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Story Hour
Sagiro's Story Hour Returns (new thread started on 5/18/08)
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<blockquote data-quote="Sagiro" data-source="post: 22437" data-attributes="member: 726"><p>I'm still working on the write-up of last session, but here's a first installment to tide people over. I should be done the rest by the end of the week, but I give no guarantees. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p><em><strong>Sagiro’s Story Hour, Part 137a</strong></em></p><p></p><p><strong>Tuesday, July 16</strong></p><p></p><p>Now talk turns more seriously to planning an investigative excursion to Kallor. There has been no word from Ozilinsh or the archmagi in some time now, so it appears that the Company is on its own. (Ernie sums things up nicely: "The Archmagi are keeping the front door locked while the Black Circle are sawing off the back half of the house!") After some hours discussing things, it becomes clear that the best and safest plan is going to involve (gulp) splitting the party. Eventually at least part of the plan takes shape: Morningstar is going to go, by herself, to the High Temple of Ell in Kallor, the seat of all the Ellish church in Charagan. There she will tell everything to the High Priestess Rhiavonne, both as plea for help, and as a warning that there might be Black Circle spies within the church. This plan has some very obvious risks. Morningstar will be separated from the group, and if there is a Black Circle agent or agents in the church, they could attempt some mischief. And Rhiavonne is no friend to the Illuminated Sisters of Ell, with whom Morningstar is strongly connected. And what if Rhiavonne herself is a Black Circle agent? Morningstar might walk into the temple and simply vanish. But it’s a risk with upside, and she’s willing to take it.</p><p></p><p>To cheer her up, Dranko presents Morningstar with an actual engagement ring, which he had custom made from gartine. "It’s so… light!" Morningstar exclaims.</p><p></p><p>Once that is decided, the rest of the group makes a plan out of earshot of Morningstar; if she <em>does</em> end up captured and interrogated, she shouldn’t know what everyone else is up to. Her only request is that, if the rest of the party goes and does investigating on their own, that they keep an extremely low profile and not get into <em>any</em> trouble. </p><p></p><p>After some more debate, the Company decides that Grey Wolf will be safest staying in the Greenhouse – the safest place in the Kingdom, as far as they know – and that Kibi and Skorg will stay with him, along with Eddings. Both of the wizards can use the time to continue scribing spells into their books.</p><p></p><p><strong>>> For most of this run, Kibi’s player ran Flicker, and Grey Wolf’s player ran One Certain Step.</strong></p><p></p><p>The rest of the party will <em>teleport</em> back to their inn room (paid for the next two weeks) in Kallor. Dranko and Kay both wear spiral pendants recently captured from the Sharshun, that protect the wearer from mind-affecting spells. Knowing that they usually burn out after a while, Dranko puts his on and asks Morningstar if she can read his thoughts with a <em>detect thoughts</em> spell.</p><p></p><p>"Feel free not to tell us what they are," Kay adds. Morningstar casts her spell, and it seems that the pendants are still working.</p><p></p><p>Aravis comes to the realization that the weight limit on <em>teleport</em> isn’t so much of an issue when some of the people he’s taking along have had <em>wind walk</em> cast upon them. Morningstar casts <em>wind walk</em> on herself, Kay, One Certain Step and Dranko, while Kibi adds <em>invisibility</em> to Kay and Dranko. The rest of the group assures Morningstar that they have the plan all set, and then she takes off on the seven-hour <em>wind walk</em> journey to Kallor.</p><p></p><p>Before the rest of them <em>teleport</em>, Aravis spends some more time examining the Crosser’s Maze, to get a better sense of how long they have before the planes align. He has an epiphany of sorts; for the first time he feels truly at ease, and in control, while he examines the multiverse through the Maze. By observing the overlapping primes for a few minutes and gauging cosmic distances, Aravis guesses that the planes will converge in between 9 and 12 days. If he looks again in a few days, he is confident that he’ll be able to make a more accurate guess. He also notices in a vague way that the Maze is drawing energy from some outer-planar source, but before he can discover any more, the strain of observing the Maze finally catches up with him, and he is forced to return to reality.</p><p></p><p>A few minutes later, he <em>teleports</em> the rest of them into his spacious, expensive room at the Moonspell in Kallor. Aravis is immediately struck by a feeling of unease, a nervousness with no clear cause. None of the others feel particularly affected by it. Then the party splits up even more: Ernie and Flicker go across town and reserve rooms at a number of seedy inns, so that any potential spies will have a hard time figuring out where they’re actually staying. They play cards in the common room of one of the inns, and try to gain some information from some of the locals. They comment that the people here seem less affected by the general ill-feeling that permeates the city, and while they lose some silver at cards, they gain the interesting opinion that the weird malaise "affects them rich people more than it does us! I think it must be that rich food them wealthy folks are always eatin’!"