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<blockquote data-quote="GreenKarl" data-source="post: 7051727" data-attributes="member: 6801242"><p>Dawn is not able to escape the flames of the gargoyle but she grits her teeth and moving towards it, blasts it again with the pump pistol but the round bounces off the creature’s thick hide. Alenys blasts the creature with a bolt of fire but it seems to ignore the heat as it washes over the creature. Then Deezy blasts it again with multiple blasts from her omniblast and this time one of the last one strikes true and causes the creature too reel back with a roar of rage and pain. Marcus moved forward a bit and flipping some dials on his power glove unleash multiple blast against the gargoyle that was coming through his energy barrier. While many struck true, no pierced the creatures hide. Then the pair of dog boys ran forward with their vibroblades and slashed at the same creature. Only one got past the creatures defenses but it only cut into the hide and drew no blood from the attack.</p><p> </p><p>The larger gargoyle howled with anger and shock off the pain from Deezy’s attack and taking to the air flew over Dawn and Marcus to land next to the small techno-wizard. He slashed at her with its great claw but missed her as she dodged to the side. The gargoyle with the railgun shot multiple bursts at Alenys but they all missed by a mile and the last gargoyle slashed at one of the dog boys but could not get past the mercs defense.</p><p> </p><p>[gm][sblock=Rolls]As Dawn only has 2 wounds, she hit with an 8 which is with a raise. Rolling an extra <a href="http://roll.coyotecode.net/lookup.php?rollid=155600" target="_blank">Raise damage: 1D6.OPEN(6) = [1] = 1</a>, so only 12 damage total, not enough to hurt it.</p><p>Alenys hit it with her fire blast but 15 damage is not enough to hurt it.</p><p>Deezy shot hit it four times, only one, the 30 damage, hurts it. It how is Shaken and has 2 wounds. NOTE that when Deezy is making multiple attacks like that you only get to roll the Wild Die (1d6) once. So the better way to roll the 4 1d10 rolls and the 1d6 roll separately. Just going forward. </p><p>Marcus moves 6” closer and shots the gargoyle coming through his barrier with the <em>Onslaught</em> power, <a href="http://roll.coyotecode.net/lookup.php?rollid=155604" target="_blank">Techno-wizard attack roll: 1D10.OPEN(10) = [6] = 6; 1D10.OPEN(10) = [8] = 8; 1D10.OPEN(10) = [5] = 5; 1D10.OPEN(10) = [10, 1] = 11</a> and <a href="http://roll.coyotecode.net/lookup.php?rollid=155605" target="_blank">Wild dice roll: 1D6.OPEN(6) = [1] = 1</a>. So he got a 2 normal hits and 2 hits with raises, <a href="http://roll.coyotecode.net/lookup.php?rollid=155606" target="_blank">two normal hits: 3D6.OPEN(6) = [6, 4, 5, 1] = 16; 3D6.OPEN(6) = [2, 3, 1] = 6</a> and <a href="http://roll.coyotecode.net/lookup.php?rollid=155607" target="_blank">two hits with raises: 4D6.OPEN(6) = [5, 3, 3, 5] = 16; 4D6.OPEN(6) = [4, 3, 1, 1] = 9</a>, but none are high enough to get through the gargoyles toughness!!</p><p>The two dog boys then run to engage the same gargoyle. They attack but at -2 because of taking the Run action to get here. <a href="http://roll.coyotecode.net/lookup.php?rollid=155608" target="_blank">Fighting attack roll: 1D10.OPEN(10) = [7] = 7; 1D10.OPEN(10) = [6] = 6</a>.; I forgot to put the -2 for Running but +1 for gang up bonus. So the one that got a 6 hit. <a href="http://roll.coyotecode.net/lookup.php?rollid=155609" target="_blank">Damage from attack: 1D10.OPEN(10)+1D8.OPEN(8) = [7]+[3] = 10</a>, but even with AP-4 not enough to damage it.