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Sage Advice August 17th
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<blockquote data-quote="Minigiant" data-source="post: 6682966" data-attributes="member: 63508"><p>They soloed power to unarmed strike to the monk class and possibly race. </p><p>It seems like they don't want any monk unarmed features and rogue or fighter features to overlap. </p><p></p><p></p><p></p><p>It seems like there are some multiclass combos they'll allow and some they won't.</p><p></p><p>In 5th edition, multiclassing more that 1 or 2 levels nerfs your PC or drags them behind. So if you aren't taking full advantage of it or at worse abusing something, multiclassing is a bad idea except in a "softcore" game. So some cheese seems to be left in on purpose<u> if not done</u> on purpose.. Sorlocks, EK/wizards, fighter/rogues and cleric/druid healbots.</p><p></p><p>However some mutlticlass would be very powerful without checks. I think the designers feared what a monk could stack onto their FoB unarmed strikes if those counted as weapon attacks. Attempts at sneak Attack + full dual wielding for 2 levels dip? Not so bad. But you add in feats and variants and maybe something cracks.</p><p>Same with Archery Style and thrown daggers and axes. </p><p></p><p>It seems like everything was siloed off first. Then they carefully throught about what stacking they'd allow.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6682966, member: 63508"] They soloed power to unarmed strike to the monk class and possibly race. It seems like they don't want any monk unarmed features and rogue or fighter features to overlap. It seems like there are some multiclass combos they'll allow and some they won't. In 5th edition, multiclassing more that 1 or 2 levels nerfs your PC or drags them behind. So if you aren't taking full advantage of it or at worse abusing something, multiclassing is a bad idea except in a "softcore" game. So some cheese seems to be left in on purpose[U] if not done[/U] on purpose.. Sorlocks, EK/wizards, fighter/rogues and cleric/druid healbots. However some mutlticlass would be very powerful without checks. I think the designers feared what a monk could stack onto their FoB unarmed strikes if those counted as weapon attacks. Attempts at sneak Attack + full dual wielding for 2 levels dip? Not so bad. But you add in feats and variants and maybe something cracks. Same with Archery Style and thrown daggers and axes. It seems like everything was siloed off first. Then they carefully throught about what stacking they'd allow. [/QUOTE]
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