</p><p></p><p>Meanwhile, Kay and Dranko, <em>invisible</em> and <em>wind-walking</em>, decide to investigate the constabulary and get a look at the body of the murdered wizard Alstott, leaving Aravis and Step behind in their room at the inn. It’s not exactly the kind of subtlety Morningstar had hoped for – in fact, she had expressly forbid such shenanigans - but it seems like a safe enough plan. They have no problem breezing into the constabulary through a chimney, and doing a quick investigation of the upper floors. They hear a bit of loud, angry voice coming from an office down one of the halls, saying "…stay locked up for a while longer… damned priestesses." Those words were uttered by the guard captain, who sits behind a desk scribbling notes and scowling. They follow a second man (to whom he was presumably speaking), but when that man only goes out to relieve one of the guards at the outer doors, Kay and Dranko waft back inside and continue to search the place. Eventually they head down to the basement level, where a guard sits in a chair at the bottom of the stair, keeping an eye on two hallways that branch away. Down one hallway is a row of cells, with only one uninteresting prisoner. At the end of the other hallway is a barred iron door; this must be it, they think.</p><p></p><p>Well, that’s true, if "it" is "trapped by an <em>alarm</em> spell." The bell goes off as they glide through the thin gap at the foot of the door and into the small room beyond. At least it’s the room that they’re looking for, an evidence room with books, papers and potions laid out on a table. There is another door on the opposite wall, and as they head through that one, the first door opens an the guard pokes his head in, shining a lantern out in front of him. Invisible though Kay and Dranko might be, the guard spots them as they stream through the cracks around other door and shouts: "Hey! You, stop!" They don’t stop. They hear the footsteps recede, and the guard calling for help.</p><p></p><p>Dranko and Kay head down a flight of stairs and through another doorway, into a small, cold room containing a wooden table atop which is horribly blackened body. With a few seconds of quiet, Kay examines the corpse. At first glance it looks like terrible burns, but on second glance it’s not that at all. It looks as if most of his skin has been smeared with some kind of black tar, except that it’s dry and flaky, not moist. Many of his features have been… smeared… or… sanded away, as if by with a heavy tar-covered rag. The right side of his mouth, his right eye, most of the nose, are just… gone, wiped away by something. Kay has great experience examining bodies of creatures and figuring out how they died, but this is like nothing she has ever seen.</p><p></p><p>There is the sound of returning footsteps descending the stairs outside the room. Dranko tries to hide in a small crack through which a trickle of chilly water is flowing, but there’s not enough room for his vaporous body. Instead he hides up near the ceiling, directly above the doorway, where someone entering the room might not think to look. (In case he is discovered, Dranko uses the <em>change self</em> power of the <em>robe of blending</em> to look as much like Alstott as possible, recreating some of the facial distortion.) But there’s only enough room above the door for one of them, and no place for Kay to hide…</p><p></p><p>except…</p><p></p><p>With no time to think, and strong misgivings nonetheless, Kay flows into what remains of Alstott’s mouth and spreads herself in the hollow spaces of the dead body. Fortunately Alstott was a much bigger person than Kay, and there’s just room enough for her. The door opens, and the guard with the lantern thrusts it forward and into the room. Not caught in the direct rays of the light, Dranko slips quietly above their heads, and takes up the equivalent position on the other side of the door, not knowing if Kay will be discovered.</p><p></p><p>There are three guards there altogether, and they peer around the room.</p><p></p><p>"Nothin’ here," says one.</p><p></p><p>"I tell you I saw something," says the one holding the lantern. "Like a misty ghost, flying under the door. It had to of come down here."</p><p></p><p>"It’s not here now. Just the body. And hey, we shouldn’t even be in here without Cobb… we could get in trouble. I suppose we should go fetch him."</p><p></p><p>The two other guards leave and head back up the stairs. The guard with the lantern takes one last look around, shrugs, and follows the others. Dranko tries to duck back over his head, but this time the guard catches a bit of the movement within the light of the lantern, and shines it directly up at Dranko. </p><p></p><p>"Damn!" he cries. "What th’ hell? Whatever you are, stop right there!"</p><p></p><p>Dranko does his best impersonation of the Ghost of Alstott: "Wooooooooooooo" The guard starts shouting for help again.