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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="Piratecat" data-source="post: 5178386" data-attributes="member: 2"><p>This is a good example of something that the DM doesn't need to define. If H.P. Lovecraft wrote D&D, the Far Realms are where the Great Old Ones would dwell. They epitomize insanity and wisdom draining; angles are non-euclidean, hideous tentacular monstrosities that Should Not Exist (tm) rule, normal emotions such as hope and pity don't exist, and the dimension is both bounded and eternal. I think of it as a plane full of contradictions. </p><p></p><p>There may be infinite "cleaners," but they simply don't care about us. Even though they serve a tremendously important purpose in the campaign (details forthcoming), they're mostly a plot device that has certain rules for when we interact with it. Sagiro will never need to decide how big the Far Realms is (assuming that phrase actually has any meaning for such an odd plane) because we're never going to need to know. I hope.</p><p></p><p>That brings me to something kind of remarkable about this game. For all that we're almost epic level, we are terribly aware of our own fragility and inconsequence in the multiverse. Yeah, there aren't a lot of mortal combatants who can match us on Charagan or Kivia, but the Emperor's machinations are vast and subtle enough that we often feel we're playing catch-up. It's sort of humbling, and it's remarkable that this power scaling has never once felt strained.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5178386, member: 2"] This is a good example of something that the DM doesn't need to define. If H.P. Lovecraft wrote D&D, the Far Realms are where the Great Old Ones would dwell. They epitomize insanity and wisdom draining; angles are non-euclidean, hideous tentacular monstrosities that Should Not Exist (tm) rule, normal emotions such as hope and pity don't exist, and the dimension is both bounded and eternal. I think of it as a plane full of contradictions. There may be infinite "cleaners," but they simply don't care about us. Even though they serve a tremendously important purpose in the campaign (details forthcoming), they're mostly a plot device that has certain rules for when we interact with it. Sagiro will never need to decide how big the Far Realms is (assuming that phrase actually has any meaning for such an odd plane) because we're never going to need to know. I hope. That brings me to something kind of remarkable about this game. For all that we're almost epic level, we are terribly aware of our own fragility and inconsequence in the multiverse. Yeah, there aren't a lot of mortal combatants who can match us on Charagan or Kivia, but the Emperor's machinations are vast and subtle enough that we often feel we're playing catch-up. It's sort of humbling, and it's remarkable that this power scaling has never once felt strained. [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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