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<blockquote data-quote="GreenKarl" data-source="post: 6945271" data-attributes="member: 6801242"><p>Spiting fire, the dragon hatchling Alenys burns both the vampires on the bald headed man, causing all of them to reel back in pain but only the female vampire is blow back off her feet and onto the ground and does not move!!! </p><p> </p><p>Striding forward, Dawn’s psychic blade materialized in her hands and she shout out to her companions and her eyes challenged the bald headed man. </p><p> </p><p>Deezy unloads onto the Vampire male and he howls in pain and appears to be badly burned but does not fall!!!</p><p> </p><p>Varg calls up extra energy from the nexus point and shots a bolt of fire at the wizard over a hundred yards away. While the attack hit with a ball of fire, the elf strides out as if it touch him not at all!!</p><p> </p><p>Then the bald man rolls out of his chair, leaps over the table and charges into Dawn. She attacks might well have connected a lesser man, but he moves with such uncanny speed that both her attacks miss. He laughs madly and starts swinging twin vibroblades at her. The cyber-knight is able to fend off the first two flashing blades, but the third catches her a deep cut into her left shoulder armor and bites flesh!!!</p><p> </p><p>The vampire male shakes off his pain and racing forward he leaps up over the door frame and disappears from sight! The vampire female remains on the floor back behind the table, smoking slightly. </p><p> </p><p>Then the elf wizard mutters some arcane words and disappears from sight!!!! </p><p> </p><p>[gm]<strong>Note</strong> that above I mentioned ranged. The table is 20” away. Dawn would have to use her Speed power AND run to make it to Killboy on her turn. But I am fine with her moving 8 and waiting for him and then her attacks go off first if he reaches her. Same thing with Deezy’s bolts and Alenys’s fire bolt, which have a range of 12/24/48, so she was at -2 penalty due to range (Alenys has notes on this also).</p><p> </p><p>[sblock=Round 1]Alenys fire bolt roll is 11 which is enough to get the two vampires and Killboy (Killboy is actually -2 to all attacks against him bring it down to a 9 but still good enough). The Vampire lord is Shaken by the damage (toughness 10). While the Secondary Vampire (Toughness 9) takes a wound and goes down. Killboy is Shaken by the damage (Toughness 13). The Elf Wizard is 50” away so he is not affected. </p><p> </p><p>Deezy’s attacks then hit with her first two attacks which would Wound the Master Vampire, hit with the Second which would wound him 3 more times, so he spends a Benny to soak, <a href="http://roll.coyotecode.net/lookup.php?rollid=143567" target="_blank">Soak roll: 1D12.OPEN(12) = [8] = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143567" target="_blank">1D6.OPEN(6) = [1] = 1</a>, so he soaked two wounds and is still suffering from two wounds. The 3[SUP]rd[/SUP] attack misses (a 3) and the four attack hits but does not meet his Toughness so he ignores that one.</p><p> </p><p>Then Varg spends 2 ISP points to multiple the range of his fire bolts by x10 (as you are at a Ley Line Nexus) and also spend an extra to make it Mega-Damage (so he is down to 15 ISP). He is attacking the Elf Wizard without penalty at 50” away, <a href="http://roll.coyotecode.net/lookup.php?rollid=143570" target="_blank">attack and damage if he hits: 1D8.OPEN(8)+1 = [5]+1 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143570" target="_blank">1D6.OPEN(6) = [6, 5] = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143570" target="_blank">4D6.OPEN(6) = [3, 1, 3, 4] = 11</a>, hit with a Raise, so <a href="http://roll.coyotecode.net/lookup.php?rollid=143571" target="_blank">Raise damage: 1D6.OPEN(6) = [1] = 1</a>, so a total of 12 damage. At present the wizard has a Toughness of 27 (Greater Armor spell and his Mage Armor AND he gets +4 AP vs. Psychic damage attacks) so no damage. </p><p> </p><p> </p><p>Bad guys turn.