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Savage: Legacy of Fire
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<blockquote data-quote="mikeawmids" data-source="post: 7921910" data-attributes="member: 6776411"><p><strong><u>Chapter Two: The Old Monastery</u></strong></p><p></p><p>Misfar is still plucking cactus spines out of his face the next morning, as the party prepare to break camp. After reuniting Father Zastoran with his beloved Rombard, each hero is rewarded with a healing potion.</p><p></p><p><strong>"You'll find the monastery several miles to the north-east,"</strong> Garavel says, squinting off toward the horizon, <strong>"Beyond the monastery lies the town of Kelmarane. Try not to advertise your presence. We don't want the gnolls to know we're there until we're ready for them."</strong></p><p></p><p>The heroes leave their camels behind and continue afoot. Fuk takes the lead, he has years of experience navigating the trackless desert and the party reach the old monastery before noon. A half dozen giant vultures circle the ruin. The kettle (no, really, Google it) spot the party approaching their crumbling eyrie and swoop to attack!</p><p></p><p>Misfar is raked by razor-sharp talons and suffers a second wound! Ignoring the pain, Misfar casts Sand Blast and shreds his feathered assailant in a flurry of burning sand. Another vulture attempts to grapple Fuk and carry him off, but the wily goblin drops prone to evade the attack. Fuk rolls to his feet with his bow drawn and fires an arrow through the vulture's leathery wing. He puts a second arrow in the shaken vulture, killing it. The big black bird crumples at the goblin's feet. Zain casts Dazzling Aura (with a Raise) and the sunburst tattoo on his head begins to glow, blindingly bright. Nadiyya's sword bursts into flame and she skewers another vulture with the burning blade!</p><p></p><p>A dark shadow falls across the party. An enormous vulture drops out of the clear blue sky, its 60ft wingspan eclipsing the sun!</p><p></p><p>The two remaining not-actually-that-giant-after-all vultures attack first, followed by the mega-vulture. Fuk shoots & kills one of the smaller birds. Nadiyya swings her flaming sword at the mega-vulture, it is both singed and Shaken. Misfar gambles half his remaining Power Points on an empowered Burst and delivers 27 damage to the mega-vulture, more than enough to kill it! The wizard's spell scours the flesh off the vultures head, leaving a surprised looking skull bobbing on the end of its long, scrawny neck. Zain batters the final vulture out of the air and the battle is won!</p><p></p><p>The sand around the old monastery is littered with dead vultures. Fuk begins stuffing giant black feathers into his pack, for some weird goblin reason. The party head into the ruin. It's about now that Zain remembers he can cast Healing and heals Nadiyya's and Misfar's wounds. The nave is a long, shady chamber strewn with broken masonry from the collapsed ceiling. A large tree has fallen through the western wall, beyond which can be seen an overgrown garden, home to a family of surly baboons. A door in the eastern wall opens into a large library, half buried by sand blown in by the wind. The heroes approach the chapel. Faded tapestries flanking the stone altar depict the golden sunburst of Sarenrae. Zain kneels before the altar and offers a quick prayer to his Goddess.</p><p></p><p>Having secured the monastery, the party set a watch and wait for the rest of the caravan to arrive.</p><p></p><p>Nadiyya and Misfar search the library. Most of the books are badly damaged, but one old tome has held up against the elements; <em>Courts of Stone and Flame</em>. Together, Nadiyya and Misfar translate the ancient text; it recounts the battle between the Templars of the Five Winds and a rogue genie called Jhavul.</p><p></p><p>Meanwhile, Fuk climbs onto the roof of the chapel, where the giant vultures laired. The nests are full of old bones and also three large eggs.</p><p></p><p><em>'Well, that's breakfast sorted,'</em> Fuk thinks, stuffing the eggs into his pack.</p><p></p><p>Fuk also gets a roll on the random treasure table! He has a 1% chance of finding something good! Fuk rolls 100%. Fuk finds nothing good. Fuk stares off to the north and sees the ruined town of Kelmarane, beyond a sea of gently swaying pesh fields.</p><p></p><p>Back in the chapel, Zain is scrubbing crusty vulture naughty word off the altar, when he feels the whole thing shift slightly.</p><p></p><p><em>'I hope Sarenrae's not watching this,'</em> he thinks, pushing the altar aside.</p><p></p><p>The altar covered a hidden trapdoor! Zain opens it and sees a dark, dusty chamber, wherein five stone statues stand in a half-circle. Zain drops down to investigate. Almost immediately, he hears a voice in his head.</p><p></p><p><em>"Warrior of God. Approach."</em></p><p></p><p>The voice seems to be coming from the statue of a tall, bearded man resting against a massive, two-handed hammer.</p><p></p><p><em>"I am Vardishal. Once I was known as the Templar of the North Wind, general of Nefeshti's armies and scourge of Jhavul. Now, I am forgotten. In the garden above, buried beneath the roots off the great tree, you will find my weapon. Take it, warrior. Wield it in battle and rekindle the embers of my legacy."</em></p><p></p><p><strong>"For the glory of Sarenrae, I will honour your memory!"</strong> Zain promises.</p><p></p><p>Zain clambers out of the pit, returns the altar to its rightful place, then heads to the garden. The baboons hoot and howl in protest, largely ignored by the brawny fighter. Zain digs among the roots of the fallen tree and excavates a massive, two-handed hammer * wrapped in a fine, blue cloak **.