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Story Hour
Sagiro's Story Hour: writing style
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<blockquote data-quote="StevenAC" data-source="post: 995792" data-attributes="member: 12319"><p>The last few Story Hour posts have been really great with the extra dialogue. In a solving-the-puzzle situation (or should that be failing-to-solve-the-puzzle? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) as opposed to combat or other derring-do, the transcribed dialogue vividly conveys the party's to-ing and fro-ing, the mounting frustration, the ideas suggested and discarded, better than any summary could.</p><p></p><p>However, I ended up choosing the "Don't get carried away" option, in spite of my innate desire to know <em>everything</em> that happens in your campaign... I think it <em>would</em> get tedious if every little obstacle and decision the PCs faced was described at the level of detail used for getting into Het Branoi. (Indeed, I noticed that in the latest posts you're still paraphrasing in parts, despite the amount of dialogue included. This is a Good Thing.)</p><p></p><p>I'm another one who blinked a bit at the "three rings" quip -- funny, yes, but really out of character for this Story Hour. Up until now, jokes and asides like this have always been presented outside the main postings (usually in posts by the players). If you're going to include them in the main Story Hour posts, my suggestion would be to separate them out and present them like your occasional DM-ing comments, like this:</p><p></p><p></p><p></p><p>Apart from this slight reservation, the only effect of the new-style Story Hour posts has been to make me even more anxious to find out what happens next... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="StevenAC, post: 995792, member: 12319"] The last few Story Hour posts have been really great with the extra dialogue. In a solving-the-puzzle situation (or should that be failing-to-solve-the-puzzle? :) ) as opposed to combat or other derring-do, the transcribed dialogue vividly conveys the party's to-ing and fro-ing, the mounting frustration, the ideas suggested and discarded, better than any summary could. However, I ended up choosing the "Don't get carried away" option, in spite of my innate desire to know [i]everything[/i] that happens in your campaign... I think it [i]would[/i] get tedious if every little obstacle and decision the PCs faced was described at the level of detail used for getting into Het Branoi. (Indeed, I noticed that in the latest posts you're still paraphrasing in parts, despite the amount of dialogue included. This is a Good Thing.) I'm another one who blinked a bit at the "three rings" quip -- funny, yes, but really out of character for this Story Hour. Up until now, jokes and asides like this have always been presented outside the main postings (usually in posts by the players). If you're going to include them in the main Story Hour posts, my suggestion would be to separate them out and present them like your occasional DM-ing comments, like this: Apart from this slight reservation, the only effect of the new-style Story Hour posts has been to make me even more anxious to find out what happens next... :D [/QUOTE]
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Sagiro's Story Hour: writing style
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