</p><p>Killboy attempts to recover from being Shaken, <a href="http://roll.coyotecode.net/lookup.php?rollid=143572" target="_blank">Recover from Shaken: 1D8.OPEN(8)+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143572" target="_blank">1D6.OPEN(6) = [2] = 2</a>, made it but not by enough to act this turn so spending his one Wild Die to instantly recover. He then uses his free activate Speed power, <a href="http://roll.coyotecode.net/lookup.php?rollid=143574" target="_blank">activate Speed power: 1D8.OPEN(8) = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143574" target="_blank">1D6.OPEN(6) = [3] = 3</a>, made it. This gives him a Pace of 24 so he moves up to Dawn. Dawn’s attack rolls against him (note his Uncanny Reflexes give him a -2 to all attack rolls against him so you got a 2 and a 7 both missed (I forgot to write his Parry Score but it is 2 + ½ Fighting of d12 so an 8, along with the -2 to attacks against him). He then takes a free action to Losing It (Berserk; this gives him a +2 to his Attack and Damage Rolls but also a -2 to his Parry). He uses Quick Draw edge to draw both Vibroswords as a free action. He also uses his Split the Seconds Edge which allows him to make one extra attack a round at no penalties. I am assuming also that Dawn has her Cyberkinetic Combat so this cancels his bonus to hit with berserk. <a href="http://roll.coyotecode.net/lookup.php?rollid=143575" target="_blank">Attack and damage if it hits: 1D12.OPEN(12) = [2] = 2; 1D6.OPEN(6) = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143575" target="_blank">2D10.OPEN(10) = [4, 3] +2 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143575" target="_blank">1D12.OPEN(12) = [6] = 6; 1D6.OPEN(6) = [2] = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143575" target="_blank">2D10.OPEN(10) = [7, 1] +2 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143575" target="_blank">1D12.OPEN(12) = [8] = 8; 1D6.OPEN(6) = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143575" target="_blank">2D10.OPEN(10) = [10, 5, 4] +2 = 21</a>, missed with the first two attacks hit with that last one (an 8 to hit her) for 21 damage and -4 AP. Dawn’s Toughness is 8 and her armor gives her +7 more so +3 so 21, that is a Hit and Two Wounds. She can Soak this roll with a Benny (Toughness). A four soaks one would but you would still be Shaken, a 8 soaks both wounds and you are not Shaken. <strong>Note </strong>also that Killboy's Parry is now a 6 but he still have the Uncanny Defense ability that is a -2 to all attacks (ranged and melee) rolls against him. </p><p> </p><p>Then the Master Vampire first rolls to recover from being Shaken (+2 for being undead), <a href="http://roll.coyotecode.net/lookup.php?rollid=143576" target="_blank">Recover from Shaken: 1D10.OPEN(10)+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143576" target="_blank">1D6.OPEN(6) = [4] = 4</a>, ugh. Ok he spends his last Benny to instantly recover. He is then going to run forward 16” (his pace) and leap up over the top of the door and disappears from sight (he is basically somewhere up above you inside the tower. If you want to see him you have to come in and look up.