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<blockquote data-quote="Asgorath" data-source="post: 7563336" data-attributes="member: 6921966"><p>No, I never said anything like that.</p><p></p><p>First of all, all bolts from Magic Missile strike their targets at the same time.</p><p></p><p></p><p></p><p>Based on that, it's entirely reasonable to move, cast Magic Missile, do a bonus action, and then move some more. Or, rearrange those 4 things into any order you like.</p><p></p><p>The perceived complexity here are the multiple attacks from Extra Attack. Given the special rule that says you can break up your movement and move between these attacks:</p><p></p><p></p><p></p><p>then I think it's a perfectly reasonable reading of the bonus action rules that you could also do a timing-independent bonus action like Misty Step or Healing Word between attacks granted via Extra Attack. Again, the bonus action rules say you get to decide when you take a timing-independent bonus action.</p><p></p><p></p><p></p><p>Again, the timing of Misty Step and Healing Word is not specified, and thus you can do it any time you like (including between attacks from Extra Attack).</p><p></p><p>To beat a dead horse some more, Shield Master says you get the bonus action shove after you take the Attack action. JC has also clearly said that the intent is for Shield Master's slam to be a finishing move. Folks can decide to follow that intent or not at their table. The implication there is that the "you take the Attack action" part is resolved when all attacks from Extra Attack are taken, then the Shield Master trigger procs and you now have a bonus action (based on their "if X then Y" rules). Again, you can decide that your table will allow shove-slice-slice or slice-shove-slice or slice-slice-shove or whatever you want.</p><p></p><p>No matter what, bonus actions that don't have timing specified can be taken any time you like, and I don't think that makes the game any more complex (in fact I think it simplifies things -- you just have an extra thing you can do on your turn).</p></blockquote><p></p>
[QUOTE="Asgorath, post: 7563336, member: 6921966"] No, I never said anything like that. First of all, all bolts from Magic Missile strike their targets at the same time. Based on that, it's entirely reasonable to move, cast Magic Missile, do a bonus action, and then move some more. Or, rearrange those 4 things into any order you like. The perceived complexity here are the multiple attacks from Extra Attack. Given the special rule that says you can break up your movement and move between these attacks: then I think it's a perfectly reasonable reading of the bonus action rules that you could also do a timing-independent bonus action like Misty Step or Healing Word between attacks granted via Extra Attack. Again, the bonus action rules say you get to decide when you take a timing-independent bonus action. Again, the timing of Misty Step and Healing Word is not specified, and thus you can do it any time you like (including between attacks from Extra Attack). To beat a dead horse some more, Shield Master says you get the bonus action shove after you take the Attack action. JC has also clearly said that the intent is for Shield Master's slam to be a finishing move. Folks can decide to follow that intent or not at their table. The implication there is that the "you take the Attack action" part is resolved when all attacks from Extra Attack are taken, then the Shield Master trigger procs and you now have a bonus action (based on their "if X then Y" rules). Again, you can decide that your table will allow shove-slice-slice or slice-shove-slice or slice-slice-shove or whatever you want. No matter what, bonus actions that don't have timing specified can be taken any time you like, and I don't think that makes the game any more complex (in fact I think it simplifies things -- you just have an extra thing you can do on your turn). [/QUOTE]
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