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Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
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<blockquote data-quote="Li Shenron" data-source="post: 7697896" data-attributes="member: 1465"><p>If you are criticizing the set of classes as a whole, I'm not going to argue. I'll just point out that the 5e designers knew very well that D&D gamers absolutely wanted to have druids, paladins, rangers, warlocks and even sorcerers as classes in the game, despite the overlapping in concept with others.</p><p></p><p>But the Druid is a problem because it's an exception. It is truly the only class in the game that has one <em>moral </em>restriction with <em>mechanical </em>consequences, which also carry over in case of multiclassing. Even Paladins aren't strictly required to be good in 5e. Also see the following:</p><p></p><p></p><p></p><p>Think about what you just wrote here: "Paladins have codes, warlocks have patrons. Clerics have deities. Monks have monastic traditions." This is true but:</p><p></p><p>(1) All these restrictions are strictly defined in roleplay and narrative, and have no consequences specified in mechanical terms; clerics of Life could have had a restriction against using necromancy spells for example, but they don't. The designers correctly stayed away from hard-coding mechanical restrictions from any class, except Druids, why are Druids different?</p><p></p><p>(2) Those narrative descriptions are tied to <strong>subclasses</strong> exactly because this way you <em>can</em> play a Paladin, Cleric, Warlock etc. without a specific restriction. Only Druids' armor restrictions are global. Another design mistake, because it takes something extremely specific (armor material) and makes it a big deal for everyone wanting to play a Druid.</p><p></p><p>So in a nutshell my gripe with the Druid is that is actually seems to have been designed with a <em>different policy</em> compared to the rest of the characters, and this inconsistency bugs me to no end... to add insult to injury, the Druid's armor restrictions <em>have never been there during the open playtest</em>, they were just added at the last minute to the PHB! So the community had no chance to speak their opinions about it! And this is pretty much the kind of thing that the open playtest was explicitly all about i.e. to gauge the gamer's opinion on a general idea.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7697896, member: 1465"] If you are criticizing the set of classes as a whole, I'm not going to argue. I'll just point out that the 5e designers knew very well that D&D gamers absolutely wanted to have druids, paladins, rangers, warlocks and even sorcerers as classes in the game, despite the overlapping in concept with others. But the Druid is a problem because it's an exception. It is truly the only class in the game that has one [I]moral [/I]restriction with [I]mechanical [/I]consequences, which also carry over in case of multiclassing. Even Paladins aren't strictly required to be good in 5e. Also see the following: Think about what you just wrote here: "Paladins have codes, warlocks have patrons. Clerics have deities. Monks have monastic traditions." This is true but: (1) All these restrictions are strictly defined in roleplay and narrative, and have no consequences specified in mechanical terms; clerics of Life could have had a restriction against using necromancy spells for example, but they don't. The designers correctly stayed away from hard-coding mechanical restrictions from any class, except Druids, why are Druids different? (2) Those narrative descriptions are tied to [B]subclasses[/B] exactly because this way you [I]can[/I] play a Paladin, Cleric, Warlock etc. without a specific restriction. Only Druids' armor restrictions are global. Another design mistake, because it takes something extremely specific (armor material) and makes it a big deal for everyone wanting to play a Druid. So in a nutshell my gripe with the Druid is that is actually seems to have been designed with a [I]different policy[/I] compared to the rest of the characters, and this inconsistency bugs me to no end... to add insult to injury, the Druid's armor restrictions [I]have never been there during the open playtest[/I], they were just added at the last minute to the PHB! So the community had no chance to speak their opinions about it! And this is pretty much the kind of thing that the open playtest was explicitly all about i.e. to gauge the gamer's opinion on a general idea. [/QUOTE]
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Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
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