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Story Hour
Sagiro's Story Hour: Now That It's Over
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<blockquote data-quote="Sagiro" data-source="post: 6609034" data-attributes="member: 726"><p>First, thanks for taking the time to post. I'm glad you enjoyed the Story Hour! As for the book, I've reached the point where I'm handing it off to a copy editor, assuming (perhaps naively) that it's past the point of needing a developmental edit. I'm trying out an editor a week from today; we'll see how that goes, and if it goes well, I'll probably have only one more pass through the book before I start all the fiddly details of actually publishing it. Short version: it's close! I think!</p><p></p><p>As for the D&D-isms, and translating it generally from game to book, it's been challenging, but not quite as awful as I once feared. The magic system, such as it is, will feel familiar to D&D players but is not the Full Vancian. There are, as you surmise, fewer combats, though the Company get into armed tussles on several occasions. And I had to scale way back on the ubiquity of healing, as (I felt) the function of traditional D&D clerics would sap too much of the tension out of a novel. </p><p></p><p>When I started this project, I expected I'd just be rearranging the furniture of the Story Hour, but otherwise hewing closely to the source material. Instead, I found myself writing a whole new story that, while heavily based on the original game, is really it's own work. All sorts of stuff happens differently, scenes get merged or cut, characters are altered, side quests generally get jettisoned, and of course all the game-ist stuff gets stripped out as much as possible. Oh, and there are no "races" per se -- no elves, dwarves or halflings, at least. (Though one will not have to peer too closely to see that if you scratch at Kibi, there's something Dwarf-like underneath. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It's been a fascinating process, and I'm very excited about how it's shaping up. Also, I'm working on Book 2, "The Crosser's Maze." </p><p></p><p>I'll post more details as they become available.</p></blockquote><p></p>
[QUOTE="Sagiro, post: 6609034, member: 726"] First, thanks for taking the time to post. I'm glad you enjoyed the Story Hour! As for the book, I've reached the point where I'm handing it off to a copy editor, assuming (perhaps naively) that it's past the point of needing a developmental edit. I'm trying out an editor a week from today; we'll see how that goes, and if it goes well, I'll probably have only one more pass through the book before I start all the fiddly details of actually publishing it. Short version: it's close! I think! As for the D&D-isms, and translating it generally from game to book, it's been challenging, but not quite as awful as I once feared. The magic system, such as it is, will feel familiar to D&D players but is not the Full Vancian. There are, as you surmise, fewer combats, though the Company get into armed tussles on several occasions. And I had to scale way back on the ubiquity of healing, as (I felt) the function of traditional D&D clerics would sap too much of the tension out of a novel. When I started this project, I expected I'd just be rearranging the furniture of the Story Hour, but otherwise hewing closely to the source material. Instead, I found myself writing a whole new story that, while heavily based on the original game, is really it's own work. All sorts of stuff happens differently, scenes get merged or cut, characters are altered, side quests generally get jettisoned, and of course all the game-ist stuff gets stripped out as much as possible. Oh, and there are no "races" per se -- no elves, dwarves or halflings, at least. (Though one will not have to peer too closely to see that if you scratch at Kibi, there's something Dwarf-like underneath. :-) It's been a fascinating process, and I'm very excited about how it's shaping up. Also, I'm working on Book 2, "The Crosser's Maze." I'll post more details as they become available. [/QUOTE]
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