotos-b.xx.fbcdn.net/hphotos-ash3/543057_491286724244597_1108909901_n.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">For more RPG Kickstarter projects, check out <a href="http://rpgkickstarters.tumblr.com/" target="_blank">RPG Kickstarters.</a></span></p></blockquote><p></p>
[QUOTE="Harrrbinger, post: 6046577"] [size=3][URL="http://www.kickstarter.com/projects/gamesmiths/the-saga-of-dragon-star-and-nrg-core-rulebook-rpg"]Saga of Dragon Star & N.R.G. Syste,[/URL]: [I]The Saga of Dragon Star[/I] is set in a fictional world, where an evil empire known as the Keln Dominion is slowly conquering all the known lands. And as liberties everywhere are suppressed, refugees flee to the last bastion of freedom: The Frontier Lands. Here, they scratch out what living they can from the unyielding landscape, and they are forced to live side-by-side with refugees from other realms, so humans, elves, orcs, dwarves, and minotaurs come together, each with his own agenda and goals. The N.R.G. Core Rulebook is our generic:)sword-and-sorcery RPG. N.R.G., which stands for non-restricted roleplaying game, is centered around the idea of player participation and continuous engagement. We want to create a highly tactical roleplaying experience that allows all players, no matter whose initiative it currently is, to be able to participate (or at least potentially be able to participate) at any time. Rather than trying to speed combat up to get through each player’s turn as quickly as possible and rushing to the next, we do the opposite—we slow it down. We make every moment and every decision critical, keeping the sense of vulnerability alive at each tick of the clock in an attempt to enhance the experience and put each decision under the microscope. When death can come from any attack at any time, it reduces the formulaic approach of combat and eliminates the feeling of resource attrition and going through the motions:)to just wait for your next turn to come up.[IMG]http://sphotos-b.xx.fbcdn.net/hphotos-ash3/543057_491286724244597_1108909901_n.jpg[/IMG] For more RPG Kickstarter projects, check out [url=http://rpgkickstarters.tumblr.com/]RPG Kickstarters.[/url][/size] [/QUOTE]
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