Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Savage Worlds Rifts [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenKarl" data-source="post: 7155892" data-attributes="member: 6801242"><p>Dawn races forward through the debris field of the warehouse floor to blast one of the Skelebots and blow a large hole through the robots chest plate destroying it!! Alenys maintained her powers and fly towards the teams opponents. Squidge took cover as she started ordering the Skelebots to destroy their allies while James move up and also destroyed the Skelebot that he had been shooting the last few second, this time blowing its head off.</p><p></p><p>Then the Skelebots started shooting each other, in the end many were destroyed but Squidge still had control of a pair and they were facing off three that were still in Coalition program destroy mod. The Coalition troopers themselves moved forward and the officer even managed to shot and hit Dawn!!! </p><p></p><p>[gm]Alenys, sorry I missed that you were moving forward. I thought you were covering the DBees? If not its cool, just wanted to be sure. </p><p></p><p>[sblock=Rolls & Actions]Dawn moves 19” closer and blasts one of the Skelebots, destroying it!!</p><p>Alenys flies 16” and is 57” away.</p><p>Squidge has 4 Skelebots shot four other Skelebots, but they act on their turn.</p><p>James moves 6” close (he is 70” away from the Skelebots now) and at shots the same one (Medium range for -2 but targeting for +2); <a href="http://roll.coyotecode.net/lookup.php?rollid=169366" target="_blank">Shooting: 1D10.OPEN(10) = [6] = 6; 1D6.OPEN(6) = [1] = 1</a>, hits</p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=169367" target="_blank">Damage (AP-2): 3D6.OPEN(6) = [6, 2, 6, 3, 6, 4] = 27</a>, destroys it this time! </p><p></p><p>So 4 Skelebots are controlled, shot at the fellow Skelebots; Destroys the first one, Shakes the second one, Destroys the 3rd one and destroys the last one. 3 destroyed, one Shaken. So 5 of the uncontrolled Skelebots have been destroyed, leaving 3 remaining. They turn on their ‘traitorous’ allies and shot; <a href="http://roll.coyotecode.net/lookup.php?rollid=169368" target="_blank">Shooting (+2 for Marksmen, AP-2): 1D8.OPEN(8)+2 = [3]+2 = 5; 1D8.OPEN(8)+2 = [5]+2 = 7; 1D8.OPEN(8)+2 = [6]+2 = 8; 1D8.OPEN(8)+2 = [2]+2 = 4; 1D8.OPEN(8)+2 = [6]+2 = 8; 1D8.OPEN(8)+2 = [3]+2 = 5; 1D8.OPEN(8)+2 = [1]+2 = 3; 1D8.OPEN(8)+2 = [2]+2 = 4; 1D8.OPEN(8)+2 = [2]+2 = 4</a>. So the first one hit 3 times (last with a Raise); <a href="http://roll.coyotecode.net/lookup.php?rollid=169369" target="_blank">Damage (AP-2): 3D6.OPEN(6)+2 = [4, 2, 4]+2 = 12; 3D6.OPEN(6)+2 = [1, 1, 1]+2 = 5; 4D6.OPEN(6)+2 = [5, 2, 5, 1]+2 = 15</a>, Shakes it then two wounds and destroys it. Next one hit, hit with a raise, hit; <a href="http://roll.coyotecode.net/lookup.php?rollid=169370" target="_blank">Damage (AP-2): 3D6.OPEN(6)+2 = [2, 5, 3]+2 = 12; 3D6.OPEN(6)+2 = [2, 5, 3]+2 = 12; 4D6.OPEN(6)+2 = [1, 5, 4, 3]+2 = 15</a>, shakes it, wounds it, then two more wounds, destroys it. The last one was shaken and I forgot to makes it <a href="http://roll.coyotecode.net/lookup.php?rollid=169372" target="_blank">Recover from Shaken: 1D6.OPEN(6)+2 = [3]+2 = 5</a> so the last rolls don’t count.</p><p>Squidge has two undamaged Skeletons left and there are 3 ‘enemy’ ones remaining. </p><p>The grunts and Lowel move 6” closer, taking cover behind Medium (-2 to be hit, +2 AP vs. area attacks). Officer Lowel shots at Dawn (-2 from her XX and -2 from Range, but his cyber-eyes eliminate 2 penalties from range so he is just -2 to attacking); <a href="http://roll.coyotecode.net/lookup.php?rollid=169373" target="_blank">Shooting : 1D10.OPEN(10)-2 = [8]-2 = 6; 1D6.OPEN(6) = [6, 4] = 10</a>, oh a hit with a Raise <a href="http://roll.coyotecode.net/lookup.php?rollid=169374" target="_blank">Damage (AP-2): 4D6.OPEN(6) = [6, 2, 4, 2, 4] = 18</a>, normally that would be a wound but because of Alenys Vigor Boost she is not. BUT she is Shaken. You need to make a Spirits check on your next action, with a raise to act (a base success means you are not shaken but that was your action; or you can just spend a Benny and act normal)</p><p>The grunts don’t have as good a skills and don’t attack this round.[/sblock]</p><p>[sblock=Initiative Cards]Alenys – King of Diamonds</p><p>Dawn – Jack of Hearts</p><p>James – 6 of Clubs</p><p>Squidge –Queen of DIamonds</p><p></p><p>Skelebots – 7 of Spades</p><p>Grunts – 3 of Diamonds</p><p>Lowel – Queen of Hearts[/sblock]</p><p>Heroes go first! Player’s actions. </p><p></p><p>Positions </p><p>The Skelebots are 41” from Dawn, 56” from Alenys, and 70” from James and 76” from Squidge. The Coalition troopers are 53” from Dawn, 58” from Alenys and 82” from James and 88” from Squidges.