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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="Piratecat" data-source="post: 5396624" data-attributes="member: 2"><p>The real problem with Disjunction cast on a high level party, even the Pathfinder version, is that it stops the game cold for three hours while everyone refigures all of their stats without magic item. I'm a big fan of the spell variant where it acts like an automatic dispel for any ongoing spells, and ignores magic items unless it's cast on one specific one.</p><p></p><p>Regarding the goose/gander discussion above, I'll go out on a limb and say that as players we all agree with this. The difference in this case is that we spent a lot of time setting up a situation that we legitimately thought would be impossible to divine around in the given time. Seeing how we were wrong evaporated our frustration. Now, I know as well as you do that Sagiro wrote the explanation after the fact, so he hadn't necessarily thought through the step-by-step details ahead of time. That doesn't bother me at all. What had seemed like an unusual metagamey "this fight WILL occur!" had yanked me out of my world immersion, something that almost never happens, and the explanation settled me back in so well that I'd completely forgotten the concern until now.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5396624, member: 2"] The real problem with Disjunction cast on a high level party, even the Pathfinder version, is that it stops the game cold for three hours while everyone refigures all of their stats without magic item. I'm a big fan of the spell variant where it acts like an automatic dispel for any ongoing spells, and ignores magic items unless it's cast on one specific one. Regarding the goose/gander discussion above, I'll go out on a limb and say that as players we all agree with this. The difference in this case is that we spent a lot of time setting up a situation that we legitimately thought would be impossible to divine around in the given time. Seeing how we were wrong evaporated our frustration. Now, I know as well as you do that Sagiro wrote the explanation after the fact, so he hadn't necessarily thought through the step-by-step details ahead of time. That doesn't bother me at all. What had seemed like an unusual metagamey "this fight WILL occur!" had yanked me out of my world immersion, something that almost never happens, and the explanation settled me back in so well that I'd completely forgotten the concern until now. [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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