Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Savage Tide 3.5 RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ethandrew" data-source="post: 5235385" data-attributes="member: 17456"><p>[sblock=Fenrick Huddlestone]Frenrick Huddlestone</p><p></p><p>Halfling Rogue 7 | Master Thrower 5</p><p>Alignment: CN</p><p>ECL: 12</p><p></p><p>Abilities: (30)</p><p>STR - 10 (4 Points – 2 Racial)</p><p>DEX - 28 (13 Points + 3 LA + 2 Racial + 6 Magical)</p><p>CON - 16 (6 Points + 2 Magical)</p><p>INT - 14 (6 Points)</p><p>WIS - 8 (0 Points)</p><p>CHA - 9 (1 Points)</p><p></p><p>HP: 6+3+3+3+3+3+3+4+4+4+4+4+24+12= 80</p><p>Speed: 20ft</p><p>Initiative: + 9</p><p></p><p>AC: 20 (10 Base + 9 Dex + 1 Size)</p><p></p><p>Saves:</p><p>Fort: 12 (2 Rogue + 1 MT + 3 Con + 1 Racial + 5 Magic)</p><p>Reflex: 24 (5 Rogue + 4 MT + 9 Dex + 1 Racial + 5 Magic)</p><p>Will: 8 (2 Rogue + 1 MT – 1 Wis + 1 Racial + 5 Magic)</p><p></p><p>BAB/Ranged/Grapple: +10/+19/+6</p><p></p><p>Weapons:</p><p>-Dart (19 Ranged + 1 Size + 1 Racial + 1 Weapon Focus + 1 Point Blank Shot)</p><p>Within 30’: +23/+18 1d3+1; x2; Range 20’; Piercing</p><p>-Rapier +20/+15 1d6; 18-20x2; Piercing </p><p></p><p>Full Attack with Rapid Shot (within 30’):</p><p>-Dart +21/+21/+16 1d3+1</p><p></p><p>Class Abilities:</p><p>-Sneak Attack: 4d6</p><p>-Evasion</p><p>-Trapfinding</p><p>-Trap Sense +2</p><p>-Uncanny Dodge</p><p>-Quick Draw</p><p>-Improved Evasion</p><p>-Snatch Arrows</p><p>-Critical Throw</p><p>-Thrown Weapon Tricks:</p><p> - Sneaky Shot: Just before making a ranged attack, he can use a move action to make a Sleight of Hand check opposed by his target’s Spot check. If he wins the opposed check, his opponent is denied his Dexterity bonus to Armor Class against the attack.</p><p> - Trip Shot: He may use a thrown weapon to make a trip attempt against an opponent further than 5 feet away. He makes a normal attack against the opponent with a thrown weapon, if the attack succeeds, in addition to doing damage as normal, he makes a Dexterity check with a +4 bonus opposed by the opponent’s Dexterity check or Strength check (whichever ability score has the higher modifier). Other modifiers may apply. If he wins, the opponent is tripped.</p><p> - Weak Spot: When using a thrown weapon against a target Small size or larger, can make a ranged touch attack instead of a normal attack. If the attack hits, he does not apply his Strength bonus to the damage.</p><p></p><p>Racial Abilities:</p><p>Small Size - +1 Armor Class, +1 Attack Rolls, +4 on Hide Checks</p><p>+2 Dex, -2 Str</p><p>Land Speed: 20ft</p><p>+2 Racial Bonus Climb, Jump, Listen, Move Silently</p><p>+1 Racial Bonus on all Saving Throws</p><p>+2 Morale Bonus on Saving Throws against fear</p><p>+1 Racial Bonus on attack rolls with thrown weapons and slings</p><p>Favored Class: Any</p><p></p><p>Skills: </p><p>Balance – 11 (0 Ranks + 9 Dex + 2 Synergy</p><p>Climb – 2 (0 Ranks + 0 Str + 2 Racial)</p><p>Disable Devise – 19 (10 Ranks + 9 Dex)</p><p>Escape Artist – 19 (10 Ranks + 9 Dex)</p><p>Hide – 23 (10 Ranks + 9 Dex + 4 Size)</p><p>Jump – 4 (0 Ranks + 0 Str + 2 Racial + 2 Synergy)</p><p>Listen – 11 (10 Ranks - 1 Wis + 2 