Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Savage: Legacy of Fire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mikeawmids" data-source="post: 7964028" data-attributes="member: 6776411"><p><strong><u>Chapter Twenty Eight: Meet your Makers</u></strong></p><p></p><p>There is an unpleasant sensation of weightlessness as the ship sails into the void. The ship isn't actually falling, but nor is there anything below to support its weight. A dense, white mist climbs up the hull of the galley and begins to creep across the deck. Visibility is severely hampered beyond the reach of one's own arm, yet strange shapes and half-formed figures whorl amidst the deeper fog.</p><p>Up ahead, a familiar landscape begins to take form. It has been months since any of the heroes last saw it with their own eyes, but they all recognise the distinctive domed roof of the Victory Market in Kelmarane. At this distance, the scene appears as a crude, pencil sketch of the town they know, but as they draw near, colour begins to bleed into the monochrome landscape.</p><p></p><p>The Nexian galley stops alongside a stone jetty jutting out into the void. This strange version of Kelmarane is eerily silent. Warily, the party disembark.</p><p>The party pass through the gates of the Victory Market and find a pair of familiar faces waiting for them. Reclining on a plush divan is Princess Almah Roveshki, standing beside her is her grim-faced and silent major-domo.</p><p></p><p><strong>"I greet you, heroes from outside this reality,"</strong> says the princess, <strong>"I am Lahapraset, although I have assumed a form I hope will put you at your ease.</strong></p><p><strong>"I am a spirit of creation and I wish for you to become my champions. I hope that business with the golden ram did not vex you overmmuch, but I needed to see that you could handle yourselves. Please, sit with me, for we have a great deal to discuss."</strong></p><p></p><p>Unsurprisingly, the heroes have questions. Like, so many questions;</p><p></p><p><strong>Q: "Where are we?"</strong></p><p><strong>A: "Nowhere... and anywhere. Your journey has bought you to the Isle of Not. Once we finished building this demi-plane for the Imprisoner, we were banished here, beyond the edges of the map. The nature of this entire plain is malleable. My fellow spirits and I can shape it to our whims, so we fashioned a place you would recognise and feel comfortable."</strong></p><p><strong></strong></p><p><strong>Q: "Who is this Imprisoner you speak of?"</strong></p><p><strong>A: "The wizard-king who trapped us here. In your material plane, he was called Nex."</strong></p><p><strong></strong></p><p><strong>Q: "What do you really look like?"</strong></p><p><strong>A: "You would find our true forms distressing to look upon."</strong></p><p><strong></strong></p><p><strong>Q: "Do you know how to leave Kakishon?"</strong></p><p><strong>A: "Kakishon is collapsing. The relic was not designed imprison a force as volatile as Jhavul. His recent escape has further weakened the fabric of reality holding this plane together. In the next few hundred years, the islands will crumble and the seas will turn to dust. When this happens, anyone not native to Kakishon will be ejected back into the material plane."</strong></p><p><strong></strong></p><p><strong>Q: "We can't wait that long! We need to stop Jhavul! Is there another way?"</strong></p><p><strong>A: "While we created this plane, the Imprisoner forged four great runes to anchor it to the scroll you used to get here. Each of these runes is guarded by a colossus. If you slay all four guardian beasts and destroy all four runes, Kakishon will become untethered from the relic and you will be able to escape.</strong></p><p><strong>"Atop the frozen peaks of Aliskiren, the winged froc protects the rune of air.</strong></p><p><strong>"Somewhere on the seabed, a fearsome dragon turtle lies in wait for those who would seek the rune of water."</strong></p><p><strong></strong></p><p><strong>"Yeah, we've met."</strong> Nadiyya says.</p><p></p><p><strong>"On the desert island of Khandelwa, the earth rune is guarded by the mighty oliphant.</strong></p><p><strong>And finally, in the deepest jungle of the Serpent Isles, a terrible lizard from a bygone age devours all who seek the rune of fire."</strong></p><p><strong></strong></p><p><strong>Q: "So all we have to do is systematically eliminate all four legendary monsters, then we're free and clear?"</strong></p><p><strong>A: "That's about the size of it."</strong></p><p><strong></strong></p><p><strong>Q: "What help can you give us in this task?"</strong></p><p><strong>A: "We have some power over the forces of creation, within the boundaries of Kakishon. We can temporarily adapt your forms to make it easier for you to find and fight the four colossi."</strong></p><p></p><p>Lahapraset provides the heroes with 4x Potions of Water Breathing and 4x Potions of Flight.</p><p></p><p><strong>"Additionaly, an azer smith called Artel Norrin resides on the volcanic island of Salenax. He created many magical weapons for the Imprisoner. If anyone on Kakishon can provide you with arms powerful enough to threaten the colossi, it is he."