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<blockquote data-quote="GreenKarl" data-source="post: 7039663" data-attributes="member: 6801242"><p>[ATTACH]81637[/ATTACH]<strong></strong></p><p><strong></strong></p><p><strong>Gargoyle</strong> (Minion, but Brutes with Two Wounds)</p><p><strong>Attributes</strong>: Agility d8, Smarts d4, Spirit d6, Strength d12+2, Vigor d10</p><p><strong>Skills</strong>: Fighting d8, Intimidation d6, Notice d8, Psionics d6, Shooting d6, Stealth d6, Survival d4</p><p><strong>Pace</strong>: 6; <strong>Parry</strong>: 6; <strong>Toughness</strong>: 21 (9 M.D.S.)</p><p><strong>Special Abilities:</strong></p><p><strong>*Armored Hide</strong>: Gargoyles have +9 M.D.S. Armor and +2 Toughness.</p><p><strong>*Claws</strong>: Str+2d6, AP-6 Mega-Damage.</p><p><strong>*Fear</strong>: Even lesser, relatively common demons cause Fear checks when first encountered.</p><p><strong>*</strong><strong>Fearless</strong>: Gargoyles are extremely arrogant (at least those with wings) and supremely confident in their own powers. They rarely back down or so fear to any enemy.</p><p><strong>*Flight</strong>: The gargoyle’s wings give him flight at Pace 12 with a d8 run die and Climb 0.</p><p><strong>*Minor Psionics</strong>: ISP 10, Powers: <em>Farsight, Smite, Speed</em></p><p><strong>*Size +3</strong>: Tall and powerfully built, gargoyles weigh around 1,500 pounds.</p><p><strong>*Slow Regeneration</strong>: An injured gargoyle heals on his own, gaining a natural healing roll once per day.</p><p><strong>*Superior Vision</strong>: Gargoyles enjoy +2 to all vision-based Notice checks and have low light vision (ignoring penalties for Dim and Dark conditions).</p><p><strong>*Tail</strong>: The gargoyle’s tail, while not fully prehensile, can still pack a solid wallop of Str+d4 (not mega), and the attack doesn’t inflict a multi-action penalty.</p><p><strong>Gear</strong>: normal none but one is carrying a Mini-Railgun (Range 75/150/300, Damage 2d8+4, FOR 4, AP-6, Shots 32 bursts, No Snapfire Penalty).</p><p> </p><p><strong>Gargoyle Mage</strong> (Wild Cards, 2 Benny)</p><p><strong>Attributes</strong>: Agility d8, Smarts d8, Spirit d8, Strength d12+2, Vigor d10</p><p><strong>Skills</strong>: Fighting d8, Intimidation d6, Notice d8, Psionics d6, Shooting d6, Spellcasting d8, Stealth d6, Survival d4</p><p><strong>Pace</strong>: 6; <strong>Parry</strong>: 6; <strong>Toughness</strong>: 21 (9 M.D.S.)</p><p><strong>Special Abilities:</strong></p><p><strong>*Armored Hide</strong>: Gargoyles have +9 M.D.S. Armor and +2 Toughness.</p><p><strong>*Claws</strong>: Str+2d6, AP-6 Mega-Damage.</p><p><strong>*Fear</strong>: Even lesser, relatively common demons cause Fear checks when first encountered.</p><p><strong>*</strong><strong>Fearless</strong>: Gargoyles are extremely arrogant (at least those with wings) and supremely confident in their own powers. They rarely back down or so fear to any enemy.</p><p><strong>*Flight</strong>: The gargoyle’s wings give him flight at Pace 12 with a d8 run die and Climb 0.</p><p><strong>*Master Magic</strong>: PPE 20, Powers (Mega Version): <em>Burst (Greater Burst),</em> <em>Drain Power Points (PPE Thief), Slumber (Greater Slumber) </em> </p><p><strong>*Minor Psionics</strong>: ISP 10, Powers: <em>Farsight, Smite, Speed</em></p><p><strong>*Size +3</strong>: Tall and powerfully built, gargoyles weigh around 1,500 pounds.</p><p><strong>*Slow Regeneration</strong>: An injured gargoyle heals on his own, gaining a natural healing roll once per day.