Racial)</p><p>Move Silently – 21 (10 Ranks + 9 Dex + 2 Racial)</p><p>Open Lock – 19 (10 Ranks + 9 Dex)</p><p>Search – 29 (10 Ranks + 5 CC + 9 Dex + 5 Magic)</p><p>Sense Motive – 9 (10 Ranks - 1 Wis)</p><p>Sleight of Hand – 24 (15 Ranks + 9 Dex)</p><p>Tumble – 24 (15 Rank + 9 Dex)</p><p></p><p>Feats:</p><p>1st – Weapon Focus (Dart)</p><p>3rd – Precise Shot</p><p>6th – Point Blank Shot</p><p>9th – Tactile Trapsmith (Use Dex instead of Int on Search and Disable Devise) </p><p>12th – Rapid Shot (One Extra attack per round with a ranged weapon at highest attack bonus, all attacks in round get -2 penalty)</p><p></p><p>Languages:</p><p>Common</p><p>Halfling</p><p>Gnome</p><p>Elven</p><p></p><p>Equipment: 400gp</p><p>-Gloves of Dexterity +6 – 36,000gp</p><p>-Vest of Resistance +5 – 25,000gp</p><p>-Goggles of Minute Seeing – 1,250gp</p><p>-Bag of Holding Type I – 2,500gp</p><p>-Amulet of Health +2 – 4,000gp</p><p>-Chime of Opening (New) – 3,000gp</p><p>-Ring of Feather Falling – 2,200gp</p><p>-Ring of Sustenance – 2,500gp</p><p>-Cape of the Mountebank – 10,080gp</p><p>-Potion of Magic Weapon (x10) – 500gp</p><p>-Rapier +1 – 2,320gp</p><p>-Horn of Fog – 2,000gp</p><p>-Healing Belt – 750gp</p><p></p><p>Physical Appearance:</p><p></p><p>Age: 28</p><p>Height: 3’3”</p><p>Weight: 31lbs</p><p>Eyes: Black</p><p>Hair: Brown</p><p>Skin: Tanned</p><p></p><p>Background:</p><p></p><p>Fenrick Huddlestone is the seventh child of thirteen, and as such he epitomizes the middle-child complex. Although he’s always been independent and headstrong, some people might say overly cocky, Fenrick never really adhered to any sort of discipline or structure. As such he managed to get himself into a lot of trouble growing up, but with above average intelligence, he was able to learn from his lessons. While this didn’t necessarily mean that he stopped participating in such activities, more than he just became smarter about when and where and how to not get caught.[/sblock]</p></blockquote><p></p>
[QUOTE="ethandrew, post: 5235385, member: 17456"] [sblock=Fenrick Huddlestone]Frenrick Huddlestone Halfling Rogue 7 | Master Thrower 5 Alignment: CN ECL: 12 Abilities: (30) STR - 10 (4 Points – 2 Racial) DEX - 28 (13 Points + 3 LA + 2 Racial + 6 Magical) CON - 16 (6 Points + 2 Magical) INT - 14 (6 Points) WIS - 8 (0 Points) CHA - 9 (1 Points) HP: 6+3+3+3+3+3+3+4+4+4+4+4+24+12= 80 Speed: 20ft Initiative: + 9 AC: 20 (10 Base + 9 Dex + 1 Size) Saves: Fort: 12 (2 Rogue + 1 MT + 3 Con + 1 Racial + 5 Magic) Reflex: 24 (5 Rogue + 4 MT + 9 Dex + 1 Racial + 5 Magic) Will: 8 (2 Rogue + 1 MT – 1 Wis + 1 Racial + 5 Magic) BAB/Ranged/Grapple: +10/+19/+6 Weapons: -Dart (19 Ranged + 1 Size + 1 Racial + 1 Weapon Focus + 1 Point Blank Shot) Within 30’: +23/+18 1d3+1; x2; Range 20’; Piercing -Rapier +20/+15 1d6; 18-20x2; Piercing Full Attack with Rapid Shot (within 30’): -Dart +21/+21/+16 1d3+1 Class Abilities: -Sneak Attack: 4d6 -Evasion -Trapfinding -Trap Sense +2 -Uncanny Dodge -Quick Draw -Improved Evasion -Snatch Arrows -Critical Throw -Thrown Weapon Tricks: - Sneaky Shot: Just before making a ranged attack, he can use a move action to make a Sleight of Hand check opposed