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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="ExploderWizard" data-source="post: 5124515" data-attributes="member: 66434"><p>Why is it ludicrous? Is it so unbelievable that a creative human being can maintain an exciting thriving campaign world for years on end? </p><p> </p><p>One important aspect of sandbox play that cannot be downplayed is the campaign world and environment itself. If the gameworld is just seen as a generic backdrop for PC's to stomp around in then extended sandbox play does become more difficult. The game world is kind of like the ultimate DMPC that grows and develops much like a character. In this sense the exploration and discovery of the game world becomes the story.</p><p> </p><p> </p><p> </p><p> </p><p>I dunno. Im kinda old and I would hardly call the better part of 40 years a recent phenomena. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Trends and styles wax and wane in the popular consciousness.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5124515, member: 66434"] Why is it ludicrous? Is it so unbelievable that a creative human being can maintain an exciting thriving campaign world for years on end? One important aspect of sandbox play that cannot be downplayed is the campaign world and environment itself. If the gameworld is just seen as a generic backdrop for PC's to stomp around in then extended sandbox play does become more difficult. The game world is kind of like the ultimate DMPC that grows and develops much like a character. In this sense the exploration and discovery of the game world becomes the story. I dunno. Im kinda old and I would hardly call the better part of 40 years a recent phenomena. :lol: Trends and styles wax and wane in the popular consciousness. [/QUOTE]
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Community
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Sandboxes? Forked from Paizo reinvents hexcrawling
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