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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="Siuis" data-source="post: 5400837" data-attributes="member: 51622"><p>PC, I was actually commenting on all of the pictures in the epic level handbook. It shows all of the iconic characters (even the PrC ones) but with "epic" gear. I know they had to show the difference since they were using a visual medium, but some of the images were jarring and absurd- most notably, the flaming weapon used by the penultimate sneak. I was thinking of a contrast, where most of your party continues with their comfy peasant clothes, neat, maybe plain but functional equipment with a few personal touches; feathered shield, holy symbols, realistic personal flair. I then remembered Dranko having a helmet of glory(?) in all it's obnoxious, jewel-encrusted splendour. I giggled for a minute and wondered what Abernathy's company would look like, decked out all "epic". I was, admittedly, not bothering to be rational at the time <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For Dranko's eternal loss of recognition; I've found that D&D is about overcoming hindrances. That Dranko just <em>can't</em> fix it, rather than needs a lot of effort, is jarring. I'm looking at it in the wrong light, I know. It's bittersweet, and is supposed to evoke this kind of empathy, or the sacrifice was meaningless. I was just putting some thought into the how of going about it, because for me knowing that even going through all these otherwise-legitimate steps to fix something won't work has more impact than just "there is no way". I asked fully expecting you guys to have thought through and refuted the idea already.</p><p></p><p>Maybe that's my issue? I think in mechanics. It's an extra layer of distance between me and the game world. As long as that's there, I won't be able to have a game like this...</p><p>And apparently, "geeking" is not a word, but Geelong is. Thank you, auto correct.</p></blockquote><p></p>
[QUOTE="Siuis, post: 5400837, member: 51622"] PC, I was actually commenting on all of the pictures in the epic level handbook. It shows all of the iconic characters (even the PrC ones) but with "epic" gear. I know they had to show the difference since they were using a visual medium, but some of the images were jarring and absurd- most notably, the flaming weapon used by the penultimate sneak. I was thinking of a contrast, where most of your party continues with their comfy peasant clothes, neat, maybe plain but functional equipment with a few personal touches; feathered shield, holy symbols, realistic personal flair. I then remembered Dranko having a helmet of glory(?) in all it's obnoxious, jewel-encrusted splendour. I giggled for a minute and wondered what Abernathy's company would look like, decked out all "epic". I was, admittedly, not bothering to be rational at the time :) For Dranko's eternal loss of recognition; I've found that D&D is about overcoming hindrances. That Dranko just [i]can't[/I] fix it, rather than needs a lot of effort, is jarring. I'm looking at it in the wrong light, I know. It's bittersweet, and is supposed to evoke this kind of empathy, or the sacrifice was meaningless. I was just putting some thought into the how of going about it, because for me knowing that even going through all these otherwise-legitimate steps to fix something won't work has more impact than just "there is no way". I asked fully expecting you guys to have thought through and refuted the idea already. Maybe that's my issue? I think in mechanics. It's an extra layer of distance between me and the game world. As long as that's there, I won't be able to have a game like this... And apparently, "geeking" is not a word, but Geelong is. Thank you, auto correct. [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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