</p><p> </p><p>Badguys,</p><p>The gargoyle mage makes his <a href="http://roll.coyotecode.net/lookup.php?rollid=155601" target="_blank">Spirits vs. Shaken: 1D8.OPEN(8) = [8, 1] = 9; 1D6.OPEN(6) = [2] = 2</a>, made it with a raise. He uses his fly speed of 12” to fly over Dawn and land near Deezy to try and claw her. <a href="http://roll.coyotecode.net/lookup.php?rollid=155602" target="_blank">Fighting attack roll: 1D8.OPEN(8)-2 = [1]-2 = -1; 1D6.OPEN(6) = [3] = 3</a>, missed!</p><p>Gargoyle with the railgun shots at Alenys, <a href="http://roll.coyotecode.net/lookup.php?rollid=155603" target="_blank">Shooting attack rolls: 1D6.OPEN(6)-2 = [3]-2 = 1; 1D6.OPEN(6)-2 = [1]-2 = -1; 1D6.OPEN(6)-2 = [2]-2 = 0; 1D6.OPEN(6)-2 = [3]-2 = 1</a>, man did not even come close once!!!</p><p>The last gargoyle attacks one of the dog boys <a href="http://roll.coyotecode.net/lookup.php?rollid=155610" target="_blank">Fighting attack roll: 1D8.OPEN(8) = [4] = 4</a>, missed</p><p>[/sblock]</p><p>[sblock=Initiative Cards]Alenys – Queen of Clubs</p><p>Dawn – 4 of Clubs</p><p>Deezy – 6 of Spades</p><p> </p><p>Gargoyle Mage – 6 of Clubs</p><p>Gargoyles – 3 of Spades</p><p> </p><p>Heroes go first!!! Heroes Actions?[/sblock]</p><p> </p><p>The Gargoyle Mage is on the ground, 24” from Alenys, 8” from Dawn, 6” from Marcus and in melee with Deezy</p><p>The gargoyle with the Railgun is 18” from the group and in the air</p><p>The gargoyle smashing through the barrier to get at the refuges is on the ground is 20” from Deezy, 12” from Dawn and Alenys, 14” from Marcus and in melee with the Dog Boys[/gm]</p></blockquote><p>[/QUOTE]</p>
[QUOTE="GreenKarl, post: 7051727, member: 6801242"] Dawn is not able to escape the flames of the gargoyle but she grits her teeth and moving towards it, blasts it again with the pump pistol but the round bounces off the creature’s thick hide. Alenys blasts the creature with a bolt of fire but it seems to ignore the heat as it washes over the creature. Then Deezy blasts it again with multiple blasts from her omniblast and this time one of the last one strikes true and causes the creature too reel back with a roar of rage and pain. Marcus moved forward a bit and flipping some dials on his power glove unleash multiple blast against the gargoyle that was coming through his energy barrier. While many struck true, no pierced the creatures hide. Then the pair of dog boys ran forward with their vibroblades and slashed at the same creature. Only one got past the creatures defenses but it only cut into the hide and drew no blood from the attack. The larger gargoyle howled with anger and shock off the pain from Deezy’s attack and taking to the air flew over Dawn and Marcus to land next to the small techno-wizard. He slashed at her with its great claw but missed her as she dodged to the side. The gargoyle with the railgun shot multiple bursts at Alenys but they all missed by a mile and the last gargoyle slashed at one of the dog boys but could not get past the mercs defense. [gm][sblock=Rolls]As Dawn only has 2 wounds, she hit with an 8 which is with a