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Sage Advice August 17th
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<blockquote data-quote="GMforPowergamers" data-source="post: 6685602" data-attributes="member: 67338"><p>yes it is, at 5th level you have 1 3rd level spell at 7th you have 2+ afourth... so at most 3 that is one of your few...</p><p></p><p></p><p></p><p></p><p> I don't even understand this part... who brought up feelings, I have been doing math since my first post... the one that ended with "Wow I never noticed how abusive good berry is and this make it worse"</p><p></p><p></p><p></p><p></p><p>why? do you start 1 day then never for the rest of the campaign have a day off? do you never go to bed with an unused spell slot in the dungeon? it is worst on a day with 0 resource expenditure but even just 1 3rd level spell left is 10 berries each doing 6hp...that's 60hp invested for tomoroow.</p><p></p><p></p><p> </p><p>witch is exactly the complaint I am making... that 1hp goodberry might be too good for a first level spell, but adding 2+spell level to it makes it worse... are you not reading my complaint? Because you just said the complaint I have isn't my complaint?</p><p></p><p></p><p></p><p> AND THAT IT DOES SO WITH NO COST if you had any spells left the day before...</p><p></p><p> yes, one cost a 3rd level spell slot, the other you used resources that you were not using yesterday and were perishable...</p><p></p><p></p><p>please tell me witch is witch again... </p><p></p><p></p><p>my first post is not a tangent... it was me realizing a problem that I had not seen before today...</p><p></p><p></p><p> </p><p>WHy do you keep dismissing my actual issue... I don't care if you mid dungeon generate 10 1 hp berries that last an hour... but doing so the night befor is a small issue (one that I could overlook) but adding 2+spell level to it takes a small problem and turns it into a BIG problem...</p><p></p><p></p><p></p><p></p><p></p><p>that is not the same it is apples and oranges... one spell cost a slot or points mid adventure, the other you can invest in the night before giving you access to a resources out of league of the other for little to no cost...</p><p> then your point has nothing to do with my problem... </p><p></p><p>my first post was about the single monster high level thing and not the berries to begin with..</p><p></p><p>then today I was going and responded to you saying that the 24hour duration didn't matter... at the time I started typing I was mostly on your side</p><p></p><p></p><p>you can even see the moment the whole thing spun out of...</p><p>I even then went on in other posts to say that at the time I underplayed it because I really thought you were right and I was wrong so I went back to look at the life power... it said 2+spell level, so a first level spell is +3, but a 2nd level is +4</p><p></p><p>my issue is two fold so please try not to miss read it.</p><p></p><p>1) Goodberry on it's own with just a druid is a hp resouces that can break the healing caps with no cost because you burn your slots left the night before (this is a small issue that could be worked with though)</p><p></p><p>2) adding the life power adds and adds and adds to the ridicules level how well this non resources depleting spell is abusive...</p><p></p><p></p><p>find me any other example where it is OK to stay the night in town, build a supply of healing that costs noghting but left over slots and can be used the next day in the dungeon... when you do remember I am 99% sure it will stack with this</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6685602, member: 67338"] yes it is, at 5th level you have 1 3rd level spell at 7th you have 2+ afourth... so at most 3 that is one of your few... I don't even understand this part... who brought up feelings, I have been doing math since my first post... the one that ended with "Wow I never noticed how abusive good berry is and this make it worse" why? do you start 1 day then never for the rest of the campaign have a day off? do you never go to bed with an unused spell slot in the dungeon? it is worst on a day with 0 resource expenditure but even just 1 3rd level spell left is 10 berries each doing 6hp...that's 60hp invested for tomoroow. witch is exactly the complaint I am making... that 1hp goodberry might be too good for a first level spell, but adding 2+spell level to it makes it worse... are you not reading my complaint? Because you just said the complaint I have isn't my complaint? AND THAT IT DOES SO WITH NO COST if you had any spells left the day before... yes, one cost a 3rd level spell slot, the other you used resources that you were not using yesterday and were perishable... please tell me witch is witch again... my first post is not a tangent... it was me realizing a problem that I had not seen before today... WHy do you keep dismissing my actual issue... I don't care if you mid dungeon generate 10 1 hp berries that last an hour... but doing so the night befor is a small issue (one that I could overlook) but adding 2+spell level to it takes a small problem and turns it into a BIG problem... that is not the same it is apples and oranges... one spell cost a slot or points mid adventure, the other you can invest in the night before giving you access to a resources out of league of the other for little to no cost... then your point has nothing to do with my problem... my first post was about the single monster high level thing and not the berries to begin with.. then today I was going and responded to you saying that the 24hour duration didn't matter... at the time I started typing I was mostly on your side you can even see the moment the whole thing spun out of... I even then went on in other posts to say that at the time I underplayed it because I really thought you were right and I was wrong so I went back to look at the life power... it said 2+spell level, so a first level spell is +3, but a 2nd level is +4 my issue is two fold so please try not to miss read it. 1) Goodberry on it's own with just a druid is a hp resouces that can break the healing caps with no cost because you burn your slots left the night before (this is a small issue that could be worked with though) 2) adding the life power adds and adds and adds to the ridicules level how well this non resources depleting spell is abusive... find me any other example where it is OK to stay the night in town, build a supply of healing that costs noghting but left over slots and can be used the next day in the dungeon... when you do remember I am 99% sure it will stack with this [/QUOTE]
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