Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Savage: Legacy of Fire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mikeawmids" data-source="post: 7958711" data-attributes="member: 6776411"><p><strong><u>Chapter Twenty Seven: Shelling Out</u></strong></p><p></p><p>In order to secure an audience with the mysterious world-builders of Kakishon, the heroes have accepted a challenge to hunt the golden ram. The only member of the party with any survival skills is Fuk and it takes the better part of a week to track the beast, but food and fresh water is abundant throughout the islands.</p><p>While the heroes hunt their quarry, they share the same recurring dream every time they put their heads down to rest. In the dream, they are standing in a quiet, mist-shrouded graveyard. A skanky-looking feline observes them from its perch atop a weathered tombstone. The cat swaggers away, leading the party to the steps of an ancient bronze mausoleum. A ghostly figure emerges from the tomb and hovers beside the unperturbed animal.</p><p></p><p><em><span style="color: rgb(147, 101, 184)">"Find me on the Isle of the Dead,"</span></em> the spectre commands - then, before they can respond, the heroes all simultaneously wake up.</p><p></p><p><strong>"Did you...?"</strong> Misfar asks. The others nod. <strong>"Well, that's interesting."</strong></p><p></p><p>After tracking the golden ram across the island, Fuk shoots it and Nadiyya saws off its horns. One horn can be used to summon a Nexian galley to any of the fast travel points spread across the archipelago. The second produces a golden draught that grants magical protection to the drinker (the horn has 10PP that do not replenish, once the points have been expended the horn loses all of its magical properties).</p><p>The party return to the beach where they first appeared on Kakishon. Hundreds of crabs swarm greedily over the hydra's corpse, meticulously picking the flesh from the monster's bones. Zain wades into the warm ocean and blows the golden horn.</p><p>A few minutes later, a black sailed galley cruises into view and drops anchor at the end of the stone pier. Despite the long oars protruding from either side of the ship, the benches are devoid of rowers and the rigging is empty of crew. In fact, the only figure on board is a muscular bronze golem with a bull's head, stationed expectantly at the ship's helm.</p><p></p><p><strong>"If I understand this correctly, this fine vessel will ferry us anywhere we want to go - within the boundaries of the demiplane."</strong> Misfar says. <strong>"Should we accept the invitation of the world-builders, or take a detour to the Isle of the Dead?"</strong></p><p></p><p>The party vote to seek the world-builders of Kakishon, before they go ghost hunting. Misfar hands the weird egg over to the silent helmsman and the galley casts off for parts unknown.</p><p></p><p>Nadiyya is anxious, after checking her character sheet and remembering she cannot swim. Fortunately, the ocean is as placid as the sky is blue. Misfar does not share her fears, he stands at the prow with the balmy wind blowing his long grey ponytail behind him. Kakishon's temperate weather seems to agree with the wizard, he has recovered from the wounds incurred battling the hydra in a matter of days. Zain strips down to his underclothes to better soak up the sun's sacred rays, while Fuk scours the galley's hold for ratty stowaways to feast upon. He is disappointed to find the Nexian galley is vermin-free.</p><p></p><p><strong>"That's strange,"</strong> Misfar mutters, shielding his eyes from the sun's glare, <strong>"Was that island there a moment ago?"</strong></p><p></p><p>That's no island! It's the armoured shell of a gigantic dragon turtle, rising ponderously from the depths of the depths of the ocean to defend its territory!! Waves violently buffet the galley as the monstrous turtle surges forward in a cloud of scalding spray.</p><p></p><p><strong><em><span style="color: rgb(26, 188, 156)">"THESE WATERS BELONG TO ME!!!"</span></em></strong></p><p></p><p>--- --- --- --- --- --- --- --- ---</p><p></p><p><img class="smilie smilie--emoji" loading="lazy" alt="💀" title="Skull :skull:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f480.png" data-shortname=":skull:" /> DRAGON TURTLE</p><p>Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+8, Vigour d12</p><p>Skills: Athletics d10, Fighting d8, Intimidation d12, Notice d10, Stealth d6</p><p>Pace 8", Parry 6, Toughness 24 (8)</p><p>Special Abilities;</p><p><img class="smilie smilie--emoji" loading="lazy" alt="⭕" title="Hollow red circle :o:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2b55.png" data-shortname=":o:" /> Bite (Str+d8)</p><p><img class="smilie smilie--emoji" loading="lazy" alt="⭕" title="Hollow red circle :o:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2b55.png" data-shortname=":o:" /> Fear-2</p><p><img class="smilie smilie--emoji" loading="lazy" alt="⭕" title="Hollow red circle :o:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2b55.png" data-shortname=":o:" /> Hardy, not wounded from second Shaken result</p><p><img class="smilie