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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="scrubkai" data-source="post: 5395261" data-attributes="member: 9766"><p>I think Piratecat hit the nail on the head for almost any game. The more time/resources the players spend on any plan, the more frustrated they get when the DM does something to totally stop them.</p><p></p><p>Because 99% of the world is in the DM's control, when the players feel like that 1% you can do is taken away then they get angry. After all this is a SHARED story, and if the DM is going to cheat and take away that 1% control a player has, then they have to ask why am I playing. Any good player is there to help shape the story, not to have an oral recessitation by the DM.</p><p></p><p>Most players understand and even wink/knod when this happens sometimes on minor things, but the unspoken contract most (non-railroad) games have is that when a player really chooses to do something, and is willing to pay the costs involved, the DM lets them do it.</p><p></p><p>Now, that said, If a DM can show how within the rules they have stopped pretty much anything my character has ever done, my reation typically goes from hurt to gruding respect about how I was out thought. It's all a matter of perspective, and I have to say on intial reading, my first reaction was that the Company got cheated on that exchange.</p><p></p><p>The follow up post did explain it away and actually impress me quite a bit, but I have to say my inital reaction was to be shocked that Sagiro had been so well "Railroady" on the player for probably the first time in the whole story...</p></blockquote><p></p>
[QUOTE="scrubkai, post: 5395261, member: 9766"] I think Piratecat hit the nail on the head for almost any game. The more time/resources the players spend on any plan, the more frustrated they get when the DM does something to totally stop them. Because 99% of the world is in the DM's control, when the players feel like that 1% you can do is taken away then they get angry. After all this is a SHARED story, and if the DM is going to cheat and take away that 1% control a player has, then they have to ask why am I playing. Any good player is there to help shape the story, not to have an oral recessitation by the DM. Most players understand and even wink/knod when this happens sometimes on minor things, but the unspoken contract most (non-railroad) games have is that when a player really chooses to do something, and is willing to pay the costs involved, the DM lets them do it. Now, that said, If a DM can show how within the rules they have stopped pretty much anything my character has ever done, my reation typically goes from hurt to gruding respect about how I was out thought. It's all a matter of perspective, and I have to say on intial reading, my first reaction was that the Company got cheated on that exchange. The follow up post did explain it away and actually impress me quite a bit, but I have to say my inital reaction was to be shocked that Sagiro had been so well "Railroady" on the player for probably the first time in the whole story... [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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