</p><p> </p><p>Vampire Bride tries to</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143580" target="_blank">Regeneration vs. fire damage: 1D10.OPEN(10) = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143580" target="_blank">1D6.OPEN(6) = [2] = 2</a>, she is still out. </p><p> </p><p>Then the Elf Mage <a href="http://roll.coyotecode.net/lookup.php?rollid=143579" target="_blank">Casting a spell: 1D12.OPEN(12) = [12, 3] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143579" target="_blank">1D6.OPEN(6) = [3] = 3</a>, with a raise successfully casts True Invisibility (he is -8 to hit if you have an idea where he is) and he moves his Pace of 6”. He now has 65 PPE points left. [/sblock]</p><p> </p><p><strong>Initiative Cards</strong></p><p>Alenys – 4 of Diamonds</p><p>Dawn – 10 of Spades</p><p>Deezy – Ace of Diamonds</p><p>Varg – 3 of Clubs</p><p> </p><p>Elf Wizard – 7 of Diamonds</p><p>Killboy – 9 of Spades</p><p>Vampires (with Improved Level Headed) – 4 of Hearts, 8 of Diamonds, 2 of Hearts.</p><p> </p><p>Heroes go first, Actions?!?!?! </p><p>Dawn needs to make a Soak or a Spirits roll to recover from Shaken.[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6945271, member: 6801242"] Spiting fire, the dragon hatchling Alenys burns both the vampires on the bald headed man, causing all of them to reel back in pain but only the female vampire is blow back off her feet and onto the ground and does not move!!! Striding forward, Dawn’s psychic blade materialized in her hands and she shout out to her companions and her eyes challenged the bald headed man. Deezy unloads onto the Vampire male and he howls in pain and appears to be badly burned but does not fall!!! Varg calls up extra energy from the nexus point and shots a bolt of fire at the wizard over a hundred yards away. While the attack hit with a ball of fire, the elf strides out as if it touch him not at all!! Then the bald man rolls out of his chair, leaps over the table and charges into Dawn. She attacks might well have connected a lesser man, but he moves with such uncanny speed that both her attacks miss. He laughs madly and starts swinging twin vibroblades at her. The cyber-knight is able to fend off the first two flashing blades, but the third catches her a deep cut into her left shoulder armor and bites flesh!!! The vampire male shakes off his pain and racing forward he leaps up over the door frame and disappears from sight! The vampire female remains on the floor back behind the table, smoking slightly. Then the elf wizard mutters some arcane words and disappears from sight!!!! [gm][B]Note[/B] that above I mentioned ranged. The table is 20” away. Dawn would have to use her Speed power AND run to make it to Killboy on her turn. But I am fine with her moving 8 and waiting for him and then her attacks go off first if he reaches her. Same thing with Deezy’s bolts and Alenys’s fire bolt, which have a range of 12/24/48, so she was at -2 penalty due to range (Alenys has notes on this also). [sblock=Round 1]Alenys fire bolt roll is 11 which is enough to get the two vampires and Killboy (Killboy is actually -2 to all attacks against him bring it down to a 9 but still good enough). The Vampire lord is Shaken by the damage (toughness 10). While the Secondary Vampire (Toughness 9) takes a wound and goes down. Killboy is Shaken by the damage (Toughness 13). The Elf Wizard is 50” away so he is not affected. Deezy’s attacks then hit with her first two attacks which would Wound the Master Vampire, hit with the Second which would wound him 3 more times, so he spends a Benny to soak, [URL="http://roll.coyotecode.net/lookup.php?rollid=143567"]Soak roll: 1D12.OPEN(12) = [8] = 8 1D6.OPEN(6) = [1] = 1[/URL], so he soaked two wounds and is still suffering from two wounds. The 3[SUP]rd[/SUP] attack misses (a 3) and the four attack hits but does not meet his Toughness so he ignores that one. Then Varg spends 2 ISP points to multiple the range of his fire bolts by x10 (as you are at a Ley Line Nexus) and also spend an extra to make it Mega-Damage (so he is down to 15 ISP). He is attacking the Elf Wizard without penalty at 50” away, [URL="http://roll.coyotecode.net/lookup.php?rollid=143570"]attack and damage if he hits: 1D8.OPEN(8)+1 = [5]+1 = 6 1D6.OPEN(6) = [6, 5] = 11 4D6.OPEN(6) = [3, 1, 3, 4] = 11[/URL], hit with a Raise, so [URL="http://roll.coyotecode.net/lookup.php?rollid=143571"]Raise damage: 1D6.OPEN(6) = [1] = 1[/URL], so a total of 12 damage. At present the wizard has a Toughness of 27 (Greater Armor spell and his Mage Armor AND he gets +4 AP vs. Psychic damage attacks) so no damage. Bad guys turn. Killboy attempts to recover from being Shaken, [URL="http://roll.coyotecode.net/lookup.php?rollid=143572"]Recover from Shaken: 1D8.OPEN(8)+2 = [4]+2 = 6 1D6.OPEN(6) = [2] = 2[/URL], made it but not by enough to act this turn so spending his one Wild Die to instantly recover. He then uses his free activate Speed power, [URL="http://roll.coyotecode.net/lookup.php?rollid=143574"]activate Speed power: 1D8.OPEN(8) = [6] = 6 1D6.OPEN(6) = [3] = 3[/URL], made it. This gives him a Pace of 24 so he moves up to Dawn. Dawn’s attack rolls against him (note his Uncanny Reflexes give him a -2 to all attack rolls against him so you got a 2 and a 7 both missed (I forgot to write his Parry Score but it is 2 + ½ Fighting of d12 so an 8, along with the -2 to attacks against him). He then takes a free action to Losing It (Berserk; this gives him a +2 to his Attack and Damage Rolls but also a -2 to his Parry). He uses Quick Draw edge to draw both Vibroswords as a free action. He also uses his Split the Seconds Edge which allows him to make one extra attack a round at no penalties. I am assuming also that Dawn has her Cyberkinetic Combat so this cancels his bonus to hit with berserk. [URL="http://roll.coyotecode.net/lookup.php?rollid=143575"]Attack and damage if it hits: 1D12.OPEN(12) = [2] = 2; 1D6.OPEN(6) = [1] = 1 2D10.OPEN(10) = [4, 3] +2 = 9 1D12.OPEN(12) = [6] = 6; 1D6.OPEN(6) = [2] = 2 2D10.OPEN(10) = [7, 1] +2 = 10 1D12.OPEN(12) = [8] = 8; 1D6.OPEN(6) = [1] = 1 2D10.OPEN(10) = [10, 5, 4] +2 = 21[/URL], missed with the first two attacks hit with that last one (an 8 to hit her) for 21 damage and -4 AP. Dawn’s Toughness is 8 and her armor gives her +7 more so +3 so 21, that is a Hit and Two Wounds. She can Soak this roll with a Benny (Toughness). A four soaks one would but you would still be Shaken, a 8 soaks both wounds and you are not Shaken. [B]Note [/B]also that Killboy's Parry is now a 6 but he still have the Uncanny Defense ability that is a -2 to all attacks (ranged and melee) rolls against him. Then the Master Vampire first rolls to recover from being Shaken (+2 for being undead), [URL="http://roll.coyotecode.net/lookup.php?rollid=143576"]Recover from Shaken: 1D10.OPEN(10)+2 = [3]+2 = 5 1D6.OPEN(6) = [4] = 4[/URL], ugh. Ok he spends his last Benny to instantly recover. He is then going to run forward 16” (his pace) and leap up over the top of the door and disappears from sight (he is basically somewhere up above you inside the tower. If you want to see him you have to come in and look up. Vampire Bride tries to [URL="http://roll.coyotecode.net/lookup.php?rollid=143580"]Regeneration vs. fire damage: 1D10.OPEN(10) = [1] = 1 1D6.OPEN(6) = [2] = 2[/URL], she is still out. Then the Elf Mage [URL="http://roll.coyotecode.net/lookup.php?rollid=143579"]Casting a spell: 1D12.OPEN(12) = [12, 3] = 15 1D6.OPEN(6) = [3] = 3[/URL], with a raise successfully casts True Invisibility (he is -8 to hit if you have an idea where he is) and he moves his Pace of 6”. He now has 65 PPE points left. [/sblock] [B]Initiative Cards[/B] Alenys – 4 of Diamonds Dawn – 10 of Spades Deezy – Ace of Diamonds Varg – 3 of Clubs Elf Wizard – 7 of Diamonds Killboy – 9 of Spades Vampires (with Improved Level Headed) – 4 of Hearts, 8 of Diamonds, 2 of Hearts. Heroes go first, Actions?!?!?! Dawn needs to make a Soak or a Spirits roll to recover from Shaken.[/gm] [/QUOTE]
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