[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7155892, member: 6801242"] Dawn races forward through the debris field of the warehouse floor to blast one of the Skelebots and blow a large hole through the robots chest plate destroying it!! Alenys maintained her powers and fly towards the teams opponents. Squidge took cover as she started ordering the Skelebots to destroy their allies while James move up and also destroyed the Skelebot that he had been shooting the last few second, this time blowing its head off. Then the Skelebots started shooting each other, in the end many were destroyed but Squidge still had control of a pair and they were facing off three that were still in Coalition program destroy mod. The Coalition troopers themselves moved forward and the officer even managed to shot and hit Dawn!!! [gm]Alenys, sorry I missed that you were moving forward. I thought you were covering the DBees? If not its cool, just wanted to be sure. [sblock=Rolls & Actions]Dawn moves 19” closer and blasts one of the Skelebots, destroying it!! Alenys flies 16” and is 57” away. Squidge has 4 Skelebots shot four other Skelebots, but they act on their turn. James moves 6” close (he is 70” away from the Skelebots now) and at shots the same one (Medium range for -2 but targeting for +2); [url=http://roll.coyotecode.net/lookup.php?rollid=169366]Shooting: 1D10.OPEN(10) = [6] = 6; 1D6.OPEN(6) = [1] = 1[/url], hits [url=http://roll.coyotecode.net/lookup.php?rollid=169367]Damage (AP-2): 3D6.OPEN(6) = [6, 2, 6, 3, 6, 4] = 27[/url], destroys it this time! So 4 Skelebots are controlled, shot at the fellow Skelebots; Destroys the first one, Shakes the second one, Destroys the 3rd one and destroys the last one. 3 destroyed, one Shaken. So 5 of the uncontrolled Skelebots have been destroyed, leaving 3 remaining. They turn on their ‘traitorous’ allies and shot; [url=http://roll.coyotecode.net/lookup.php?rollid=169368]Shooting (+2 for Marksmen, AP-2): 1D8.OPEN(8)+2 = [3]+2 = 5; 1D8.OPEN(8)+2 = [5]+2 = 7; 1D8.OPEN(8)+2 = [6]+2 = 8; 1D8.OPEN(8)+2 = [2]+2 = 4; 1D8.OPEN(8)+2 = [6]+2 = 8; 1D8.OPEN(8)+2 = [3]+2 = 5; 1D8.OPEN(8)+2 = [1]+2 = 3; 1D8.OPEN(8)+2 = [2]+2 = 4; 1D8.OPEN(8)+2 = [2]+2 = 4[/url]. So the first one hit 3 times (last with a Raise); [url=http://roll.coyotecode.net/lookup.php?rollid=169369]Damage (AP-2): 3D6.OPEN(6)+2 = [4, 2, 4]+2 = 12; 3D6.OPEN(6)+2 = [1, 1, 1]+2 = 5; 4D6.OPEN(6)+2 = [5, 2, 5, 1]+2 = 15[/url], Shakes it then two wounds and destroys it. Next one hit, hit with a raise, hit; [url=http://roll.coyotecode.net/lookup.php?rollid=169370]Damage (AP-2): 3D6.OPEN(6)+2 = [2, 5, 3]+2 = 12; 3D6.OPEN(6)+2 = [2, 5, 3]+2 = 12; 4D6.OPEN(6)+2 = [1, 5, 4, 3]+2 = 15[/url], shakes it, wounds it, then two more wounds, destroys it. The last one was shaken and I forgot to makes it [url=http://roll.coyotecode.net/lookup.php?rollid=169372]Recover from Shaken: 1D6.OPEN(6)+2 = [3]+2 = 5[/url] so the last rolls don’t count. Squidge has two undamaged Skeletons left and there are 3 ‘enemy’ ones remaining. The grunts and Lowel move 6” closer, taking cover behind Medium (-2 to be hit, +2 AP vs. area attacks). Officer Lowel shots at Dawn (-2 from her XX and -2 from Range, but his cyber-eyes eliminate 2 penalties from range so he is just -2 to attacking); [url=http://roll.coyotecode.net/lookup.php?rollid=169373]Shooting : 1D10.OPEN(10)-2 = [8]-2 = 6; 1D6.OPEN(6) = [6, 4] = 10[/url], oh a hit with a Raise [url=http://roll.coyotecode.net/lookup.php?rollid=169374]Damage (AP-2): 4D6.OPEN(6) = [6, 2, 4, 2, 4] = 18[/url], normally that would be a wound but because of Alenys Vigor Boost she is not. BUT she is Shaken. You need to make a Spirits check on your next action, with a raise to act (a base success means you are not shaken but that was your action; or you can just spend a Benny and act normal) The grunts don’t have as good a skills and don’t attack this round.[/sblock] [sblock=Initiative Cards]Alenys – King of Diamonds Dawn – Jack of Hearts James – 6 of Clubs Squidge –Queen of DIamonds Skelebots – 7 of Spades Grunts – 3 of Diamonds Lowel – Queen of Hearts[/sblock] Heroes go first! Player’s actions. Positions The Skelebots are 41” from Dawn, 56” from Alenys, and 70” from James and 76” from Squidge. The Coalition troopers are 53” from Dawn, 58” from Alenys and 82” from James and 88” from Squidges.[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Savage Worlds Rifts [IC]
Top