</p><p></p><p>With nothing left to gain by staying, Dranko goes flying past him, up the stairs at top speed. Kay comes pouring out the body, further terrifying the poor guard. As the two of them go flying back up the main stairs beyond the evidence room, other guards are coming down. Kay asks Oa Lyanna to fly separately, so that it will look like three different apparitions to anyone who can see them. They all go flying past the other guards (who don’t seem to see them), back down the main hall of the constabulary, and out the door.</p><p></p><p>Dranko whispers to Kay on their way back to meet the others at the Moonspell: "Morningstar is going to kill me. If I’m lucky."</p><p></p><p>And while the halflings are off bar-hopping, and Kay and Dranko are busy keeping a -- ahem -- low profile, Aravis stays in his inn room with Step and engages in further examination of the Crosser’s Maze. He slides his mind back into the Maze and its presentation of the multiverse. He feels more comfortable than ever fixing his attention on various aspects, observing the interactions of the Primes, as well as other more exotic planes of existence. And for the first time he notices a fine beam of reddish energy, spilling into the nearby cosmic space as if someone had poked a pin-hole through the fabric of the Astral and Ethereal Planes. This energy is pouring in and striking his own Prime, extremely near to where he himself is. It’s power, he realizes… it’s drawn to the Crosser’s Maze, and must be the energy that fuels it! But when the energy reaches the Prime, it also becomes diffuse, spreading itself out across the great expanse. In that form it is unfocused, and useless. </p><p></p><p>This is as much as Aravis has ever been able to glean about the Maze, but he still feels comfortable and in control of his faculties, and so he concentrates further on this energy. His perception sharpens. He sees that the energy is diffuse because it is drawn to all living things upon the Prime. Aravis applies all of his mental energies toward the analysis of that energy… there’s a secret that he can almost grasp, a fact about the Maze that could…</p><p></p><p>A ha! Yes! That’s how the Maze works! He can draw that power, that mysterious energy, through the living creatures nearest himself on the Prime. Living beings will serve as foci for its power, concentrating the energy into a potent magical force. He can draw the power through the vital essences of living creatures, and then use it to directly affect anyone or anything attempting to pass from any one Plane to another. That is what the Maze is for, and how it can be used… its true secret, Aravis realizes. The only thing he cannot guess is what happens to those creatures who are used to focus the power of the Crosser’s Maze. Perhaps if he takes a closer…</p><p></p><p>The stress finally becomes too much for his mind; he collapses onto the floor, barely conscious. Step rushes over and <em>lays on hands</em>, turning Aravis’ crushing headache into something more manageable. Aravis smiles through the pain. "Step, I have it…."</p><p></p><p>...to be continued...</p></blockquote><p></p>
[QUOTE="Sagiro, post: 22437, member: 726"] I'm still working on the write-up of last session, but here's a first installment to tide people over. I should be done the rest by the end of the week, but I give no guarantees. ;) [I][b]Sagiro’s Story Hour, Part 137a[/b][/I] [b]Tuesday, July 16[/b] Now talk turns more seriously to planning an investigative excursion to Kallor. There has been no word from Ozilinsh or the archmagi in some time now, so it appears that the Company is on its own. (Ernie sums things up nicely: "The Archmagi are keeping the front door locked while the Black Circle are sawing off the back half of the house!") After some hours discussing things, it becomes clear that the best and safest plan is going to involve (gulp) splitting the party. Eventually at least part of the plan takes shape: Morningstar is going to go, by herself, to the High Temple of Ell in Kallor, the seat of all the Ellish church in Charagan. There she will tell everything to the High Priestess Rhiavonne, both as plea for help, and as a warning that there might be Black Circle spies within the church. This plan has some very obvious risks. Morningstar will be separated from the group, and if there is a Black Circle agent or agents in the church, they could attempt some mischief. And Rhiavonne is no friend to the Illuminated Sisters of Ell, with whom Morningstar is strongly connected. And what if Rhiavonne herself is a Black Circle agent? Morningstar might walk into the temple and simply vanish. But it’s a risk with upside, and she’s willing to take it. To cheer her up, Dranko presents Morningstar with an actual engagement ring, which he had custom made from gartine. "It’s so… light!" Morningstar exclaims. Once that is decided, the rest of the group makes a plan out of earshot of Morningstar; if she [I]does[/I] end up captured and interrogated, she shouldn’t know what everyone else is up to. Her only request is that, if the rest of the party goes and does investigating on their own, that they keep an extremely low profile and not get into [i]any[/i] trouble. After some more debate, the Company decides that Grey Wolf will be safest staying in the Greenhouse – the safest place in the Kingdom, as far as they know – and that Kibi and Skorg will stay with him, along with Eddings. Both of the wizards can use the time to continue scribing spells into their books. [b]>> For most of this run, Kibi’s player ran Flicker, and Grey Wolf’s player ran One Certain Step.