</p><p></p><p><em>* Tempest is a +1 genie-bane maul that deals +1d6 damage to elemental creatures (including genies)</em></p><p><em></em></p><p><em>** Cloak of the North Wind, grants the Fleet Footed Edge (+2 Pace, running die increases one die type)</em></p><p><em></em></p><p><em>TBC</em></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 7921910, member: 6776411"] [B][U]Chapter Two: The Old Monastery[/U][/B] Misfar is still plucking cactus spines out of his face the next morning, as the party prepare to break camp. After reuniting Father Zastoran with his beloved Rombard, each hero is rewarded with a healing potion. [B]"You'll find the monastery several miles to the north-east,"[/B] Garavel says, squinting off toward the horizon, [B]"Beyond the monastery lies the town of Kelmarane. Try not to advertise your presence. We don't want the gnolls to know we're there until we're ready for them."[/B] The heroes leave their camels behind and continue afoot. Fuk takes the lead, he has years of experience navigating the trackless desert and the party reach the old monastery before noon. A half dozen giant vultures circle the ruin. The kettle (no, really, Google it) spot the party approaching their crumbling eyrie and swoop to attack! Misfar is raked by razor-sharp talons and suffers a second wound! Ignoring the pain, Misfar casts Sand Blast and shreds his feathered assailant in a flurry of burning sand. Another vulture attempts to grapple Fuk and carry him off, but the wily goblin drops prone to evade the attack. Fuk rolls to his feet with his bow drawn and fires an arrow through the vulture's leathery wing. He puts a second arrow in the shaken vulture, killing it. The big black bird crumples at the goblin's feet. Zain casts Dazzling Aura (with a Raise) and the sunburst tattoo on his head begins to glow, blindingly bright. Nadiyya's sword bursts into flame and she skewers another vulture with the burning blade! A dark shadow falls across the party. An enormous vulture drops out of the clear blue sky, its 60ft wingspan eclipsing the sun! The two remaining not-actually-that-giant-after-all vultures attack first, followed by the mega-vulture. Fuk shoots & kills one of the smaller birds. Nadiyya swings her flaming sword at the mega-vulture, it is both singed and Shaken. Misfar gambles half his remaining Power Points on an empowered Burst and delivers 27 damage to the mega-vulture, more than enough to kill it! The wizard's spell scours the flesh off the vultures head, leaving a surprised looking skull bobbing on the end of its long, scrawny neck. Zain batters the final vulture out of the air and the battle is won! The sand around the old monastery is littered with dead vultures. Fuk begins stuffing giant black feathers into his pack, for some weird goblin reason. The party head into the ruin. It's about now that Zain remembers he can cast Healing and heals Nadiyya's and Misfar's wounds. The nave is a long, shady chamber strewn with broken masonry from the collapsed ceiling. A large tree has fallen through the western wall, beyond which can be seen an overgrown garden, home to a family of surly baboons. A door in the eastern wall opens into a large library, half buried by sand blown in by the wind. The heroes approach the chapel. Faded tapestries flanking the stone altar depict the golden sunburst of Sarenrae. Zain kneels before the altar and offers a quick prayer to his Goddess. Having secured the monastery, the party set a watch and wait for the rest of the caravan to arrive. Nadiyya and Misfar search the library. Most of the books are badly damaged, but one old tome has held up against the elements; [I]Courts of Stone and Flame[/I]. Together, Nadiyya and Misfar translate the ancient text; it recounts the battle between the Templars of the Five Winds and a rogue genie called Jhavul. Meanwhile, Fuk climbs onto the roof of the chapel, where the giant vultures laired. The nests are full of old bones and also three large eggs. [I]'Well, that's breakfast sorted,'[/I] Fuk thinks, stuffing the eggs into his pack. Fuk also gets a roll on the random treasure table! He has a 1% chance of finding something good! Fuk rolls 100%. Fuk finds nothing good. Fuk stares off to the north and sees the ruined town of Kelmarane, beyond a sea of gently swaying pesh fields. Back in the chapel, Zain is scrubbing crusty vulture naughty word off the altar, when he feels the whole thing shift slightly. [I]'I hope Sarenrae's not watching this,'[/I] he thinks, pushing the altar aside. The altar covered a hidden trapdoor! Zain opens it and sees a dark, dusty chamber, wherein five stone statues stand in a half-circle. Zain drops down to investigate. Almost immediately, he hears a voice in his head. [I]"Warrior of God. Approach."[/I] The voice seems to be coming from the statue of a tall, bearded man resting against a massive, two-handed hammer. [I]"I am Vardishal. Once I was known as the Templar of the North Wind, general of Nefeshti's armies and scourge of Jhavul. Now, I am forgotten. In the garden above, buried beneath the roots off the great tree, you will find my weapon. Take it, warrior. Wield it in battle and rekindle the embers of my legacy."[/I] [B]"For the glory of Sarenrae, I will honour your memory!"[/B] Zain promises. Zain clambers out of the pit, returns the altar to its rightful place, then heads to the garden. The baboons hoot and howl in protest, largely ignored by the brawny fighter. Zain digs among the roots of the fallen tree and excavates a massive, two-handed hammer * wrapped in a fine, blue cloak **. [I]* Tempest is a +1 genie-bane maul that deals +1d6 damage to elemental creatures (including genies) ** Cloak of the North Wind, grants the Fleet Footed Edge (+2 Pace, running die increases one die type) TBC[/I] [/QUOTE]
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