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Savage Tide Adventure Path
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<blockquote data-quote="Starfox" data-source="post: 6465569" data-attributes="member: 2303"><p><strong>5 out of 5 rating for Savage Tide Adventure Path</strong></p><p></p><p>I DM:ed this in a long 3.5 campaign over perhaps 5 years, using this for the core and adding about 50% filler. We had an absolutely wonderful time. That said, it has some pit traps. It consists of several parts; a town adventure, a seafaring adventure, a jungle exploration adventure, an infiltration of an evil city, and finally a long series of extra-planar adventures. This puts a very high demand on the flexibility of the characters. The initial town adventure is likely to shape the characters a lot, but it is only one episode (out of 12) and players that made characters expecting a city adventure might feel shanghaied. The same happens with each transition. You could reasonably play a new character for each part, since they are so different. Keeping this in mind and telling the players that the campaign is likely to change dramatically over time should alleviate this problem.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6465569, member: 2303"] [b]5 out of 5 rating for Savage Tide Adventure Path[/b] I DM:ed this in a long 3.5 campaign over perhaps 5 years, using this for the core and adding about 50% filler. We had an absolutely wonderful time. That said, it has some pit traps. It consists of several parts; a town adventure, a seafaring adventure, a jungle exploration adventure, an infiltration of an evil city, and finally a long series of extra-planar adventures. This puts a very high demand on the flexibility of the characters. The initial town adventure is likely to shape the characters a lot, but it is only one episode (out of 12) and players that made characters expecting a city adventure might feel shanghaied. The same happens with each transition. You could reasonably play a new character for each part, since they are so different. Keeping this in mind and telling the players that the campaign is likely to change dramatically over time should alleviate this problem. [/QUOTE]
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