[/b] The rest of the party will [I]teleport[/I] back to their inn room (paid for the next two weeks) in Kallor. Dranko and Kay both wear spiral pendants recently captured from the Sharshun, that protect the wearer from mind-affecting spells. Knowing that they usually burn out after a while, Dranko puts his on and asks Morningstar if she can read his thoughts with a [I]detect thoughts[/I] spell. "Feel free not to tell us what they are," Kay adds. Morningstar casts her spell, and it seems that the pendants are still working. Aravis comes to the realization that the weight limit on [I]teleport[/I] isn’t so much of an issue when some of the people he’s taking along have had [I]wind walk[/I] cast upon them. Morningstar casts [I]wind walk[/I] on herself, Kay, One Certain Step and Dranko, while Kibi adds [I]invisibility[/I] to Kay and Dranko. The rest of the group assures Morningstar that they have the plan all set, and then she takes off on the seven-hour [I]wind walk[/I] journey to Kallor. Before the rest of them [I]teleport[/I], Aravis spends some more time examining the Crosser’s Maze, to get a better sense of how long they have before the planes align. He has an epiphany of sorts; for the first time he feels truly at ease, and in control, while he examines the multiverse through the Maze. By observing the overlapping primes for a few minutes and gauging cosmic distances, Aravis guesses that the planes will converge in between 9 and 12 days. If he looks again in a few days, he is confident that he’ll be able to make a more accurate guess. He also notices in a vague way that the Maze is drawing energy from some outer-planar source, but before he can discover any more, the strain of observing the Maze finally catches up with him, and he is forced to return to reality. A few minutes later, he [I]teleports[/I] the rest of them into his spacious, expensive room at the Moonspell in Kallor. Aravis is immediately struck by a feeling of unease, a nervousness with no clear cause. None of the others feel particularly affected by it. Then the party splits up even more: Ernie and Flicker go across town and reserve rooms at a number of seedy inns, so that any potential spies will have a hard time figuring out where they’re actually staying. They play cards in the common room of one of the inns, and try to gain some information from some of the locals. They comment that the people here seem less affected by the general ill-feeling that permeates the city, and while they lose some silver at cards, they gain the interesting opinion that the weird malaise "affects them rich people more than it does us! I think it must be that rich food them wealthy folks are always eatin’!" Meanwhile, Kay and Dranko, [I]invisible[/I] and [I]wind-walking[/I], decide to investigate the constabulary and get a look at the body of the murdered wizard Alstott, leaving Aravis and Step behind in their room at the inn. It’s not exactly the kind of subtlety Morningstar had hoped for – in fact, she had expressly forbid such shenanigans - but it seems like a safe enough plan. They have no problem breezing into the constabulary through a chimney, and doing a quick investigation of the upper floors. They hear a bit of loud, angry voice coming from an office down one of the halls, saying "…stay locked up for a while longer… damned priestesses." Those words were uttered by the guard captain, who sits behind a desk scribbling notes and scowling. They follow a second man (to whom he was presumably speaking), but when that man only goes out to relieve one of the guards at the outer doors, Kay and Dranko waft back inside and continue to search the place. Eventually they head down to the basement level, where a guard sits in a chair at the bottom of the stair, keeping an eye on two hallways that branch away. Down one hallway is a row of cells, with only one uninteresting prisoner. At the end of the other hallway is a barred iron door; this must be it, they think. Well, that’s true, if "it" is "trapped by an [I]alarm[/I] spell." The bell goes off as they glide through the thin gap at the foot of the door and into the small room beyond. At least it’s the room that they’re looking for, an evidence room with books, papers and potions laid out on a table. There is another door on the opposite wall, and as they head through that one, the first door opens an the guard pokes his head in, shining a lantern out in front of him. Invisible though Kay and Dranko might be, the guard spots them as they stream through the cracks around other door and shouts: "Hey! You, stop!" They don’t stop. They hear the footsteps recede, and the guard calling for help. Dranko and Kay head down a flight of stairs and through another doorway, into a small, cold room containing a wooden table atop which is horribly blackened body. With a few seconds of quiet, Kay examines the corpse. At first glance it looks like terrible burns, but on second glance it’s not that at all. It looks as if most of his skin has been smeared with some kind of black tar, except that it’s dry and flaky, not moist. Many of his features have been… smeared… or… sanded away, as if by with a heavy tar-covered rag. The right side of his mouth, his right eye, most of the nose, are just… gone, wiped away by something. Kay