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Sandy Petersen's Cthulhu Mythos Makes Everything Better (for Pathfinder)
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<blockquote data-quote="dco" data-source="post: 7761351"><p>If I remember well the protagonists of the stories lost the equivalent of sanity when they started realizing things, not only when a monster appeared if it appeared.</p><p></p><p>The game already includes a lot of NPCs from the books with sanity 0 and obviously they are not gibbering wrecks.</p><p>The setting is also important, now there are all kind of settings but the original was based one century ago, at that time if someone would see a current terror movie the reaction and influence would be far different. In this case the books not only tell about alien races, monsters, strange portents... some of them can teach you spells, how to call those aliens, allude to completely unnatural things... I think that should be super creepy and damage your sanity.</p><p>It's also a roll, strong willed individuals should lose less sanity and weak ones will face more problems, it can also be recovered, similar to any other stat recurrent to most RPGs like hit points, wounds, fatigue points...</p><p></p><p>I think the main problem is when the DM doesn't handle temporary insanity with care, rolling on a table and taking a random effect that doesn't match the situation can lead to crazy and absurd situations.</p></blockquote><p></p>
[QUOTE="dco, post: 7761351"] If I remember well the protagonists of the stories lost the equivalent of sanity when they started realizing things, not only when a monster appeared if it appeared. The game already includes a lot of NPCs from the books with sanity 0 and obviously they are not gibbering wrecks. The setting is also important, now there are all kind of settings but the original was based one century ago, at that time if someone would see a current terror movie the reaction and influence would be far different. In this case the books not only tell about alien races, monsters, strange portents... some of them can teach you spells, how to call those aliens, allude to completely unnatural things... I think that should be super creepy and damage your sanity. It's also a roll, strong willed individuals should lose less sanity and weak ones will face more problems, it can also be recovered, similar to any other stat recurrent to most RPGs like hit points, wounds, fatigue points... I think the main problem is when the DM doesn't handle temporary insanity with care, rolling on a table and taking a random effect that doesn't match the situation can lead to crazy and absurd situations. [/QUOTE]
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Sandy Petersen's Cthulhu Mythos Makes Everything Better (for Pathfinder)
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