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Sahuagin -- new discoveries in undersea campaigning
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<blockquote data-quote="Aust Diamondew" data-source="post: 3814904" data-attributes="member: 5156"><p>Sahuagin abilities are +4 stength, +2 dex, +2 con, +4 int, +2 wis, -2 cha.</p><p></p><p>Purely ability score wise the sahuagin are superior. </p><p>And are probably at least equally as numerous as the aquatic elves (if aquatic elves are like other elves in their numbers).</p><p></p><p>So it would seem that other tactics must be used to fight them besides numbers, a stand up fight or out smarting them (as aquatic elves will not be able to routinely do this).</p><p>I think the elves only stand a chance defensivley, which is perfect, because defense as long term solution isn't good, means the PCs can come in and lead 'em to victory.</p><p>Sahuagin have 3 weaknesses:</p><p>Light blindness: This won't help much, not only can you not depend on lighting conditions being to your advantage but their blindsense +4 strength and +2 wisdom offset the penalties imposed and then some.</p><p></p><p>FreshWater Sensitivity: Perhaps your aquatic elves can take sanctuary in nearby rivers or lakes. Where the sahuagin if they attack will quickly become fatigued and exhausted giving the elves enough of an edge to win.</p><p></p><p>Water Dependent: The sahuagin can only stay out of water about half as long as an aquatic elf. In conjunction with the above your elves can travel overland from the ocean to inland lakes when attacked, lakes that are too far away for sahuagin to attack safely.</p><p>Alternativley if on a large body of land that water is on two sides of or on a large enough island. Big enough that it would take more than 6 hours to cross to the other side, your elves could just go overland and hide out on the otherside.</p><p></p><p>Edit: You could set up the aquatic elves as a prexisting civilization with superior numbers (because of cities), magic and technology. Have the sahuagin be invaders who while mentally and physcially superiour haven't has the time to develop what the elves have. This is pretty much the opposite of my above suggestions which pretty much force your elves into the position of fleeing nomads.</p></blockquote><p></p>
[QUOTE="Aust Diamondew, post: 3814904, member: 5156"] Sahuagin abilities are +4 stength, +2 dex, +2 con, +4 int, +2 wis, -2 cha. Purely ability score wise the sahuagin are superior. And are probably at least equally as numerous as the aquatic elves (if aquatic elves are like other elves in their numbers). So it would seem that other tactics must be used to fight them besides numbers, a stand up fight or out smarting them (as aquatic elves will not be able to routinely do this). I think the elves only stand a chance defensivley, which is perfect, because defense as long term solution isn't good, means the PCs can come in and lead 'em to victory. Sahuagin have 3 weaknesses: Light blindness: This won't help much, not only can you not depend on lighting conditions being to your advantage but their blindsense +4 strength and +2 wisdom offset the penalties imposed and then some. FreshWater Sensitivity: Perhaps your aquatic elves can take sanctuary in nearby rivers or lakes. Where the sahuagin if they attack will quickly become fatigued and exhausted giving the elves enough of an edge to win. Water Dependent: The sahuagin can only stay out of water about half as long as an aquatic elf. In conjunction with the above your elves can travel overland from the ocean to inland lakes when attacked, lakes that are too far away for sahuagin to attack safely. Alternativley if on a large body of land that water is on two sides of or on a large enough island. Big enough that it would take more than 6 hours to cross to the other side, your elves could just go overland and hide out on the otherside. Edit: You could set up the aquatic elves as a prexisting civilization with superior numbers (because of cities), magic and technology. Have the sahuagin be invaders who while mentally and physcially superiour haven't has the time to develop what the elves have. This is pretty much the opposite of my above suggestions which pretty much force your elves into the position of fleeing nomads. [/QUOTE]
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