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Story Hour
Sagiro's Story Hour: Now That It's Over
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<blockquote data-quote="Sagiro" data-source="post: 6327588" data-attributes="member: 726"><p>Nah, that was mostly just flavor text. Kay kept slipping between parallel worlds, parallel Het Branois, joining alternate-realities in which the Company failed at their quest, before the multiverse grew tired of her shenanigans and dumped her into that holding-cell pocket dimension. But that's as much thought as I ever gave it.</p><p></p><p></p><p></p><p>I whipped up a very rough-n-ready character sheet for Kay's player to use in the last battle. With everything else I had to prepare, I didn't try to hew too closely to how I thought her character sheet would have naturally evolved. Also, Kay's player hadn't played D&D in many years by that point, and I wanted to keep it relatively simple. </p><p></p><p>Here's what I gave her:</p><p></p><p><u><strong><span style="font-size: 15px">Kay, 18th level Ranger</span></strong></u></p><p><strong>Hit Dice:</strong> 18d8+90 (179 hp)</p><p><strong>Initiative:</strong> +12 (+6 Dex, +4 Improved Init, +2 Quick Charm)</p><p><strong>Speed:</strong> 35’</p><p><strong>Armor Class:</strong> 33 (+6 dex, +5 deflection, +7 Armor, +5 natural armor)</p><p><strong>Attack:</strong> +30/+25/+20/+15 w/Flaming Longsword. +30/+25/+20 w/Spelldrain Shortsword</p><p><strong>Damage:</strong> Longsword: 1d8+10+1d6 fire; Shortsword 1d6+10</p><p></p><p><strong>Saves:</strong> Fort +20, Ref +22, Will+13</p><p></p><p><strong>Abilities:</strong> Str 20, Dex 22, Con 20, Int 10, Wis 16 Cha 12</p><p></p><p><strong>Leather Armor of Free Movement, +5. </strong> (Freedom of Movement always on)</p><p><strong>Shield +4, Resist Acid 20 </strong> </p><p><strong>Flaming Longsword +5 </strong>(Main hand weapon)</p><p><strong>Spelldrain Shortsword +4 </strong>(Off-hand weapon) – Strips one spell on a critical (19-20)</p><p></p><p><u><strong><span style="font-size: 12px">Oa Lyanna:</span></strong></u></p><p><strong>1/day: Yrimpa Whirlwind.</strong> 18d6 to all adjacent creatures, 3d6 damage to self. Creatures so struck make a DC 30 Fort Save or are staggered for 1 round (can move or attack but not both, no full attacks)</p><p></p><p><strong>2/day: Chain Lightning.</strong> 20d6 to main target, 10d6 to secondary targets. Reflex Save DC 28.</p><p></p><p><strong>3/day: Air Shield. </strong> As a move action, creates a shield of wind around you or an ally within 30’. Until the start of your next turn, the subject gets a +4 unnamed bonus to AC.</p><p></p><p><strong>At Will:</strong> You and Oa Lyanna fly at will; in this battle, 12 miles underground, you’ll have speed 40’ when you fly, and you have to land on the ground at the end of each round.</p></blockquote><p></p>
[QUOTE="Sagiro, post: 6327588, member: 726"] Nah, that was mostly just flavor text. Kay kept slipping between parallel worlds, parallel Het Branois, joining alternate-realities in which the Company failed at their quest, before the multiverse grew tired of her shenanigans and dumped her into that holding-cell pocket dimension. But that's as much thought as I ever gave it. I whipped up a very rough-n-ready character sheet for Kay's player to use in the last battle. With everything else I had to prepare, I didn't try to hew too closely to how I thought her character sheet would have naturally evolved. Also, Kay's player hadn't played D&D in many years by that point, and I wanted to keep it relatively simple. Here's what I gave her: [U][B][SIZE=4]Kay, 18th level Ranger[/SIZE][/B][/U] [B]Hit Dice:[/B] 18d8+90 (179 hp) [B]Initiative:[/B] +12 (+6 Dex, +4 Improved Init, +2 Quick Charm) [B]Speed:[/B] 35’ [B]Armor Class:[/B] 33 (+6 dex, +5 deflection, +7 Armor, +5 natural armor) [B]Attack:[/B] +30/+25/+20/+15 w/Flaming Longsword. +30/+25/+20 w/Spelldrain Shortsword [B]Damage:[/B] Longsword: 1d8+10+1d6 fire; Shortsword 1d6+10 [B]Saves:[/B] Fort +20, Ref +22, Will+13 [B]Abilities:[/B] Str 20, Dex 22, Con 20, Int 10, Wis 16 Cha 12 [B]Leather Armor of Free Movement, +5. [/B] (Freedom of Movement always on) [B]Shield +4, Resist Acid 20 [/B] [B]Flaming Longsword +5 [/B](Main hand weapon) [B]Spelldrain Shortsword +4 [/B](Off-hand weapon) – Strips one spell on a critical (19-20) [U][B][SIZE=3]Oa Lyanna:[/SIZE][/B][/U] [B]1/day: Yrimpa Whirlwind.[/B] 18d6 to all adjacent creatures, 3d6 damage to self. Creatures so struck make a DC 30 Fort Save or are staggered for 1 round (can move or attack but not both, no full attacks) [B]2/day: Chain Lightning.[/B] 20d6 to main target, 10d6 to secondary targets. Reflex Save DC 28. [B]3/day: Air Shield. [/B] As a move action, creates a shield of wind around you or an ally within 30’. Until the start of your next turn, the subject gets a +4 unnamed bonus to AC. [B]At Will:[/B] You and Oa Lyanna fly at will; in this battle, 12 miles underground, you’ll have speed 40’ when you fly, and you have to land on the ground at the end of each round. [/QUOTE]
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