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Savage Worlds Rifts [IC]
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<blockquote data-quote="Shayuri" data-source="post: 6953131" data-attributes="member: 4936"><p>(OOC - Agh! Yep! Thanks! Sorry everyone, got caught up in a series of things and managed to space out completely on this)</p><p></p><p>"Sneaky sneaky," giggled Deezy as the mage winked out of sight. Well...MOST sight. She reached up to a dial on the goggles fitted over her eyes and there was a clacking noise as strange violet-shaded lenses snapped down over the front of its apertures. Immediately Deezy saw the room not as a pattern of light, varied in intensity and wavelength...but as a field of potential psychic energy; its ebbs and flows painting wild torrents of color across otherwise drab and dead walls and furnishings. In this mode, all things magic stood out, plain as day.</p><p></p><p>Including the invisibility spell cloaking the mage. Oh, the MAGE was invisible, but the SPELL was right there, hovering around his body, highlighting him quite clearly.</p><p></p><p>She switched modes on the omniblaster to save the solar radiation reagents, and opened fire, letting bolt after bolt of magical force rip through the room at the mage!</p><p></p><p>(The attacks come out to 9, 6, 4, 7, for 11, 16, 22, and 14 damage respectively. Spending 1 PPE for the goggles and 8 on the blast. This is my personal PPE, not the sunlight blast gadget's. If that 4 misses him, I may benny it if that's ok. I'd really like the 22 damage blast to hit. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Also, let me know if any of these rolls are raises, and I'll add on the needed damage rolls.)</p><p></p><p>[sblock=The Rollz]<a href="http://roll.coyotecode.net/lookup.php?rollid=144417" target="_blank">Attacking Mage! Onslaught!: 1D10.OPEN(10) = [9] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144417" target="_blank">1D6.OPEN(6) = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144418" target="_blank">More onslaught!: 1D10.OPEN(10) = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144418" target="_blank">1D6.OPEN(6) = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144418" target="_blank">1D10.OPEN(10) = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144418" target="_blank">1D6.OPEN(6) = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144418" target="_blank">1D10.OPEN(10) = [7] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144418" target="_blank">1D6.OPEN(6) = [5] = 5</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144419" target="_blank">Onslaught damage: 3D6.OPEN(6) = [5, 2, 4] = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144419" target="_blank">3D6.OPEN(6) = [1, 4, 6, 5] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144419" target="_blank">3D6.OPEN(6) = [5, 6, 6, 1, 4] = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144419" target="_blank">3D6.OPEN(6) = [3, 6, 4, 1] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144419" target="_blank"></a>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6953131, member: 4936"] (OOC - Agh! Yep! Thanks! Sorry everyone, got caught up in a series of things and managed to space out completely on this) "Sneaky sneaky," giggled Deezy as the mage winked out of sight. Well...MOST sight. She reached up to a dial on the goggles fitted over her eyes and there was a clacking noise as strange violet-shaded lenses snapped down over the front of its apertures. Immediately Deezy saw the room not as a pattern of light, varied in intensity and wavelength...but as a field of potential psychic energy; its ebbs and flows painting wild torrents of color across otherwise drab and dead walls and furnishings. In this mode, all things magic stood out, plain as day. Including the invisibility spell cloaking the mage. Oh, the MAGE was invisible, but the SPELL was right there, hovering around his body, highlighting him quite clearly. She switched modes on the omniblaster to save the solar radiation reagents, and opened fire, letting bolt after bolt of magical force rip through the room at the mage! (The attacks come out to 9, 6, 4, 7, for 11, 16, 22, and 14 damage respectively. Spending 1 PPE for the goggles and 8 on the blast. This is my personal PPE, not the sunlight blast gadget's. If that 4 misses him, I may benny it if that's ok. I'd really like the 22 damage blast to hit. :) Also, let me know if any of these rolls are raises, and I'll add on the needed damage rolls.) [sblock=The Rollz][url=http://roll.coyotecode.net/lookup.php?rollid=144417]Attacking Mage! Onslaught!: 1D10.OPEN(10) = [9] = 9 1D6.OPEN(6) = [1] = 1[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=144418]More onslaught!: 1D10.OPEN(10) = [6] = 6 1D6.OPEN(6) = [5] = 5 1D10.OPEN(10) = [4] = 4 1D6.OPEN(6) = [1] = 1 1D10.OPEN(10) = [7] = 7 1D6.OPEN(6) = [5] = 5[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=144419]Onslaught damage: 3D6.OPEN(6) = [5, 2, 4] = 11 3D6.OPEN(6) = [1, 4, 6, 5] = 16 3D6.OPEN(6) = [5, 6, 6, 1, 4] = 22 3D6.OPEN(6) = [3, 6, 4, 1] = 14 [/url][/sblock] [/QUOTE]
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