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[Samardan Press] Announcing Flynn's Guide to Alien Creation...
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<blockquote data-quote="Flynn" data-source="post: 4792181" data-attributes="member: 1836"><p>Have you ever wondered what kind of alien species would live on the worlds of your own <strong>Traveller</strong> campaign? Referees, are you tired of variations on the same old theme, of “people in rubber suits” or “humans with rubber foreheads”, when creating aliens for your new campaign setting? Are you looking for a way to play the aliens that are mentioned only in passing in your favorite <strong>Traveller</strong> rule books? If so, look no further!</p><p></p><p><strong>Flynn’s Guide to Alien Creation</strong> offers <strong>Traveller</strong> Referees a complete system for alien species creation, starting with only a Universal World Profile and two six-sided dice. With examples taken from the forthcoming <strong>Azri Drakara Campaign Setting</strong>, Referees are guided through the process of generating their own interesting and varied alien species for their <strong>Traveller</strong> campaign settings. There’s even advice on how to further define your alien culture, adding a rich and rewarding depth to the new alien species you have created using <strong>Flynn’s Guide to Alien Creation</strong>.</p><p></p><p>This new product from <strong>Samardan Press</strong> supplements the 2D6 open-gaming system presented in the <strong>Traveller System Reference Document</strong>, and requires the use of the <strong>Traveller</strong> main rules book, which is available from <strong>Mongoose Publishing</strong>.</p><p></p><p><strong>Flynn’s Guide to Alien Creation</strong> is available in both PDF ($4.99) and Print-On-Demand ($9.99) at the <strong>Samardan Press</strong> storefront:</p><p><a href="http://stores.lulu.com/samardanpress" target="_blank">Samardan Press - Lulu.com</a></p><p></p><p>Or directly from its webpage:</p><p><a href="http://www.lulu.com/content/paperback-book/flynns-guide-to-alien-creation/7156076" target="_blank">Flynn's Guide To Alien Creation</a></p></blockquote><p></p>
[QUOTE="Flynn, post: 4792181, member: 1836"] Have you ever wondered what kind of alien species would live on the worlds of your own [b]Traveller[/b] campaign? Referees, are you tired of variations on the same old theme, of “people in rubber suits” or “humans with rubber foreheads”, when creating aliens for your new campaign setting? Are you looking for a way to play the aliens that are mentioned only in passing in your favorite [b]Traveller[/b] rule books? If so, look no further! [b]Flynn’s Guide to Alien Creation[/b] offers [b]Traveller[/b] Referees a complete system for alien species creation, starting with only a Universal World Profile and two six-sided dice. With examples taken from the forthcoming [b]Azri Drakara Campaign Setting[/b], Referees are guided through the process of generating their own interesting and varied alien species for their [b]Traveller[/b] campaign settings. There’s even advice on how to further define your alien culture, adding a rich and rewarding depth to the new alien species you have created using [b]Flynn’s Guide to Alien Creation[/b]. This new product from [b]Samardan Press[/b] supplements the 2D6 open-gaming system presented in the [b]Traveller System Reference Document[/b], and requires the use of the [b]Traveller[/b] main rules book, which is available from [b]Mongoose Publishing[/b]. [b]Flynn’s Guide to Alien Creation[/b] is available in both PDF ($4.99) and Print-On-Demand ($9.99) at the [b]Samardan Press[/b] storefront: [url=http://stores.lulu.com/samardanpress]Samardan Press - Lulu.com[/url] Or directly from its webpage: [url=http://www.lulu.com/content/paperback-book/flynns-guide-to-alien-creation/7156076]Flynn's Guide To Alien Creation[/url] [/QUOTE]
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