</p><p><strong>*Superior Vision</strong>: Gargoyles enjoy +2 to all vision-based Notice checks and have low light vision (ignoring penalties for Dim and Dark conditions).</p><p><strong>*Tail</strong>: The gargoyle’s tail, while not fully prehensile, can still pack a solid wallop of Str+d4 (not mega), and the attack doesn’t inflict a multi-action penalty.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7039663, member: 6801242"] [ATTACH=CONFIG]81637._xfImport[/ATTACH][B] Gargoyle[/B] (Minion, but Brutes with Two Wounds) [B]Attributes[/B]: Agility d8, Smarts d4, Spirit d6, Strength d12+2, Vigor d10 [B]Skills[/B]: Fighting d8, Intimidation d6, Notice d8, Psionics d6, Shooting d6, Stealth d6, Survival d4 [B]Pace[/B]: 6; [B]Parry[/B]: 6; [B]Toughness[/B]: 21 (9 M.D.S.) [B]Special Abilities: *Armored Hide[/B]: Gargoyles have +9 M.D.S. Armor and +2 Toughness. [B]*Claws[/B]: Str+2d6, AP-6 Mega-Damage. [B]*Fear[/B]: Even lesser, relatively common demons cause Fear checks when first encountered. [B]*[/B][B]Fearless[/B]: Gargoyles are extremely arrogant (at least those with wings) and supremely confident in their own powers. They rarely back down or so fear to any enemy. [B]*Flight[/B]: The gargoyle’s wings give him flight at Pace 12 with a d8 run die and Climb 0. [B]*Minor Psionics[/B]: ISP 10, Powers: [I]Farsight, Smite, Speed[/I] [B]*Size +3[/B]: Tall and powerfully built, gargoyles weigh around 1,500 pounds. [B]*Slow Regeneration[/B]: An injured gargoyle heals on his own, gaining a natural healing roll once per day. [B]*Superior Vision[/B]: Gargoyles enjoy +2 to all vision-based Notice checks and have low light vision (ignoring penalties for Dim and Dark conditions). [B]*Tail[/B]: The gargoyle’s tail, while not fully prehensile, can still pack a solid wallop of Str+d4 (not mega), and the attack doesn’t inflict a multi-action penalty. [B]Gear[/B]: normal none but one is carrying a Mini-Railgun (Range 75/150/300, Damage 2d8+4, FOR 4, AP-6, Shots 32 bursts, No Snapfire Penalty). [B]Gargoyle Mage[/B] (Wild Cards, 2 Benny) [B]Attributes[/B]: Agility d8, Smarts d8, Spirit d8, Strength d12+2, Vigor d10 [B]Skills[/B]: Fighting d8, Intimidation d6, Notice d8, Psionics d6, Shooting d6, Spellcasting d8, Stealth d6, Survival d4 [B]Pace[/B]: 6; [B]Parry[/B]: 6; [B]Toughness[/B]: 21 (9 M.D.S.) [B]Special Abilities: *Armored Hide[/B]: Gargoyles have +9 M.D.S. Armor and +2 Toughness. [B]*Claws[/B]: Str+2d6, AP-6 Mega-Damage. [B]*Fear[/B]: Even lesser, relatively common demons cause Fear checks when first encountered. [B]*[/B][B]Fearless[/B]: Gargoyles are extremely arrogant (at least those with wings) and supremely confident in their own powers. They rarely back down or so fear to any enemy. [B]*Flight[/B]: The gargoyle’s wings give him flight at Pace 12 with a d8 run die and Climb 0. [B]*Master Magic[/B]: PPE 20, Powers (Mega Version): [I]Burst (Greater Burst),[/I] [I]Drain Power Points (PPE Thief), Slumber (Greater Slumber) [/I] [B]*Minor Psionics[/B]: ISP 10, Powers: [I]Farsight, Smite, Speed[/I] [B]*Size +3[/B]: Tall and powerfully built, gargoyles weigh around 1,500 pounds. [B]*Slow Regeneration[/B]: An injured gargoyle heals on his own, gaining a natural healing roll once per day. [B]*Superior Vision[/B]: Gargoyles enjoy +2 to all vision-based Notice checks and have low light vision (ignoring penalties for Dim and Dark conditions). [B]*Tail[/B]: The gargoyle’s tail, while not fully prehensile, can still pack a solid wallop of Str+d4 (not mega), and the attack doesn’t inflict a multi-action penalty. [/QUOTE]
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