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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="Piratecat" data-source="post: 5231038" data-attributes="member: 2"><p>This erupted quite early on when we had a few complete sessions devoted to the discussion of whether or not we were going to have to kill the prisoner. Oh, we hated those. With a mixture of neutrals and goods, thrashing out these issues was usually painful -- but once we did we never had to discuss them again. Morningstar's character is the remaining neutral (Dranko slowly switched up to NG) and we're sensitive to the fact that she's pragmatic and willing to make some sacrifices others aren't. When there's a tricky moral quandary we vote. Majority rules, minority acquiesces gracefully (with a few justified "I told you so's" when everything goes poorly.)</p><p></p><p>Interestingly, the group are such good roleplayers that it never even occurs to me to treat the other characters as their players. I know the things which make their heroes angry, and it isn't what upsets the players; we make a conscious effort in combat to make decisions based on what the PCs would know or feel. It isn't always combat optimal, but it's always satisfying. We all really respect the other players, too, so it's easy to do whatever will make the game most fun for them, as well.</p><p></p><p>I really credit this to the fact that the campaign has been running for 16 years with remarkably low turnover. I forget if the "new guy" is Aravis or Grey Wolf, but they've been in the game for 14 years!</p><p></p><p>Meanwhile, in tonight's game we found out what happens when you feed wine to a lion, and we found out the hard way what can happen when you don't investigate a problem quickly enough. While we were saving tens or hundreds of thousands of people from Octesian, we lost an entire city to a particularly horrific aspect of a different enemy. Oof.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5231038, member: 2"] This erupted quite early on when we had a few complete sessions devoted to the discussion of whether or not we were going to have to kill the prisoner. Oh, we hated those. With a mixture of neutrals and goods, thrashing out these issues was usually painful -- but once we did we never had to discuss them again. Morningstar's character is the remaining neutral (Dranko slowly switched up to NG) and we're sensitive to the fact that she's pragmatic and willing to make some sacrifices others aren't. When there's a tricky moral quandary we vote. Majority rules, minority acquiesces gracefully (with a few justified "I told you so's" when everything goes poorly.) Interestingly, the group are such good roleplayers that it never even occurs to me to treat the other characters as their players. I know the things which make their heroes angry, and it isn't what upsets the players; we make a conscious effort in combat to make decisions based on what the PCs would know or feel. It isn't always combat optimal, but it's always satisfying. We all really respect the other players, too, so it's easy to do whatever will make the game most fun for them, as well. I really credit this to the fact that the campaign has been running for 16 years with remarkably low turnover. I forget if the "new guy" is Aravis or Grey Wolf, but they've been in the game for 14 years! Meanwhile, in tonight's game we found out what happens when you feed wine to a lion, and we found out the hard way what can happen when you don't investigate a problem quickly enough. While we were saving tens or hundreds of thousands of people from Octesian, we lost an entire city to a particularly horrific aspect of a different enemy. Oof. [/QUOTE]
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