</strong></p><p><strong></strong></p><p><strong>Q: "What do you know about the Isle of the Dead?"</strong></p><p><strong>A: "The Imprisoner raised a grand mausoleum there to act as his tomb, but now he is gone and the island is deserted."</strong></p><p></p><p>The heroes decide not to mention their strange dreams. Lahapraset and the other spirits teleport the party back to the last waypoint they visited, the stone jetty on Serpent Island.</p><p></p><p><em>TBC</em></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 7964028, member: 6776411"] [B][U]Chapter Twenty Eight: Meet your Makers[/U][/B] There is an unpleasant sensation of weightlessness as the ship sails into the void. The ship isn't actually falling, but nor is there anything below to support its weight. A dense, white mist climbs up the hull of the galley and begins to creep across the deck. Visibility is severely hampered beyond the reach of one's own arm, yet strange shapes and half-formed figures whorl amidst the deeper fog. Up ahead, a familiar landscape begins to take form. It has been months since any of the heroes last saw it with their own eyes, but they all recognise the distinctive domed roof of the Victory Market in Kelmarane. At this distance, the scene appears as a crude, pencil sketch of the town they know, but as they draw near, colour begins to bleed into the monochrome landscape. The Nexian galley stops alongside a stone jetty jutting out into the void. This strange version of Kelmarane is eerily silent. Warily, the party disembark. The party pass through the gates of the Victory Market and find a pair of familiar faces waiting for them. Reclining on a plush divan is Princess Almah Roveshki, standing beside her is her grim-faced and silent major-domo. [B]"I greet you, heroes from outside this reality,"[/B] says the princess, [B]"I am Lahapraset, although I have assumed a form I hope will put you at your ease. "I am a spirit of creation and I wish for you to become my champions. I hope that business with the golden ram did not vex you overmmuch, but I needed to see that you could handle yourselves. Please, sit with me, for we have a great deal to discuss."[/B] Unsurprisingly, the heroes have questions. Like, so many questions; [B]Q: "Where are we?" A: "Nowhere... and anywhere. Your journey has bought you to the Isle of Not. Once we finished building this demi-plane for the Imprisoner, we were banished here, beyond the edges of the map. The nature of this entire plain is malleable. My fellow spirits and I can shape it to our whims, so we fashioned a place you would recognise and feel comfortable." Q: "Who is this Imprisoner you speak of?" A: "The wizard-king who trapped us here. In your material plane, he was called Nex." Q: "What do you really look like?" A: "You would find our true forms distressing to look upon." Q: "Do you know how to leave Kakishon?" A: "Kakishon is collapsing. The relic was not designed imprison a force as volatile as Jhavul. His recent escape has further weakened the fabric of reality holding this plane together. In the next few hundred years, the islands will crumble and the seas will turn to dust. When this happens, anyone not native to Kakishon will be ejected back into the material plane." Q: "We can't wait that long! We need to stop Jhavul! Is there another way?" A: "While we created this plane, the Imprisoner forged four great runes to anchor it to the scroll you used to get here. Each of these runes is guarded by a colossus. If you slay all four guardian beasts and destroy all four runes, Kakishon will become untethered from the relic and you will be able to escape. "Atop the frozen peaks of Aliskiren, the winged froc protects the rune of air. "Somewhere on the seabed, a fearsome dragon turtle lies in wait for those who would seek the rune of water." "Yeah, we've met."[/B] Nadiyya says. [B]"On the desert island of Khandelwa, the earth rune is guarded by the mighty oliphant. And finally, in the deepest jungle of the Serpent Isles, a terrible lizard from a bygone age devours all who seek the rune of fire." Q: "So all we have to do is systematically eliminate all four legendary monsters, then we're free and clear?" A: "That's about the size of it." Q: "What help can you give us in this task?" A: "We have some power over the forces of creation, within the boundaries of Kakishon. We can temporarily adapt your forms to make it easier for you to find and fight the four colossi."[/B] Lahapraset provides the heroes with 4x Potions of Water Breathing and 4x Potions of Flight. [B]"Additionaly, an azer smith called Artel Norrin resides on the volcanic island of Salenax. He created many magical weapons for the Imprisoner. If anyone on Kakishon can provide you with arms powerful enough to threaten the colossi, it is he." Q: "What do you know about the Isle of the Dead?" A: "The Imprisoner raised a grand mausoleum there to act as his tomb, but now he is gone and the island is deserted."[/B] The heroes decide not to mention their strange dreams. Lahapraset and the other spirits teleport the party back to the last waypoint they visited, the stone jetty on Serpent Island. [I]TBC[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Savage: Legacy of Fire
Top