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Savage Worlds Rifts [OOC]
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<blockquote data-quote="GreenKarl" data-source="post: 6895136" data-attributes="member: 6801242"><p>So it appears that the whole of our Savage Worlds Rifts game is gone <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Not sure what to do here. You have a couple of encounters, etc. and we were right in the middle of battle... thoughts? Do you all want to continue? I can and am willing... we just have to figure out what to do next...</p><p></p><p>I am also sorry the only character I still have is Varg as I made up... Also</p><p></p><p>[sblock=Savage Worlds Rifts Setting Rules]</p><p>*<strong>Blood & Guts</strong>: Anyone can spend a Benny to re-roll damage rolls.</p><p>*<strong>Born a Hero</strong>: Ignore Rank requirements for Edges at character creation.</p><p>*<strong>Critical Failures</strong>: Bennies cannot be spent on Trait rolls where double 1s are rolled.</p><p>*<strong>Joker’s Wild</strong>: When a player draws a Joker, all players get a bonus Benny.</p><p></p><p></p><p><strong>Blaze of Glory</strong>: this allows a hero to decide to die for the greater good. Any attack that would incapacitate a character, instead says they want to go out in a Blaze of Glory. The character gets to ignore the attack that would have taken them out, gains three Bennies and will die this "session" but at a later point.</p><p><strong>Extra Effort</strong>: this allows a character to spent a Bennie and instead of re-rolling adds a +1d6 that can also Ace, and add it to the Trait roll. </p><p><strong>Technical Difficulties</strong>: Any time you make a Trait test with a piece of technology (or TW device) and you roll a 'critical fumble' that piece of technology has a chance of breaking down or being damage.</p><p></p><p></p><p><strong>"Sessions"</strong>: Many items and issues in SWR's are "sessions" dependent. For this PBP a session is a maximum of one month (from the day the game IC game started. I THINK it was in July so that is where it is going), but I may end them early for drama sake.</p><p></p><p></p><p>Player's do their own rolling. I suggest <a href="http://www.coyotecode.net/roll/" target="_blank">CoyoteCode</a> (you can post your results here 'sblock' or at the OOC thread but make a note of what you are making the roll for, etc.) as you can ''Ace' your rolls by adding OPEN(X) at the end, with the X being the maximum the die can roll.</p><p>For Initiative I will draw cards and track that and post each round what the results are.</p><p> </p><p><strong>HOUSE RULES Ideas…</strong></p><p>For vehicle <strong>Rail Guns</strong> lower the ROF of a Medium Rail Gun to ROF 2 with, and the Heavy ROF 1 but add MBT</p><p></p><p></p><p><strong>Minions</strong> come is three variants – Mooks, Brutes and Henchmen. Mooks are excately like Minions, Brutes can take one or more wounds, and Henchmen get to roll the Wild Die but still have no additional wounds. </p><p></p><p></p><p><strong>Card Based Initiative</strong> I really like using Cards for Initiative but I worry about how it will work in a PBP, so I want to try where everyone draws cards as normal, but if the PC's win, they ALL go first and then badguys, and if the badguys win, they all go first and then the PC's. We will see if this works or not.[/sblock]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6895136, member: 6801242"] So it appears that the whole of our Savage Worlds Rifts game is gone :( Not sure what to do here. You have a couple of encounters, etc. and we were right in the middle of battle... thoughts? Do you all want to continue? I can and am willing... we just have to figure out what to do next... I am also sorry the only character I still have is Varg as I made up... Also [sblock=Savage Worlds Rifts Setting Rules] *[B]Blood & Guts[/B]: Anyone can spend a Benny to re-roll damage rolls. *[B]Born a Hero[/B]: Ignore Rank requirements for Edges at character creation. *[B]Critical Failures[/B]: Bennies cannot be spent on Trait rolls where double 1s are rolled. *[B]Joker’s Wild[/B]: When a player draws a Joker, all players get a bonus Benny. [B]Blaze of Glory[/B]: this allows a hero to decide to die for the greater good. Any attack that would incapacitate a character, instead says they want to go out in a Blaze of Glory. The character gets to ignore the attack that would have taken them out, gains three Bennies and will die this "session" but at a later point. [B]Extra Effort[/B]: this allows a character to spent a Bennie and instead of re-rolling adds a +1d6 that can also Ace, and add it to the Trait roll. [B]Technical Difficulties[/B]: Any time you make a Trait test with a piece of technology (or TW device) and you roll a 'critical fumble' that piece of technology has a chance of breaking down or being damage. [B]"Sessions"[/B]: Many items and issues in SWR's are "sessions" dependent. For this PBP a session is a maximum of one month (from the day the game IC game started. I THINK it was in July so that is where it is going), but I may end them early for drama sake. Player's do their own rolling. I suggest [URL=http://www.coyotecode.net/roll/]CoyoteCode[/URL] (you can post your results here 'sblock' or at the OOC thread but make a note of what you are making the roll for, etc.) as you can ''Ace' your rolls by adding OPEN(X) at the end, with the X being the maximum the die can roll. For Initiative I will draw cards and track that and post each round what the results are. [B]HOUSE RULES Ideas…[/B] For vehicle [B]Rail Guns[/B] lower the ROF of a Medium Rail Gun to ROF 2 with, and the Heavy ROF 1 but add MBT [b]Minions[/b] come is three variants – Mooks, Brutes and Henchmen. Mooks are excately like Minions, Brutes can take one or more wounds, and Henchmen get to roll the Wild Die but still have no additional wounds. [b]Card Based Initiative[/b] I really like using Cards for Initiative but I worry about how it will work in a PBP, so I want to try where everyone draws cards as normal, but if the PC's win, they ALL go first and then badguys, and if the badguys win, they all go first and then the PC's. We will see if this works or not.[/sblock] [/QUOTE]
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