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Savage Worlds Rifts [OOC]
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<blockquote data-quote="GreenKarl" data-source="post: 7138980" data-attributes="member: 6801242"><p>So you deal 3d6 +1d6 for the Raise so a total of 13 damage. Cool.</p><p></p><p>I might suggest (you don't have to) using <a href="http://www.coyotecode.net/roll/" target="_blank">CoyoteCode</a> for dice rolling as it allows open ended rolls easily. For example if you were rolling the damage for this attack it would be 4d6 (with the Raise) so you could code it as follows...</p><p></p><p>4d6.OPEN(6)</p><p></p><p>This means that your roll would automatically explode when you roll a 6. If you put your character's name in the top it saves the rolls on the site so that I can go back and check (I almost never do as I trust you all) and after you roll there is a url link at the bottom that you can copy and paste over here with the results. </p><p></p><p>For shooting it would be</p><p></p><p>1d12.OPEN(12)+2</p><p></p><p>For almost all non-damage rolls you also get a Wild Die of a d6, but you ONLY get one Wild die for any one specific set of rolls a round. So if you firing the ROF of 3 you could write something as follows...</p><p></p><p>1d12.OPEN(12)+2; 1d12.OPEN(12)+2; 1d12.OPEN(12)+2; 1d6.OPEN(6)</p><p></p><p>Make sense? Again you don't have too but it might be a bit faster for some things as you don't have to make extra posts</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7138980, member: 6801242"] So you deal 3d6 +1d6 for the Raise so a total of 13 damage. Cool. I might suggest (you don't have to) using [URL="http://www.coyotecode.net/roll/"]CoyoteCode[/URL] for dice rolling as it allows open ended rolls easily. For example if you were rolling the damage for this attack it would be 4d6 (with the Raise) so you could code it as follows... 4d6.OPEN(6) This means that your roll would automatically explode when you roll a 6. If you put your character's name in the top it saves the rolls on the site so that I can go back and check (I almost never do as I trust you all) and after you roll there is a url link at the bottom that you can copy and paste over here with the results. For shooting it would be 1d12.OPEN(12)+2 For almost all non-damage rolls you also get a Wild Die of a d6, but you ONLY get one Wild die for any one specific set of rolls a round. So if you firing the ROF of 3 you could write something as follows... 1d12.OPEN(12)+2; 1d12.OPEN(12)+2; 1d12.OPEN(12)+2; 1d6.OPEN(6) Make sense? Again you don't have too but it might be a bit faster for some things as you don't have to make extra posts [/QUOTE]
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