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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="Piratecat" data-source="post: 5206482" data-attributes="member: 2"><p>It doesn't feel that way to me but Morningstar certainly agrees with you. Around this time her player was getting frustrated that there were all these cool things she could do, but she spent every fight healing other people instead. Trying to mitigate that was a multi-step process that involves a few spoilers. </p><p></p><p>We're at the stage where monster to-hits have outpaced our AC and every monster can hit us every time with non-iterative attacks. For instance, Dranko's AC at 18th level was 34 (and I don't believe it's gone up any since then); a CR 16 greater stone golem is at +42 to hit. The highest AC in the group is a few points higher than this. </p><p></p><p>It was around this point that I made a case for giving all the high AC boosting items to one person who could then try to draw attacks. That would probably help reduce healing and would make sense tactically, but it was seen (by the PCs, not the players) as "Dranko wants all the cool items again!" No one's character liked the idea of one person with all of the cool toys. Everyone has a medium AC instead. It makes my character optimization side twitch a little, but sometimes fairness and good group dynamics should trump tactics. I love that about this group.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5206482, member: 2"] It doesn't feel that way to me but Morningstar certainly agrees with you. Around this time her player was getting frustrated that there were all these cool things she could do, but she spent every fight healing other people instead. Trying to mitigate that was a multi-step process that involves a few spoilers. We're at the stage where monster to-hits have outpaced our AC and every monster can hit us every time with non-iterative attacks. For instance, Dranko's AC at 18th level was 34 (and I don't believe it's gone up any since then); a CR 16 greater stone golem is at +42 to hit. The highest AC in the group is a few points higher than this. It was around this point that I made a case for giving all the high AC boosting items to one person who could then try to draw attacks. That would probably help reduce healing and would make sense tactically, but it was seen (by the PCs, not the players) as "Dranko wants all the cool items again!" No one's character liked the idea of one person with all of the cool toys. Everyone has a medium AC instead. It makes my character optimization side twitch a little, but sometimes fairness and good group dynamics should trump tactics. I love that about this group. [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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