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Savage Worlds and Deadlands…
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<blockquote data-quote="Randomthoughts" data-source="post: 8912457" data-attributes="member: 6681248"><p>2023 is the year I'll be exploring SWADE and I can't be more excited. I started with Deadlands back in the day and backed the kickstarter for the new version, mainly out of nostalgia. I had played prior editions (Explorer, Deluxe) but with SWADE, I'll actually be GMing it.</p><p></p><p>I find SWADE to be a mix of traditional and modern design that personally hits a sweet spot of what I like in a game. The mechanics are simple and streamlined (especially when seen in light of its original Deadlands roots). [USER=8103]@thullgrim[/USER] 's description should show how easy the "core mechanic" is. Yet there's enough Situation and Setting Rules to satisfy those who like a bit of crunch (like me).</p><p></p><p>I especially like the Setting Rules, suggested mechanics that you can choose to use in your particular campaign and they're well thought out. Better yet, new Settings tend to include additional Setting Rules. And there seems to be a lot of Settings due to an active community. Tbh, SWADE has inspired me to hack some rules, to make my own homebrews unique.</p><p></p><p>Deadlands - well, that's a classic setting and now, the problematic elements have been excised AFAIK. The focus in the SWADE version is back to the local level and away from the meta plots of the Reloaded version (which I much prefer). I backed the Kickstarter so have the starter kit and one of the adventures (Horror at Headstone Hill), both of which have top notch production values.</p><p></p><p>Finally, as an added bonus, Fantasy Grounds has an amazing translation of SWADE and many of the Settings. This is what actually attracted me to the ruleset. I assembled a solid group who's also learning SWADE and started a long-term campaign using the Seven Worlds setting (fingers crossed).</p><p></p><p>SWADE isn't perfect - and works best for pulp/cinematic. But it's a great ruleset to check out.</p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 8912457, member: 6681248"] 2023 is the year I'll be exploring SWADE and I can't be more excited. I started with Deadlands back in the day and backed the kickstarter for the new version, mainly out of nostalgia. I had played prior editions (Explorer, Deluxe) but with SWADE, I'll actually be GMing it. I find SWADE to be a mix of traditional and modern design that personally hits a sweet spot of what I like in a game. The mechanics are simple and streamlined (especially when seen in light of its original Deadlands roots). [USER=8103]@thullgrim[/USER] 's description should show how easy the "core mechanic" is. Yet there's enough Situation and Setting Rules to satisfy those who like a bit of crunch (like me). I especially like the Setting Rules, suggested mechanics that you can choose to use in your particular campaign and they're well thought out. Better yet, new Settings tend to include additional Setting Rules. And there seems to be a lot of Settings due to an active community. Tbh, SWADE has inspired me to hack some rules, to make my own homebrews unique. Deadlands - well, that's a classic setting and now, the problematic elements have been excised AFAIK. The focus in the SWADE version is back to the local level and away from the meta plots of the Reloaded version (which I much prefer). I backed the Kickstarter so have the starter kit and one of the adventures (Horror at Headstone Hill), both of which have top notch production values. Finally, as an added bonus, Fantasy Grounds has an amazing translation of SWADE and many of the Settings. This is what actually attracted me to the ruleset. I assembled a solid group who's also learning SWADE and started a long-term campaign using the Seven Worlds setting (fingers crossed). SWADE isn't perfect - and works best for pulp/cinematic. But it's a great ruleset to check out. [/QUOTE]
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