smilie--emoji" loading="lazy" alt="⭕" title="Hollow red circle :o:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2b55.png" data-shortname=":o:" /> Heavy Armour +8, can only be penetrated by Heavy Weapons</p><p><img class="smilie smilie--emoji" loading="lazy" alt="⭕" title="Hollow red circle :o:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2b55.png" data-shortname=":o:" /> Size +8 (+2 wounds, +4 to hit)</p><p><img class="smilie smilie--emoji" loading="lazy" alt="⭕" title="Hollow red circle :o:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2b55.png" data-shortname=":o:" /> Scalding Breath, Burst template, 3d6, Agility-2 to evade</p><p></p><p>--- --- --- --- --- --- --- --- ---</p><p></p><p>Misfar knows that regular attacks are only going to tickle the beast bearing down on them. Fortunately, he can add the Heavy Weapon property to his spells by expending extra Power Points. Misfar brandishes the Polar Staff and sends an icy spear hurtling toward the terrible turtle. The spear pierces the shell and the dragon turtle roars in fury, as it is Shaken (but not wounded) by exploding damage.</p><p></p><p><em>(That one spell consumed a quarter of Misfar's total Power!)</em></p><p></p><p>Fuk emerges from below deck, bow in hand. He nocks an arrow and takes aim at the turtle's eye, planning to loose on his next turn.</p><p></p><p><strong>"My friends, avert your eyes!"</strong> Zain cries, <strong>"Beast, gaze upon the glory of Sarenrae!"</strong> He casts Solar Flash to blind the monster.</p><p></p><p>The dragon turtle lunges, hoping to capsize the galley and drown its troublesome passengers. The deck bucks beneath their feet as the hull scrapes loudly along the turtle's shell, but the ship remains seaworthy. At the end of its turn, the dragon turtle recovers from being Blinded.</p><p></p><p>Having taken the extra time to line up his shot, Fuk fires arrow into dragon turtles left eye, permanently blinding it on that side! The dragon turtle roars again and exhales a cloud of scalding steam over the gunwale. The heroes hit the deck to avoid taking damage and the bronze helmsmen seems to be immune. When the steam clears, the dragon turtle has submerged. Minutes pass and the beast does not return, it has been driven back to its lair on the ocean floor.</p><p></p><p>The galley sails onward, away from the island cluster and further out into open water. As they travel, the bright colour and fine details seems to drain from their surroundings, until the sea below and the sky above are both indistinct, grey and featureless. Only the heroes themselves seem unaffected by this curious bleaching effect. The rhythmic splashing of the oars falls silent and the galley continues to glide forward of its own volition.</p><p></p><p><strong>"I don't want to alarm anyone,"</strong> Misfar calls, from his position at the prow, <strong>"But it seems we are running out of ocean."</strong></p><p></p><p>Up ahead, the very fabric of the existence ends so abruptly it is almost as though it has been severed by a blade. All that lies ahead is an endless expanse of empty, white nothingness. Without realising it, the heroes have reached the End of Eternity.</p><p></p><p><strong>"Stop this ship!!"</strong> Nadiyya screams at the bull-headed helmsman, but the silent golem does not respond. There is no turning back from this course.</p><p></p><p>Without further ceremony, the Nexian galley sails off the edge of the world.</p><p></p><p><em>TBC</em></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 7958711, member: 6776411"] [B][U]Chapter Twenty Seven: Shelling Out[/U][/B] In order to secure an audience with the mysterious world-builders of Kakishon, the heroes have accepted a challenge to hunt the golden ram. The only member of the party with any survival skills is Fuk and it takes the better part of a week to track the beast, but food and fresh water is abundant throughout the islands. While the heroes hunt their quarry, they share the same recurring dream every time they put their heads down to rest. In the dream, they are standing in a quiet, mist-shrouded graveyard. A skanky-looking feline observes them from its perch atop a weathered tombstone. The cat swaggers away, leading the party to the steps of an ancient bronze mausoleum. A ghostly figure emerges from the tomb and hovers beside the unperturbed animal. [I][COLOR=rgb(147, 101, 184)]"Find me on the Isle of the Dead,"[/COLOR][/I] the spectre commands - then, before they can respond, the heroes all simultaneously wake up. [B]"Did you...?"[/B] Misfar asks. The others nod. [B]"Well, that's interesting."