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<blockquote data-quote="77IM" data-source="post: 7516863" data-attributes="member: 12377"><p>1. How about <em>contact other plane</em>? Actually, one good use of Specialties might be to expand the spell list.</p><p>2. What is a "magic map" and why is there an asterisk after it?</p><p>3. For some reason I feel icky giving a creature a higher spellcaster level than its hit dice. If it were up to me, I'd increase the hit dice to 9d8, and then lower the Constitution to 9 (-1), leaving the Sage with 31 hit points.</p><p>4. Natural Philosopher and Occultist seem to give benefits that most sages already have? Is identifying weaknesses supposed to be automatic for them or something?</p><p>5. I feel kinda sorry for the Folklorist/Historian since they get no goodies. Maybe they should get some sort of upgrade too. Maybe instead of making the Specialty part of the stat block, you could make it an optional thing in a sidebar (like the Swarm of Insects variants in the <em>MM</em>) -- so vanilla sages aren't a result of a random roll, they're a choice by the DM to not partake of the Specialty subsystem.</p><p>6. Consider giving the sage the background feature of the Sage background: if they don't know a piece of lore, they know where to find it. (I.e., "PCs, go forth on an adventure.")</p></blockquote><p></p>
[QUOTE="77IM, post: 7516863, member: 12377"] 1. How about [I]contact other plane[/I]? Actually, one good use of Specialties might be to expand the spell list. 2. What is a "magic map" and why is there an asterisk after it? 3. For some reason I feel icky giving a creature a higher spellcaster level than its hit dice. If it were up to me, I'd increase the hit dice to 9d8, and then lower the Constitution to 9 (-1), leaving the Sage with 31 hit points. 4. Natural Philosopher and Occultist seem to give benefits that most sages already have? Is identifying weaknesses supposed to be automatic for them or something? 5. I feel kinda sorry for the Folklorist/Historian since they get no goodies. Maybe they should get some sort of upgrade too. Maybe instead of making the Specialty part of the stat block, you could make it an optional thing in a sidebar (like the Swarm of Insects variants in the [I]MM[/I]) -- so vanilla sages aren't a result of a random roll, they're a choice by the DM to not partake of the Specialty subsystem. 6. Consider giving the sage the background feature of the Sage background: if they don't know a piece of lore, they know where to find it. (I.e., "PCs, go forth on an adventure.") [/QUOTE]
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