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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="Sagiro" data-source="post: 5396448" data-attributes="member: 726"><p>That brings to mind a related thought I've been having. <em>Disjunction</em> is a pretty crappy spell to cast on your players at high level. In 3.5E, the power level of a 20th level party could be game-bustingly altered if a bad guy were to drop a <em>disjunction</em> on them, since magic items make up such a large percentage of the PC's collective firepower. Understandably, then, I've been hesitant to do this.</p><p></p><p>On the flip side, Aravis drops <em>disjunctions</em> on my bad guys fairly regularly. It's not quite as bad when he does it, since most monsters aren't as heavily reliant on items, but it's still something I worry about. My inclination is to let it go -- that is, continue to be reluctant to use it on the PC's, but not penalize Aravis for casting it. I'll just have to continue to take it into account when designing encounters. I can always give enemies different spells/abilities that are similar in immediate power but not so long-term hosing.</p></blockquote><p></p>
[QUOTE="Sagiro, post: 5396448, member: 726"] That brings to mind a related thought I've been having. [i]Disjunction[/i] is a pretty crappy spell to cast on your players at high level. In 3.5E, the power level of a 20th level party could be game-bustingly altered if a bad guy were to drop a [i]disjunction[/i] on them, since magic items make up such a large percentage of the PC's collective firepower. Understandably, then, I've been hesitant to do this. On the flip side, Aravis drops [i]disjunctions[/i] on my bad guys fairly regularly. It's not quite as bad when he does it, since most monsters aren't as heavily reliant on items, but it's still something I worry about. My inclination is to let it go -- that is, continue to be reluctant to use it on the PC's, but not penalize Aravis for casting it. I'll just have to continue to take it into account when designing encounters. I can always give enemies different spells/abilities that are similar in immediate power but not so long-term hosing. [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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