[/B] After tracking the golden ram across the island, Fuk shoots it and Nadiyya saws off its horns. One horn can be used to summon a Nexian galley to any of the fast travel points spread across the archipelago. The second produces a golden draught that grants magical protection to the drinker (the horn has 10PP that do not replenish, once the points have been expended the horn loses all of its magical properties). The party return to the beach where they first appeared on Kakishon. Hundreds of crabs swarm greedily over the hydra's corpse, meticulously picking the flesh from the monster's bones. Zain wades into the warm ocean and blows the golden horn. A few minutes later, a black sailed galley cruises into view and drops anchor at the end of the stone pier. Despite the long oars protruding from either side of the ship, the benches are devoid of rowers and the rigging is empty of crew. In fact, the only figure on board is a muscular bronze golem with a bull's head, stationed expectantly at the ship's helm. [B]"If I understand this correctly, this fine vessel will ferry us anywhere we want to go - within the boundaries of the demiplane."[/B] Misfar says. [B]"Should we accept the invitation of the world-builders, or take a detour to the Isle of the Dead?"[/B] The party vote to seek the world-builders of Kakishon, before they go ghost hunting. Misfar hands the weird egg over to the silent helmsman and the galley casts off for parts unknown. Nadiyya is anxious, after checking her character sheet and remembering she cannot swim. Fortunately, the ocean is as placid as the sky is blue. Misfar does not share her fears, he stands at the prow with the balmy wind blowing his long grey ponytail behind him. Kakishon's temperate weather seems to agree with the wizard, he has recovered from the wounds incurred battling the hydra in a matter of days. Zain strips down to his underclothes to better soak up the sun's sacred rays, while Fuk scours the galley's hold for ratty stowaways to feast upon. He is disappointed to find the Nexian galley is vermin-free. [B]"That's strange,"[/B] Misfar mutters, shielding his eyes from the sun's glare, [B]"Was that island there a moment ago?"[/B] That's no island! It's the armoured shell of a gigantic dragon turtle, rising ponderously from the depths of the depths of the ocean to defend its territory!! Waves violently buffet the galley as the monstrous turtle surges forward in a cloud of scalding spray. [B][I][COLOR=rgb(26, 188, 156)]"THESE WATERS BELONG TO ME!!!"[/COLOR][/I][/B] --- --- --- --- --- --- --- --- --- 💀 DRAGON TURTLE Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+8, Vigour d12 Skills: Athletics d10, Fighting d8, Intimidation d12, Notice d10, Stealth d6 Pace 8", Parry 6, Toughness 24 (8) Special Abilities; ⭕ Bite (Str+d8) ⭕ Fear-2 ⭕ Hardy, not wounded from second Shaken result ⭕ Heavy Armour +8, can only be penetrated by Heavy Weapons ⭕ Size +8 (+2 wounds, +4 to hit) ⭕ Scalding Breath, Burst template, 3d6, Agility-2 to evade --- --- --- --- --- --- --- --- --- Misfar knows that regular attacks are only going to tickle the beast bearing down on them. Fortunately, he can add the Heavy Weapon property to his spells by expending extra Power Points. Misfar brandishes the Polar Staff and sends an icy spear hurtling toward the terrible turtle. The spear pierces the shell and the dragon turtle roars in fury, as it is Shaken (but not wounded) by exploding damage. [I](That one spell consumed a quarter of Misfar's total Power!)[/I] Fuk emerges from below deck, bow in hand. He nocks an arrow and takes aim at the turtle's eye, planning to loose on his next turn. [B]"My friends, avert your eyes!"[/B] Zain cries, [B]"Beast, gaze upon the glory of Sarenrae!"[/B] He casts Solar Flash to blind the monster. The dragon turtle lunges, hoping to capsize the galley and drown its troublesome passengers. The deck bucks beneath their feet as the hull scrapes loudly along the turtle's shell, but the ship remains seaworthy. At the end of its turn, the dragon turtle recovers from being Blinded. Having taken the extra time to line up his shot, Fuk fires arrow into dragon turtles left eye, permanently blinding it on that side! The dragon turtle roars again and exhales a cloud of scalding steam over the gunwale. The heroes hit the deck to avoid taking damage and the bronze helmsmen seems to be immune. When the steam clears, the dragon turtle has submerged. Minutes pass and the beast does not return, it has been driven back to its lair on the ocean floor. The galley sails onward, away from the island cluster and further out into open water. As they travel, the bright colour and fine details seems to drain from their surroundings, until the sea below and the sky above are both indistinct, grey and featureless. Only the heroes themselves seem unaffected by this curious bleaching effect. The rhythmic splashing of the oars falls silent and the galley continues to glide forward of its own volition. [B]"I don't want to alarm anyone,"[/B] Misfar calls, from his position at the prow, [B]"But it seems we are running out of ocean."[/B] Up ahead, the very fabric of the existence ends so abruptly it is almost as though it has been severed by a blade. All that lies ahead is an endless expanse of empty, white nothingness. Without realising it, the heroes have reached the End of Eternity. [B]"Stop this ship!!"[/B] Nadiyya screams at the bull-headed helmsman, but the silent golem does not respond. There is no turning back from this course. Without further ceremony, the Nexian galley sails off the edge of the world. [I]TBC[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Savage: Legacy of Fire
Top