raise. Rolling an extra [URL="http://roll.coyotecode.net/lookup.php?rollid=155600"]Raise damage: 1D6.OPEN(6) = [1] = 1[/URL], so only 12 damage total, not enough to hurt it. Alenys hit it with her fire blast but 15 damage is not enough to hurt it. Deezy shot hit it four times, only one, the 30 damage, hurts it. It how is Shaken and has 2 wounds. NOTE that when Deezy is making multiple attacks like that you only get to roll the Wild Die (1d6) once. So the better way to roll the 4 1d10 rolls and the 1d6 roll separately. Just going forward. Marcus moves 6” closer and shots the gargoyle coming through his barrier with the [I]Onslaught[/I] power, [URL="http://roll.coyotecode.net/lookup.php?rollid=155604"]Techno-wizard attack roll: 1D10.OPEN(10) = [6] = 6; 1D10.OPEN(10) = [8] = 8; 1D10.OPEN(10) = [5] = 5; 1D10.OPEN(10) = [10, 1] = 11[/URL] and [URL="http://roll.coyotecode.net/lookup.php?rollid=155605"]Wild dice roll: 1D6.OPEN(6) = [1] = 1[/URL]. So he got a 2 normal hits and 2 hits with raises, [URL="http://roll.coyotecode.net/lookup.php?rollid=155606"]two normal hits: 3D6.OPEN(6) = [6, 4, 5, 1] = 16; 3D6.OPEN(6) = [2, 3, 1] = 6[/URL] and [URL="http://roll.coyotecode.net/lookup.php?rollid=155607"]two hits with raises: 4D6.OPEN(6) = [5, 3, 3, 5] = 16; 4D6.OPEN(6) = [4, 3, 1, 1] = 9[/URL], but none are high enough to get through the gargoyles toughness!! The two dog boys then run to engage the same gargoyle. They attack but at -2 because of taking the Run action to get here. [URL="http://roll.coyotecode.net/lookup.php?rollid=155608"]Fighting attack roll: 1D10.OPEN(10) = [7] = 7; 1D10.OPEN(10) = [6] = 6[/URL].; I forgot to put the -2 for Running but +1 for gang up bonus. So the one that got a 6 hit. [URL="http://roll.coyotecode.net/lookup.php?rollid=155609"]Damage from attack: 1D10.OPEN(10)+1D8.OPEN(8) = [7]+[3] = 10[/URL], but even with AP-4 not enough to damage it. Badguys, The gargoyle mage makes his [URL="http://roll.coyotecode.net/lookup.php?rollid=155601"]Spirits vs. Shaken: 1D8.OPEN(8) = [8, 1] = 9; 1D6.OPEN(6) = [2] = 2[/URL], made it with a raise. He uses his fly speed of 12” to fly over Dawn and land near Deezy to try and claw her. [URL="http://roll.coyotecode.net/lookup.php?rollid=155602"]Fighting attack roll: 1D8.OPEN(8)-2 = [1]-2 = -1; 1D6.OPEN(6) = [3] = 3[/URL], missed! Gargoyle with the railgun shots at Alenys, [URL="http://roll.coyotecode.net/lookup.php?rollid=155603"]Shooting attack rolls: 1D6.OPEN(6)-2 = [3]-2 = 1; 1D6.OPEN(6)-2 = [1]-2 = -1; 1D6.OPEN(6)-2 = [2]-2 = 0; 1D6.OPEN(6)-2 = [3]-2 = 1[/URL], man did not even come close once!!! The last gargoyle attacks one of the dog boys [URL="http://roll.coyotecode.net/lookup.php?rollid=155610"]Fighting attack roll: 1D8.OPEN(8) = [4] = 4[/URL], missed [/sblock] [sblock=Initiative Cards]Alenys – Queen of Clubs Dawn – 4 of Clubs Deezy – 6 of Spades Gargoyle Mage – 6 of Clubs Gargoyles – 3 of Spades Heroes go first!!! Heroes Actions?[/sblock] The Gargoyle Mage is on the ground, 24” from Alenys, 8” from Dawn, 6” from Marcus and in melee with Deezy The gargoyle with the Railgun is 18” from the group and in the air The gargoyle smashing through the barrier to get at the refuges is on the ground is 20” from Deezy, 12” from Dawn and Alenys, 14” from Marcus and in melee with the Dog Boys[/gm][/QUOTE] [/QUOTE]
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