has great experience examining bodies of creatures and figuring out how they died, but this is like nothing she has ever seen. There is the sound of returning footsteps descending the stairs outside the room. Dranko tries to hide in a small crack through which a trickle of chilly water is flowing, but there’s not enough room for his vaporous body. Instead he hides up near the ceiling, directly above the doorway, where someone entering the room might not think to look. (In case he is discovered, Dranko uses the [I]change self[/I] power of the [i]robe of blending[/i] to look as much like Alstott as possible, recreating some of the facial distortion.) But there’s only enough room above the door for one of them, and no place for Kay to hide… except… With no time to think, and strong misgivings nonetheless, Kay flows into what remains of Alstott’s mouth and spreads herself in the hollow spaces of the dead body. Fortunately Alstott was a much bigger person than Kay, and there’s just room enough for her. The door opens, and the guard with the lantern thrusts it forward and into the room. Not caught in the direct rays of the light, Dranko slips quietly above their heads, and takes up the equivalent position on the other side of the door, not knowing if Kay will be discovered. There are three guards there altogether, and they peer around the room. "Nothin’ here," says one. "I tell you I saw something," says the one holding the lantern. "Like a misty ghost, flying under the door. It had to of come down here." "It’s not here now. Just the body. And hey, we shouldn’t even be in here without Cobb… we could get in trouble. I suppose we should go fetch him." The two other guards leave and head back up the stairs. The guard with the lantern takes one last look around, shrugs, and follows the others. Dranko tries to duck back over his head, but this time the guard catches a bit of the movement within the light of the lantern, and shines it directly up at Dranko. "Damn!" he cries. "What th’ hell? Whatever you are, stop right there!" Dranko does his best impersonation of the Ghost of Alstott: "Wooooooooooooo" The guard starts shouting for help again. With nothing left to gain by staying, Dranko goes flying past him, up the stairs at top speed. Kay comes pouring out the body, further terrifying the poor guard. As the two of them go flying back up the main stairs beyond the evidence room, other guards are coming down. Kay asks Oa Lyanna to fly separately, so that it will look like three different apparitions to anyone who can see them. They all go flying past the other guards (who don’t seem to see them), back down the main hall of the constabulary, and out the door. Dranko whispers to Kay on their way back to meet the others at the Moonspell: "Morningstar is going to kill me. If I’m lucky." And while the halflings are off bar-hopping, and Kay and Dranko are busy keeping a -- ahem -- low profile, Aravis stays in his inn room with Step and engages in further examination of the Crosser’s Maze. He slides his mind back into the Maze and its presentation of the multiverse. He feels more comfortable than ever fixing his attention on various aspects, observing the interactions of the Primes, as well as other more exotic planes of existence. And for the first time he notices a fine beam of reddish energy, spilling into the nearby cosmic space as if someone had poked a pin-hole through the fabric of the Astral and Ethereal Planes. This energy is pouring in and striking his own Prime, extremely near to where he himself is. It’s power, he realizes… it’s drawn to the Crosser’s Maze, and must be the energy that fuels it! But when the energy reaches the Prime, it also becomes diffuse, spreading itself out across the great expanse. In that form it is unfocused, and useless. This is as much as Aravis has ever been able to glean about the Maze, but he still feels comfortable and in control of his faculties, and so he concentrates further on this energy. His perception sharpens. He sees that the energy is diffuse because it is drawn to all living things upon the Prime. Aravis applies all of his mental energies toward the analysis of that energy… there’s a secret that he can almost grasp, a fact about the Maze that could… A ha! Yes! That’s how the Maze works! He can draw that power, that mysterious energy, through the living creatures nearest himself on the Prime. Living beings will serve as foci for its power, concentrating the energy into a potent magical force. He can draw the power through the vital essences of living creatures, and then use it to directly affect anyone or anything attempting to pass from any one Plane to another. That is what the Maze is for, and how it can be used… its true secret, Aravis realizes. The only thing he cannot guess is what happens to those creatures who are used to focus the power of the Crosser’s Maze. Perhaps if he takes a closer… The stress finally becomes too much for his mind; he collapses onto the floor, barely conscious. Step rushes over and [I]lays on hands[/I], turning Aravis’ crushing headache into something more manageable. Aravis smiles through the pain. "Step, I have it…." ...to be continued... [/QUOTE]
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Sagiro's Story Hour Returns (new thread started on 5/18/08)
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