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Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
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<blockquote data-quote="Lost Soul" data-source="post: 7697882" data-attributes="member: 81242"><p>I disagree. Paladins have codes, warlocks have patrons. Clerics have deities. Monks have monastic traditions. If you wish to hand wave these restrictions in your game world, that is YOUR game world but these restrictions exist. I could not imagine if my cleric of Mishakal (Healing domain Dragon Lance World setting) tried to inflict a disease upon a person or helped spread disease that he would not be punished by his goddess. I think I would be surprised and a bit disappointed if the DM did not do so. Some classes have complete free will to do what they want. Its a benefit of being a rogue, a wizard, fighter or a sorcerer for example. If you want no restrictions then play one of these classes. If not being able to wear metal armor is a deal breaker for you then DO NOT play a druid. The druids won't mind. All religions have quirks that do not make sense. This is the druid's quirk. Learn to live with it or leave it. It does not have to make sense.</p></blockquote><p></p>
[QUOTE="Lost Soul, post: 7697882, member: 81242"] I disagree. Paladins have codes, warlocks have patrons. Clerics have deities. Monks have monastic traditions. If you wish to hand wave these restrictions in your game world, that is YOUR game world but these restrictions exist. I could not imagine if my cleric of Mishakal (Healing domain Dragon Lance World setting) tried to inflict a disease upon a person or helped spread disease that he would not be punished by his goddess. I think I would be surprised and a bit disappointed if the DM did not do so. Some classes have complete free will to do what they want. Its a benefit of being a rogue, a wizard, fighter or a sorcerer for example. If you want no restrictions then play one of these classes. If not being able to wear metal armor is a deal breaker for you then DO NOT play a druid. The druids won't mind. All religions have quirks that do not make sense. This is the druid's quirk. Learn to live with it or leave it. It does not have to make sense. [/QUOTE]
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Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
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