Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sailing without a crew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Michael Morris" data-source="post: 1834102" data-attributes="member: 87"><p>The square sails provide propulsion, but no steering. They're only effective when the wind is behind the ship. The triangular sails, the lanteens, do the steering along with the rudder. As early as the late 1500's these sails were rigged to the wheel, so one person could steer the ship (slow it down, speed it up or stop it is a different matter). </p><p></p><p>(Note the scene in <em>Pirates of the Carribean</em> when Capt. Sparrow knocks Will Turner off the deck with the lanteen spar - he moved it by rapidly moving the wheel. That's not a movie effect, the ship that scene was shot on was quite real. It was sailed to the site of filming from San Fransisco with a crew of 6).</p><p></p><p>You're typical party of 4 adventurers can handle a ship with difficulty. Skeleton crews typically where 4 to 8 men for that reason. The biggest pain will be raising / lowering the anchor due to the weight.</p><p></p><p>Large numbers of hands in the rigging allow things to be done quickly. This can be vitally important in certain circustances, such as when the ship is overtaken by a fast moving storm, in which case the sails must be quickly furled or the ship will be at risk.</p><p></p><p>The idea number tended to hover at 2 hands to a sail. On a single mast caravel 6 persons is all that's really needed. A 3 master probably has around 10-14 sails, so the idea crew is around 20 to 28.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 1834102, member: 87"] The square sails provide propulsion, but no steering. They're only effective when the wind is behind the ship. The triangular sails, the lanteens, do the steering along with the rudder. As early as the late 1500's these sails were rigged to the wheel, so one person could steer the ship (slow it down, speed it up or stop it is a different matter). (Note the scene in [i]Pirates of the Carribean[/i] when Capt. Sparrow knocks Will Turner off the deck with the lanteen spar - he moved it by rapidly moving the wheel. That's not a movie effect, the ship that scene was shot on was quite real. It was sailed to the site of filming from San Fransisco with a crew of 6). You're typical party of 4 adventurers can handle a ship with difficulty. Skeleton crews typically where 4 to 8 men for that reason. The biggest pain will be raising / lowering the anchor due to the weight. Large numbers of hands in the rigging allow things to be done quickly. This can be vitally important in certain circustances, such as when the ship is overtaken by a fast moving storm, in which case the sails must be quickly furled or the ship will be at risk. The idea number tended to hover at 2 hands to a sail. On a single mast caravel 6 persons is all that's really needed. A 3 master probably has around 10-14 sails, so the idea crew is around 20 to 28. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sailing without a crew
Top