Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Sagiro's Story Hour: Now That It's Over
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StevenAC" data-source="post: 6802448" data-attributes="member: 12319"><p>Well, I've now finished the Kindle version, and I'm looking forward to reading the story again when the paperback finally makes its way to Melbourne...</p><p></p><p>You've done an excellent job, Sagiro. At first the extent of the changes from the Story Hour version was quite startling, but you've clearly put a lot of thought and effort into producing a real novel that works on its own terms. Rather than the string of discrete mini-quests and separate combat encounters characteristic of a tabletop campaign (especially the early levels), the plot proceeds logically from point to point. Having our heroes learn about the threat of Naradawk right at the start (instead of only after 57 sessions) gives the story a lot more focus, providing a strong anchor for each new complication.</p><p></p><p>Even better than the plotting, though, is the characterisation of the Company. You set yourself a real challenge by moving away from the standard D&D mixture of races and going with an all-human group of protagonists (apart from Dranko's touch of goblin ancestry). But all of the characters work very well, and come alive on the page as we get to see into their thoughts in a way not really possible in a campaign write-up. My two favorites are at opposite ends of the spectrum: Dranko, whose personality stays closest of all of them to the original version, and Aravia, who is a totally new and well-drawn character. Tor's habit of speaking (and thinking) in run-on sentences makes for some good moments of humor, too. Since both he and Mrs Horn never got beyond the tersely summarised early part of the Story Hour, it's nice to see both of them in greater depth.</p><p></p><p>Being intimately familiar with the whole story, it's impossible for me not to see all the seeds being planted for later events and understand their meaning (even where they differ from the original version), so I can only speculate what a reader coming to it fresh would think of the collection of mysteries and foreshadowings introduced in this first volume. But I think there's enough questions answered by the end to make for a satisfying conclusion to the book (combined with the growth of the characters and their coming together as a Company), even though these events are (as we well know) just the beginning of something much bigger.</p><p></p><p>I'll certainly be picking up <em>The Crosser's Maze</em> as soon as it's available, knowing that the story just keeps getting better from here... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StevenAC, post: 6802448, member: 12319"] Well, I've now finished the Kindle version, and I'm looking forward to reading the story again when the paperback finally makes its way to Melbourne... You've done an excellent job, Sagiro. At first the extent of the changes from the Story Hour version was quite startling, but you've clearly put a lot of thought and effort into producing a real novel that works on its own terms. Rather than the string of discrete mini-quests and separate combat encounters characteristic of a tabletop campaign (especially the early levels), the plot proceeds logically from point to point. Having our heroes learn about the threat of Naradawk right at the start (instead of only after 57 sessions) gives the story a lot more focus, providing a strong anchor for each new complication. Even better than the plotting, though, is the characterisation of the Company. You set yourself a real challenge by moving away from the standard D&D mixture of races and going with an all-human group of protagonists (apart from Dranko's touch of goblin ancestry). But all of the characters work very well, and come alive on the page as we get to see into their thoughts in a way not really possible in a campaign write-up. My two favorites are at opposite ends of the spectrum: Dranko, whose personality stays closest of all of them to the original version, and Aravia, who is a totally new and well-drawn character. Tor's habit of speaking (and thinking) in run-on sentences makes for some good moments of humor, too. Since both he and Mrs Horn never got beyond the tersely summarised early part of the Story Hour, it's nice to see both of them in greater depth. Being intimately familiar with the whole story, it's impossible for me not to see all the seeds being planted for later events and understand their meaning (even where they differ from the original version), so I can only speculate what a reader coming to it fresh would think of the collection of mysteries and foreshadowings introduced in this first volume. But I think there's enough questions answered by the end to make for a satisfying conclusion to the book (combined with the growth of the characters and their coming together as a Company), even though these events are (as we well know) just the beginning of something much bigger. I'll certainly be picking up [I]The Crosser's Maze[/I] as soon as it's available, knowing that the story just keeps getting better from here... :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Sagiro's Story Hour: Now That It's Over
Top