by his target’s Spot check. If he wins the opposed check, his opponent is denied his Dexterity bonus to Armor Class against the attack. - Trip Shot: He may use a thrown weapon to make a trip attempt against an opponent further than 5 feet away. He makes a normal attack against the opponent with a thrown weapon, if the attack succeeds, in addition to doing damage as normal, he makes a Dexterity check with a +4 bonus opposed by the opponent’s Dexterity check or Strength check (whichever ability score has the higher modifier). Other modifiers may apply. If he wins, the opponent is tripped. - Weak Spot: When using a thrown weapon against a target Small size or larger, can make a ranged touch attack instead of a normal attack. If the attack hits, he does not apply his Strength bonus to the damage. Racial Abilities: Small Size - +1 Armor Class, +1 Attack Rolls, +4 on Hide Checks +2 Dex, -2 Str Land Speed: 20ft +2 Racial Bonus Climb, Jump, Listen, Move Silently +1 Racial Bonus on all Saving Throws +2 Morale Bonus on Saving Throws against fear +1 Racial Bonus on attack rolls with thrown weapons and slings Favored Class: Any Skills: Balance – 11 (0 Ranks + 9 Dex + 2 Synergy Climb – 2 (0 Ranks + 0 Str + 2 Racial) Disable Devise – 19 (10 Ranks + 9 Dex) Escape Artist – 19 (10 Ranks + 9 Dex) Hide – 23 (10 Ranks + 9 Dex + 4 Size) Jump – 4 (0 Ranks + 0 Str + 2 Racial + 2 Synergy) Listen – 11 (10 Ranks - 1 Wis + 2 Racial) Move Silently – 21 (10 Ranks + 9 Dex + 2 Racial) Open Lock – 19 (10 Ranks + 9 Dex) Search – 29 (10 Ranks + 5 CC + 9 Dex + 5 Magic) Sense Motive – 9 (10 Ranks - 1 Wis) Sleight of Hand – 24 (15 Ranks + 9 Dex) Tumble – 24 (15 Rank + 9 Dex) Feats: 1st – Weapon Focus (Dart) 3rd – Precise Shot 6th – Point Blank Shot 9th – Tactile Trapsmith (Use Dex instead of Int on Search and Disable Devise) 12th – Rapid Shot (One Extra attack per round with a ranged weapon at highest attack bonus, all attacks in round get -2 penalty) Languages: Common Halfling Gnome Elven Equipment: 400gp -Gloves of Dexterity +6 – 36,000gp -Vest of Resistance +5 – 25,000gp -Goggles of Minute Seeing – 1,250gp -Bag of Holding Type I – 2,500gp -Amulet of Health +2 – 4,000gp -Chime of Opening (New) – 3,000gp -Ring of Feather Falling – 2,200gp -Ring of Sustenance – 2,500gp -Cape of the Mountebank – 10,080gp -Potion of Magic Weapon (x10) – 500gp -Rapier +1 – 2,320gp -Horn of Fog – 2,000gp -Healing Belt – 750gp Physical Appearance: Age: 28 Height: 3’3” Weight: 31lbs Eyes: Black Hair: Brown Skin: Tanned Background: Fenrick Huddlestone is the seventh child of thirteen, and as such he epitomizes the middle-child complex. Although he’s always been independent and headstrong, some people might say overly cocky, Fenrick never really adhered to any sort of discipline or structure. As such he managed to get himself into a lot of trouble growing up, but with above average intelligence, he was able to learn from his lessons. While this didn’t necessarily mean that he stopped participating in such activities, more than he just became smarter about when and where and how to not get caught.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Savage Tide 3.5 RG
Top