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<blockquote data-quote="GreenKarl" data-source="post: 7148260" data-attributes="member: 6801242"><p><strong>Skelebots</strong> - 'Brutes' (the Skelebots must suffer a second Wounds before being destroyed).</p><p><strong>Attributes</strong>: Agility d4, Smarts d6, Spirit d6, Strength d12+1, Vigor d10</p><p><strong>Skills</strong>: Fighting d8, Notice d6, Shooting d8</p><p><strong>Cha</strong>: −2; <strong>Pace</strong>: 8; <strong>Parry</strong>: 6; <strong>Toughness</strong>: 13 (4)</p><p><strong>Hindrances</strong>: Ugly, Vow (Major—Obey programming and Coalition commands)</p><p><strong>Edges</strong>: Ambidextrous, Fleet-Footed, Rock and Roll!, Steady Hands</p><p><strong>Gear</strong>: CV-212 VLF Laser Rifle (Range 30/60/120, Damage 3d6+2, RoF 3, AP-2, Mega Damage).</p><p><strong>Special Abilities</strong>:</p><p>*<strong>Armor +4</strong>: Advanced alloy structure. </p><p>*<strong>Construct</strong>: +2 to recover from Shaken; does not breathe; immune to poison and disease; ignores one level of wound penalties.</p><p>*<strong>Fearless</strong>: Skeloboths are programmed without fear. </p><p>*<strong>Sensor Suite</strong>: +4 to Notice checks; can detect chemicals, radiation, and electrical fields up to 500 feet.</p><p>*<strong>Toughness +2</strong>: Hardened interal structures adds +2 to their Toughness scores. </p><p>*<strong>Weapon Mount</strong>: Grenade launcher (Range 24/48/96, Damage 3d6, RoF 1, Mega Damage, LBT)</p><p>*<strong>Weapon Mount</strong>: Retractable vibroblade (Str+d10, AP-4, Mega Damage)</p><p>[ATTACH]85424[/ATTACH] [ATTACH]85425[/ATTACH]</p><p></p><p><strong>Coalition Grunts</strong> – Extras</p><p><strong>Attributes</strong>: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6</p><p><strong>Skills</strong>: Driving d4, Fighting d6, Intimidation d6, Notice d6, Shooting d8, Survival d4, Throwing d6</p><p><strong>Cha</strong>: 0; <strong>Pace</strong>: 6; <strong>Parry</strong>: 5; <strong>Toughness</strong>: 13 (6)</p><p><strong>Hindrances</strong>: Loyal, Vow (Minor—Serve the Coalition)</p><p><strong>Edges</strong>: Connected (Coalition Military)</p><p><strong>Gear</strong>: CA-1 Heavy Body Armor (+6 Armor, +2 Toughness, Full Environmental), C-12 Heavy Assault Laser Rifle (Range 30/60/120, Damage 3d6+1, RoF 3, AP-2), C-18 Laser Pistol (Range 15/30/60, Damage 2d6, RoF 1, AP-2), vibro-knife (Str+d6, AP-4, Mega Damage), 2× frag grenades (Range 5/10/20, Damage 3d6, LBT, Mega Damage), 4 extra clips each firearm.</p><p>One is instead of carrying the C-12 laser rifle is carrying a C-27 Heavy Plasma Cannon (Range 18/36/72, Damage 2d10+2, RoF 1, AP*, Mega Damage, Snapfire. Ignores non-sealed armor. Targets may ignite (6 on a d6), burning for 1d10 continuous damage until doused)</p><p></p><p><strong>Lieutenant Lowel</strong> - Coalition Military Specialist (Wild Card, 1 extra Benny) </p><p><strong>Attributes</strong>: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d8</p><p><strong>Skills</strong>: Climbing d6, Driving d6, Fighting d8, Healing d4, Intimidation d8, Knowledge (Battle) d4, Notice d6, Persuasion d6, Shooting d10, Stealth d6, Survival d6, Throwing d6, Tracking d6</p><p><strong>Cha</strong>: 0; <strong>Pace</strong>: 6; <strong>Parry</strong>: 6; <strong>Toughness</strong>: 14 (6)</p><p><strong>Hindrances</strong>: Loyal, Vow (Minor—Serve the Coalition)</p><p><strong>Edges</strong>: Brave, Combat Reflexes, Connected (Coalition Military), Marksman </p><p><strong>Cybernetics</strong>: Core Electronics Package, Cyber-Wired Reflexes, Environmental Sensors, Optics Package (+2 sight-based Notice), Range Data System (reduce Shooting penalties by two), Wilderness Scout Package (+2 Survival and Tracking).