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<blockquote data-quote="GreenKarl" data-source="post: 6913257" data-attributes="member: 6801242"><p>Alenysturathe’s form shifted as she changed into a dragon and breathed fire onto one side of the approaching zombie hoard (which she recognized as being near mindless undead raised by fell magic or necromancers). She flames incinerated five of the approaching creatures sending them back to the dust of the earth! </p><p> </p><p>Deezy’s omniblaster struck into the middle of the pack, causing another four to stagger a bit but otherwise remain on their feet. </p><p> </p><p>Dawn’s laser then caught one with a laser bolt that caused it to fall over and stop twitching. </p><p> </p><p>Then Varg sent forth a blast of fire that destroyed the last three that the omniblaster had hurt and staged two others that were nearby.</p><p> </p><p>Then the zombie hoard rushes forward and with arms outstretched they come to within ten feet of the party!!</p><p> </p><p>The weird light or apparition on the tower flashes light and the heroes here a strange howl come from the roof but they do not see anyone there. </p><p> </p><p> </p><p>[gm]Alenys’s blast destroyed 5. Deezy’s attack shakes 4 of them. Dawn attacking a shaken one kills it. Varg’s blast killed the last 3 shaken ones and shakes 2 more. </p><p> </p><p>Initiative Cards</p><p>Alenys – 2 of Diamonds</p><p>Dawn – 7 of Hearts</p><p>Deezy – 10 of Spades</p><p>Varg – 3 of Diamonds </p><p> </p><p>Zombies – Queen of Hearts</p><p>Someone else – 3 of Spades.</p><p> </p><p>Badguys go first…</p><p>Zombies Run (they were 8” away) <a href="http://roll.coyotecode.net/lookup.php?rollid=140708" target="_blank">Run die: 1D4 = [3] = 3</a> so they are 1” away now. That is their full action</p><p> </p><p>Two Zombies try to <a href="http://roll.coyotecode.net/lookup.php?rollid=140709" target="_blank">Recover from Shaken: 1D4.OPEN(4)+2 = [1]+2 = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=140709" target="_blank">1D4.OPEN(4)+2 = [3]+2 = 5</a>, one makes it one fails.</p><p> </p><p>Character’s Actions? Generally for Area Attacks I like you still to make Shooting rolls. The better you get the more people you can get in your radius. </p><p></p><p>At present there are 16 zombies with 1” of everyone (about 4 zombies on each hero so remember for area attacks they might get party members) and 2 zombies 8” away. There was some kind of loud howl or animal like cry from the tower top.[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6913257, member: 6801242"] Alenysturathe’s form shifted as she changed into a dragon and breathed fire onto one side of the approaching zombie hoard (which she recognized as being near mindless undead raised by fell magic or necromancers). She flames incinerated five of the approaching creatures sending them back to the dust of the earth! Deezy’s omniblaster struck into the middle of the pack, causing another four to stagger a bit but otherwise remain on their feet. Dawn’s laser then caught one with a laser bolt that caused it to fall over and stop twitching. Then Varg sent forth a blast of fire that destroyed the last three that the omniblaster had hurt and staged two others that were nearby. Then the zombie hoard rushes forward and with arms outstretched they come to within ten feet of the party!! The weird light or apparition on the tower flashes light and the heroes here a strange howl come from the roof but they do not see anyone there. [gm]Alenys’s blast destroyed 5. Deezy’s attack shakes 4 of them. Dawn attacking a shaken one kills it. Varg’s blast killed the last 3 shaken ones and shakes 2 more. Initiative Cards Alenys – 2 of Diamonds Dawn – 7 of Hearts Deezy – 10 of Spades Varg – 3 of Diamonds Zombies – Queen of Hearts Someone else – 3 of Spades. Badguys go first… Zombies Run (they were 8” away) [URL="http://roll.coyotecode.net/lookup.php?rollid=140708"]Run die: 1D4 = [3] = 3[/URL] so they are 1” away now. That is their full action Two Zombies try to [URL="http://roll.coyotecode.net/lookup.php?rollid=140709"]Recover from Shaken: 1D4.OPEN(4)+2 = [1]+2 = 3 1D4.OPEN(4)+2 = [3]+2 = 5[/URL], one makes it one fails. Character’s Actions? Generally for Area Attacks I like you still to make Shooting rolls. The better you get the more people you can get in your radius. At present there are 16 zombies with 1” of everyone (about 4 zombies on each hero so remember for area attacks they might get party members) and 2 zombies 8” away. There was some kind of loud howl or animal like cry from the tower top.[/gm] [/QUOTE]
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