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Savage Worlds Rifts [IC]
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<blockquote data-quote="CharlotteOz" data-source="post: 7151048" data-attributes="member: 6847138"><p>Dawn continued to advance, guessing that luck was on her side and sprinting full out, firing her rifle as she advanced...</p><p></p><p>[OOC]Dawn is going to take the Running action and attack - technically a multi-attack at -2 to hit, but that's cancelled out by the +2 from Joker round.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168695" target="_blank">Dawn moves this many feet this round: 1D10.OPEN(10)+16 = [3]+16 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168695" target="_blank"></a></p><p></p><p>Not super duper, but at least she's closer. Dawn then sights and fires on one of the skelebots:</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168696" target="_blank">Dawn attack roll. +2 is from targeting system in armor.: 1D6.OPEN(6)+2+2-2 = [5]+2+2-2 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168696" target="_blank">1D6.OPEN(6)+2+2-2 = [6, 2]+2+2-2 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168696" target="_blank"></a></p><p></p><p>Success with a raise! Her damage roll is:</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168697" target="_blank">Dawn damage, including +1d6 from a Raise and +2 from Joker round.: 4D6.OPEN(6)+2+2 = [3, 1, 2, 6, 1]+2+2 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168697" target="_blank"></a></p><p></p><p>Damn good roll.[/OOC]</p><p></p><p>"These new models smell worse than ever. Ich." Dawn made a face as she drilled one through the chest, then popped back behind cover. "Whatever they're mixin' the ceramics with, it smells like a brodkil fart when it melts."</p></blockquote><p></p>
[QUOTE="CharlotteOz, post: 7151048, member: 6847138"] Dawn continued to advance, guessing that luck was on her side and sprinting full out, firing her rifle as she advanced... [OOC]Dawn is going to take the Running action and attack - technically a multi-attack at -2 to hit, but that's cancelled out by the +2 from Joker round. [url=http://roll.coyotecode.net/lookup.php?rollid=168695]Dawn moves this many feet this round: 1D10.OPEN(10)+16 = [3]+16 = 19 [/url] Not super duper, but at least she's closer. Dawn then sights and fires on one of the skelebots: [url=http://roll.coyotecode.net/lookup.php?rollid=168696]Dawn attack roll. +2 is from targeting system in armor.: 1D6.OPEN(6)+2+2-2 = [5]+2+2-2 = 7 1D6.OPEN(6)+2+2-2 = [6, 2]+2+2-2 = 10 [/url] Success with a raise! Her damage roll is: [url=http://roll.coyotecode.net/lookup.php?rollid=168697]Dawn damage, including +1d6 from a Raise and +2 from Joker round.: 4D6.OPEN(6)+2+2 = [3, 1, 2, 6, 1]+2+2 = 17 [/url] Damn good roll.[/OOC] "These new models smell worse than ever. Ich." Dawn made a face as she drilled one through the chest, then popped back behind cover. "Whatever they're mixin' the ceramics with, it smells like a brodkil fart when it melts." [/QUOTE]
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