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Savage Worlds Rifts [IC]
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<blockquote data-quote="GreenKarl" data-source="post: 6903694" data-attributes="member: 6801242"><p>Varg speaks softly with Sparky, whom seems to understand. At least enough to move in front of the door once all the refugees had been herded back into the old gym. The Dog Boys hand out the pump pistols to those they more trust and with a final 'goodbye and goodluck' re-seal the door. </p><p></p><p>The heroes then head for the crop of trees to the north where Alenysturathe last saw the female vampire and Marcus. The underbrush was very light here, with only small grass and moss covering the ground. </p><p></p><p>[gm]Anyone can make a Notice check to search around. Dawn can also make one with +2. Also if even with a basic success, you can try Tracking (again Dawn gets +2 to this roll). Better Notice checks will get additional information though[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6903694, member: 6801242"] Varg speaks softly with Sparky, whom seems to understand. At least enough to move in front of the door once all the refugees had been herded back into the old gym. The Dog Boys hand out the pump pistols to those they more trust and with a final 'goodbye and goodluck' re-seal the door. The heroes then head for the crop of trees to the north where Alenysturathe last saw the female vampire and Marcus. The underbrush was very light here, with only small grass and moss covering the ground. [gm]Anyone can make a Notice check to search around. Dawn can also make one with +2. Also if even with a basic success, you can try Tracking (again Dawn gets +2 to this roll). Better Notice checks will get additional information though[/gm] [/QUOTE]
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