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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="Cerebral Paladin" data-source="post: 5397141" data-attributes="member: 3448"><p>Exactly. In case it wasn't clear, I wasn't criticizing your GMing at all--I think this sequence is in many ways you doing everything right. But it still hurts a lot to have a wish appear to just fail, which is why I think it's likely that if I had been a player, I would have felt cheated. And that in turn is why the "behind the scenes" look is so great. It's not just "trust me, this cost them real resources and they can do this," but rather it's "here's why they were able to do this."</p><p></p><p>One of the related questions is whether it's possible to avoid those moments of frustration on the players' parts while still maintaining a tense and satisfying game. My guess is no. You have to be able to hit them with what they're up against, or else the game becomes just a continuously easy romp, which would not sustain my interest (at least not for long). But that then means that sometimes the players feel frustrated when their legitimately good, but not unbeatable, plans get beaten.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 5397141, member: 3448"] Exactly. In case it wasn't clear, I wasn't criticizing your GMing at all--I think this sequence is in many ways you doing everything right. But it still hurts a lot to have a wish appear to just fail, which is why I think it's likely that if I had been a player, I would have felt cheated. And that in turn is why the "behind the scenes" look is so great. It's not just "trust me, this cost them real resources and they can do this," but rather it's "here's why they were able to do this." One of the related questions is whether it's possible to avoid those moments of frustration on the players' parts while still maintaining a tense and satisfying game. My guess is no. You have to be able to hit them with what they're up against, or else the game becomes just a continuously easy romp, which would not sustain my interest (at least not for long). But that then means that sometimes the players feel frustrated when their legitimately good, but not unbeatable, plans get beaten. [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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