</p><p><strong>Gear</strong>: CA-1 Heavy Body Armor (+6 Armor, +2 Toughness, Full Environmental), C-14 “Fire Breather” Laser Rifle (Range 30/60/120, Damage 3d6, RoF 1, AP-2), C-18 Laser Pistol (Range 15/30/60, Damage 2d6, RoF 1, AP-2), vibro-knife (Str+d6, AP-4, Mega Damage), 4× high explosive grenades (Range 5/10/20, Damage 3d8, MBT, Mega Damage), 4 extra clips each firearm.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7148260, member: 6801242"] [B]Skelebots[/B] - 'Brutes' (the Skelebots must suffer a second Wounds before being destroyed). [B]Attributes[/B]: Agility d4, Smarts d6, Spirit d6, Strength d12+1, Vigor d10 [B]Skills[/B]: Fighting d8, Notice d6, Shooting d8 [B]Cha[/B]: −2; [B]Pace[/B]: 8; [B]Parry[/B]: 6; [B]Toughness[/B]: 13 (4) [B]Hindrances[/B]: Ugly, Vow (Major—Obey programming and Coalition commands) [B]Edges[/B]: Ambidextrous, Fleet-Footed, Rock and Roll!, Steady Hands [B]Gear[/B]: CV-212 VLF Laser Rifle (Range 30/60/120, Damage 3d6+2, RoF 3, AP-2, Mega Damage). [B]Special Abilities[/B]: *[B]Armor +4[/B]: Advanced alloy structure. *[B]Construct[/B]: +2 to recover from Shaken; does not breathe; immune to poison and disease; ignores one level of wound penalties. *[B]Fearless[/B]: Skeloboths are programmed without fear. *[B]Sensor Suite[/B]: +4 to Notice checks; can detect chemicals, radiation, and electrical fields up to 500 feet. *[B]Toughness +2[/B]: Hardened interal structures adds +2 to their Toughness scores. *[B]Weapon Mount[/B]: Grenade launcher (Range 24/48/96, Damage 3d6, RoF 1, Mega Damage, LBT) *[B]Weapon Mount[/B]: Retractable vibroblade (Str+d10, AP-4, Mega Damage) [ATTACH=CONFIG]85424._xfImport[/ATTACH] [ATTACH=CONFIG]85425._xfImport[/ATTACH] [B]Coalition Grunts[/B] – Extras [B]Attributes[/B]: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6 [B]Skills[/B]: Driving d4, Fighting d6, Intimidation d6, Notice d6, Shooting d8, Survival d4, Throwing d6 [B]Cha[/B]: 0; [B]Pace[/B]: 6; [B]Parry[/B]: 5; [B]Toughness[/B]: 13 (6) [B]Hindrances[/B]: Loyal, Vow (Minor—Serve the Coalition) [B]Edges[/B]: Connected (Coalition Military) [B]Gear[/B]: CA-1 Heavy Body Armor (+6 Armor, +2 Toughness, Full Environmental), C-12 Heavy Assault Laser Rifle (Range 30/60/120, Damage 3d6+1, RoF 3, AP-2), C-18 Laser Pistol (Range 15/30/60, Damage 2d6, RoF 1, AP-2), vibro-knife (Str+d6, AP-4, Mega Damage), 2× frag grenades (Range 5/10/20, Damage 3d6, LBT, Mega Damage), 4 extra clips each firearm. One is instead of carrying the C-12 laser rifle is carrying a C-27 Heavy Plasma Cannon (Range 18/36/72, Damage 2d10+2, RoF 1, AP*, Mega Damage, Snapfire. Ignores non-sealed armor. Targets may ignite (6 on a d6), burning for 1d10 continuous damage until doused) [B]Lieutenant Lowel[/B] - Coalition Military Specialist (Wild Card, 1 extra Benny) [B]Attributes[/B]: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d8 [B]Skills[/B]: Climbing d6, Driving d6, Fighting d8, Healing d4, Intimidation d8, Knowledge (Battle) d4, Notice d6, Persuasion d6, Shooting d10, Stealth d6, Survival d6, Throwing d6, Tracking d6 [B]Cha[/B]: 0; [B]Pace[/B]: 6; [B]Parry[/B]: 6; [B]Toughness[/B]: 14 (6) [B]Hindrances[/B]: Loyal, Vow (Minor—Serve the Coalition) [B]Edges[/B]: Brave, Combat Reflexes, Connected (Coalition Military), Marksman [B]Cybernetics[/B]: Core Electronics Package, Cyber-Wired Reflexes, Environmental Sensors, Optics Package (+2 sight-based Notice), Range Data System (reduce Shooting penalties by two), Wilderness Scout Package (+2 Survival and Tracking). [B]Gear[/B]: CA-1 Heavy Body Armor (+6 Armor, +2 Toughness, Full Environmental), C-14 “Fire Breather” Laser Rifle (Range 30/60/120, Damage 3d6, RoF 1, AP-2), C-18 Laser Pistol (Range 15/30/60, Damage 2d6, RoF 1, AP-2), vibro-knife (Str+d6, AP-4, Mega Damage), 4× high explosive grenades (Range 5/10/20, Damage 3d8, MBT, Mega Damage), 4 extra clips each firearm. [/QUOTE]
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