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Savage Worlds - City of Seven Sins
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<blockquote data-quote="Dr Simon" data-source="post: 5608623" data-attributes="member: 21938"><p><span style="color: Gray">OOC: I think here would be a good point for Kinslayer and Skulk to choose their Agility and Stealth scores.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Agility is default d4, each point spent raises it one die (d6, d8, d10, d12 as with all attributes - Agility, Strength, Vigor, Smarts and Spirit). You have 5 points to spend on attributes.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">For skills, such as Stealth, you have 15 points to raise them. The rules don't seem to make much sense, as you need to buy them up to the level of the relevant attribute first. Although it doesn't say in the Test Drive rules, I'd assume you'd defeault to an attribute if you don't have the skill. I'm saying that each point spent raises a skill one die from the base attribute, unless someone can convince me otherwise.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Finally, you may want an Edge related to Stealth (especially Skulk). Again, differing from the rules, I'm saying you can spend 2 of your skill points on an Edge instead. Hindrances give you back skill points, but you don't need to choose them at the same time as you select an Edge. Once you've spent all your skill points, though, you can't then choose a Hindrance to give you more, but you can at any time as long as you still have 1 point left.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Hopefully that makes sense.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Rolling - roll the relevant die. If you get a maximum score (an Ace), roll again and add. As "Wild Cards", you also get to roll a Wild Die (d6), and you can use this if it is higher than your skill/trait test.</span></p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5608623, member: 21938"] [COLOR="Gray"]OOC: I think here would be a good point for Kinslayer and Skulk to choose their Agility and Stealth scores. Agility is default d4, each point spent raises it one die (d6, d8, d10, d12 as with all attributes - Agility, Strength, Vigor, Smarts and Spirit). You have 5 points to spend on attributes. For skills, such as Stealth, you have 15 points to raise them. The rules don't seem to make much sense, as you need to buy them up to the level of the relevant attribute first. Although it doesn't say in the Test Drive rules, I'd assume you'd defeault to an attribute if you don't have the skill. I'm saying that each point spent raises a skill one die from the base attribute, unless someone can convince me otherwise. Finally, you may want an Edge related to Stealth (especially Skulk). Again, differing from the rules, I'm saying you can spend 2 of your skill points on an Edge instead. Hindrances give you back skill points, but you don't need to choose them at the same time as you select an Edge. Once you've spent all your skill points, though, you can't then choose a Hindrance to give you more, but you can at any time as long as you still have 1 point left. Hopefully that makes sense. Rolling - roll the relevant die. If you get a maximum score (an Ace), roll again and add. As "Wild Cards", you also get to roll a Wild Die (d6), and you can use this if it is higher than your skill/trait test.[/COLOR] [/QUOTE]
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