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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="Piratecat" data-source="post: 5228276" data-attributes="member: 2"><p>Thanks. I've worked hard to simplify it; with two archmagi, a sword mage and two near-epic-level clerics in the group, we get a lot of buff spells. Knowing what bonuses come from where really helps. </p><p></p><p>Even so, it's amazing how long my attack round can take if I don't start early. Rolling 1d3+1d6+12+7d6 (reroll 1s) for five attacks takes a stupid amount of time; each round it's 5d20 and then 45 d6, of which 40 need to be treated specially. I've either started using Machdice on my iphone to calculate them, or rolling damage during other peoples' turns and making a list. Then I roll my attacks during my own turn and just cross out the damage numbers as they come up. Saves time!</p><p></p><p>This sheet is simpler and cleaner than my previous version. For instance, I was at a loss as to where my +4 resistance bonus to saves was coming from until I found a scrap of paper two years old that mentioned Dranko was wearing a cloak of resistance +4. Who knew? I had included it in my stats at the time but never wrote it down anywhere else. Quite the mystery for a little while. </p><p></p><p>Considering my tentacle bargain, I am going to retrain leadership this level. I'm considering Craft Wondrous Object (oh +5 amulet of natural armor, you're looking <em>goooood</em>) or a feat that gives -4 to AC for +2 to hit. Considering how many times I barely miss during iterative attacks, and how much damage I do when I hit, it'd probably be worth it.</p><p></p><p>One thing this sheet doesn't have is the grand list of unused items we're selling or donating to our followers; I'll be working to liquidate those in the coming game.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5228276, member: 2"] Thanks. I've worked hard to simplify it; with two archmagi, a sword mage and two near-epic-level clerics in the group, we get a lot of buff spells. Knowing what bonuses come from where really helps. Even so, it's amazing how long my attack round can take if I don't start early. Rolling 1d3+1d6+12+7d6 (reroll 1s) for five attacks takes a stupid amount of time; each round it's 5d20 and then 45 d6, of which 40 need to be treated specially. I've either started using Machdice on my iphone to calculate them, or rolling damage during other peoples' turns and making a list. Then I roll my attacks during my own turn and just cross out the damage numbers as they come up. Saves time! This sheet is simpler and cleaner than my previous version. For instance, I was at a loss as to where my +4 resistance bonus to saves was coming from until I found a scrap of paper two years old that mentioned Dranko was wearing a cloak of resistance +4. Who knew? I had included it in my stats at the time but never wrote it down anywhere else. Quite the mystery for a little while. Considering my tentacle bargain, I am going to retrain leadership this level. I'm considering Craft Wondrous Object (oh +5 amulet of natural armor, you're looking [i]goooood[/i]) or a feat that gives -4 to AC for +2 to hit. Considering how many times I barely miss during iterative attacks, and how much damage I do when I hit, it'd probably be worth it. One thing this sheet doesn't have is the grand list of unused items we're selling or donating to our followers; I'll be working to liquidate those in the coming game. [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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