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Savage Worlds Deluxe: Explorer’s Edition
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<blockquote data-quote="innerdude" data-source="post: 6465641" data-attributes="member: 85870"><p><strong>5 out of 5 rating for Savage Worlds Deluxe: Explorer’s Edition</strong></p><p></p><p>Anyone who runs in RPG circles has generally heard of Savage Worlds by now. There are hundreds of other places that will give you detailed, in-depth coverage of the game's mechanics (skill-based rather than class + level, die step to represent proficiency, exploding dice, uses playing cards for initiative). </p><p></p><p>There's nothing I can add to what's already been said other than this: </p><p></p><p>It revolutionized my entire gaming paradigm.</p><p></p><p>If you're so caught up in D&D / D20 / Pathfinder that you couldn't possibly consider trying anything else, then don't waste your time. Your needs are infinitely served. For anyone else, you HAVE to at least give this game a shot. People always talk about "going back to the simpler, earlier days" of D&D, because they want the free-flowing, improvisational, off-the-cuff playstyle it engenders.</p><p></p><p>What they don't realize is that they can have all that, PLUS mechanical elegance, GM flexibility, and cross-genre compatibility with Savage Worlds.</p><p></p><p>One final word: this game is easy, almost stupidly simple to learn . . . but Savage Worlds' true power, flexibility, and elegance don't fully manifest themselves for maybe 3-5 sessions. Once the GM and players get in sync with what Savage Worlds has to offer, a whole new gaming paradigm opens up for you. Savage Worlds Deluxe Explorer's Edition is easily, hands down, no questions asked the best $10 you can spend in gaming.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6465641, member: 85870"] [b]5 out of 5 rating for Savage Worlds Deluxe: Explorer’s Edition[/b] Anyone who runs in RPG circles has generally heard of Savage Worlds by now. There are hundreds of other places that will give you detailed, in-depth coverage of the game's mechanics (skill-based rather than class + level, die step to represent proficiency, exploding dice, uses playing cards for initiative). There's nothing I can add to what's already been said other than this: It revolutionized my entire gaming paradigm. If you're so caught up in D&D / D20 / Pathfinder that you couldn't possibly consider trying anything else, then don't waste your time. Your needs are infinitely served. For anyone else, you HAVE to at least give this game a shot. People always talk about "going back to the simpler, earlier days" of D&D, because they want the free-flowing, improvisational, off-the-cuff playstyle it engenders. What they don't realize is that they can have all that, PLUS mechanical elegance, GM flexibility, and cross-genre compatibility with Savage Worlds. One final word: this game is easy, almost stupidly simple to learn . . . but Savage Worlds' true power, flexibility, and elegance don't fully manifest themselves for maybe 3-5 sessions. Once the GM and players get in sync with what Savage Worlds has to offer, a whole new gaming paradigm opens up for you. Savage Worlds Deluxe Explorer's Edition is easily, hands down, no questions asked the best $10 you can spend in gaming. [/QUOTE]
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