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<blockquote data-quote="5ekyu" data-source="post: 7563980" data-attributes="member: 6919838"><p>Huh? </p><p></p><p>The game rules provide already for the differences between how scorching ray plays vs fireball. One is a sequential series of attacks and damage the other is a single event. I dont have to invent a mystery rule there, it's already rule. I can point you to actual rules in the book that describe in detail how sequential attacks resolve. I can point you iirc to sage compendium follow-ups and clarifications as well. No "phantoms" here. </p><p></p><p>Contrast that to the phantom indivisible rule which has apparently got a lot of only here and not there filters in it's incredibly detailed non-write-up.</p><p></p><p>As for holding up fireball mid-air, before it detonates, cant really address that unless you give more info on the interruption. There are certainly more than a few interruption type events by rule that could occur.*</p><p></p><p>But by RAW fireball is one event/resolution and scorching ray is multiple sequential so that difference is not a phantom rule, it's just the rule by the books when they describe each.</p><p></p><p>*Most likely if you wanted a rule of thumb in a vacuum, I would say that its gonna be similar between fireball and scorching ray for "hold it in air" to fireball being similar to one ray shot of the scorching ray - in terms of kinds of interruptions. Obviously one is an "attack" the other an AoE so different features may trigger.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7563980, member: 6919838"] Huh? The game rules provide already for the differences between how scorching ray plays vs fireball. One is a sequential series of attacks and damage the other is a single event. I dont have to invent a mystery rule there, it's already rule. I can point you to actual rules in the book that describe in detail how sequential attacks resolve. I can point you iirc to sage compendium follow-ups and clarifications as well. No "phantoms" here. Contrast that to the phantom indivisible rule which has apparently got a lot of only here and not there filters in it's incredibly detailed non-write-up. As for holding up fireball mid-air, before it detonates, cant really address that unless you give more info on the interruption. There are certainly more than a few interruption type events by rule that could occur.* But by RAW fireball is one event/resolution and scorching ray is multiple sequential so that difference is not a phantom rule, it's just the rule by the books when they describe each. *Most likely if you wanted a rule of thumb in a vacuum, I would say that its gonna be similar between fireball and scorching ray for "hold it in air" to fireball being similar to one ray shot of the scorching ray - in terms of kinds of interruptions. Obviously one is an "attack" the other an AoE so different features may trigger. [/QUOTE]
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