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Savage Worlds Deluxe: Explorer’s Edition
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<blockquote data-quote="amerigoV" data-source="post: 6463554"><p><strong>5 out of 5 rating for Savage Worlds Deluxe: Explorer’s Edition</strong></p><p></p><p>I'll admit it - I am now Savage through and through. I could wax poetically for hours, but lets get to the points.Here is a link to the design document - I remember reading this when my group was looking for a new system and it resonated with me! "Yes!" I thought - "these were the things I want a system to do!"https://www.peginc.com/freebies/SWcore/MakingofSW.pdf</p><p></p><p></p><p>So why try it?</p><p></p><ul> <li data-xf-list-type="ul"> You get a complete system for $10. </li> <li data-xf-list-type="ul"> If your a rules mastery guy, you will love this system. No, its not a pile of crunch for crunches sake, but even after playing 5 years now I find little wrinkles and depths that I just did not immediately see when I first started to play. But the real reason is that this system will free you. I was trapped playing D&D because I had invested so much into the rules mastery. With this system, I can play <strong>any</strong> genre and know the rules. Its a blast to go to a convention and go from Supers to Modern Horror to Swords &Sorcery and not have to spend an hour figuring out what to roll next.</li> <li data-xf-list-type="ul"> It allows a variety of play-styles to coexist at the table. This was huge for my group - it truly saved our game experience. A couple of us are rules masters (and I tend to powergame). Others are about the story. Others just want to throw dice at the GM. We were at our wits end with d20. Now, the stories just flow with this group.</li> <li data-xf-list-type="ul"> Great support. As a player, you never need anything more than the core book (the review here). But for us hobbyists, there are tons of setting and companions for you to delve into. My personal favorites are 50 Fathoms (Pirates of the Caribbean meets D&D), Hellfrost (Winter is Coming meets Greyhawk), Deadlands (weird west), the Weird War series (Rome, WW1 (due out soon), WW2, Tour of Duty (Vietnam)), and East Texas University (akin to Buffy the Vampire Slayer of horror and humor). But there are tons more.</li> <li data-xf-list-type="ul"> Nicest people on the internet - great support at their boards. And I have meet a good number of their people at gaming cons. I could not believe at I was sitting there playing Agents of Oblivion (Spies & the unknown - it can be X-Files to Men in Black) with the writer at one of the first Cons I went to after become a Savage</li> </ul><p>The biggest drawback is that you will not have anywhere near the time to run/play all that the system offers. Watching a movie or reading a book immediately gets your mind running on "Savaging It".</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6463554"] [b]5 out of 5 rating for Savage Worlds Deluxe: Explorer’s Edition[/b] I'll admit it - I am now Savage through and through. I could wax poetically for hours, but lets get to the points.Here is a link to the design document - I remember reading this when my group was looking for a new system and it resonated with me! "Yes!" I thought - "these were the things I want a system to do!"https://www.peginc.com/freebies/SWcore/MakingofSW.pdf So why try it? [list] [*] You get a complete system for $10. [*] If your a rules mastery guy, you will love this system. No, its not a pile of crunch for crunches sake, but even after playing 5 years now I find little wrinkles and depths that I just did not immediately see when I first started to play. But the real reason is that this system will free you. I was trapped playing D&D because I had invested so much into the rules mastery. With this system, I can play [b]any[/b] genre and know the rules. Its a blast to go to a convention and go from Supers to Modern Horror to Swords &Sorcery and not have to spend an hour figuring out what to roll next. [*] It allows a variety of play-styles to coexist at the table. This was huge for my group - it truly saved our game experience. A couple of us are rules masters (and I tend to powergame). Others are about the story. Others just want to throw dice at the GM. We were at our wits end with d20. Now, the stories just flow with this group. [*] Great support. As a player, you never need anything more than the core book (the review here). But for us hobbyists, there are tons of setting and companions for you to delve into. My personal favorites are 50 Fathoms (Pirates of the Caribbean meets D&D), Hellfrost (Winter is Coming meets Greyhawk), Deadlands (weird west), the Weird War series (Rome, WW1 (due out soon), WW2, Tour of Duty (Vietnam)), and East Texas University (akin to Buffy the Vampire Slayer of horror and humor). But there are tons more. [*] Nicest people on the internet - great support at their boards. And I have meet a good number of their people at gaming cons. I could not believe at I was sitting there playing Agents of Oblivion (Spies & the unknown - it can be X-Files to Men in Black) with the writer at one of the first Cons I went to after become a Savage [/list] The biggest drawback is that you will not have anywhere near the time to run/play all that the system offers. Watching a movie or reading a book immediately gets your mind running on "Savaging It". [/QUOTE]
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