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Story Hour
Sagiro's Story Hour: Now That It's Over
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<blockquote data-quote="Hammerhead" data-source="post: 6608979" data-attributes="member: 73"><p>Hey Sagiro, I recently completed a complete read of your entire Story Hour. I'm obviously a fan, and I wouldn't hesitate to include the Adventures of Abernathy's Company as one of my favorite fantasy stories, regardless of its origin as a retelling of a tabletop game. The characters in it feel a lot more 'real' to me than most in genre fiction <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. I do wish the ending was on a more certain note, since some of my favorite characters ended up kinda dead, and not knowing if they come back is sad, as well as not knowing what kind of life the Company builds for itself in the underground...I mean, who was left? Ernie, Aravis, and Flicker? I especially liked the flashes into the war on the surface (P's death was frickin' awesome). </p><p></p><p>So when you feel the Ventifact Colossus is ready for publishing, be assured that at least one person is going to buy it (plus all the friends I have who still pay attention to my book recommendations). I'm waiting for it's release with bated breath, and curious as to how you end up fictionalizing some of the D&Disms of your game. I would guess that there'd be some trimming down of the spell lists, and characters end up getting wounded far less often. </p><p></p><p>Also, I'd like to add that a dozen edits of a book is pretty impressive (and a little intimidating, since as a writer with a bloated, fragile ego I can barely stand three passes over my works). Good luck with the editing, and better luck with the marketing afterwards.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 6608979, member: 73"] Hey Sagiro, I recently completed a complete read of your entire Story Hour. I'm obviously a fan, and I wouldn't hesitate to include the Adventures of Abernathy's Company as one of my favorite fantasy stories, regardless of its origin as a retelling of a tabletop game. The characters in it feel a lot more 'real' to me than most in genre fiction :). I do wish the ending was on a more certain note, since some of my favorite characters ended up kinda dead, and not knowing if they come back is sad, as well as not knowing what kind of life the Company builds for itself in the underground...I mean, who was left? Ernie, Aravis, and Flicker? I especially liked the flashes into the war on the surface (P's death was frickin' awesome). So when you feel the Ventifact Colossus is ready for publishing, be assured that at least one person is going to buy it (plus all the friends I have who still pay attention to my book recommendations). I'm waiting for it's release with bated breath, and curious as to how you end up fictionalizing some of the D&Disms of your game. I would guess that there'd be some trimming down of the spell lists, and characters end up getting wounded far less often. Also, I'd like to add that a dozen edits of a book is pretty impressive (and a little intimidating, since as a writer with a bloated, fragile ego I can barely stand three passes over my works). Good luck with the editing, and better luck with the marketing afterwards. [/QUOTE]
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