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Savage Worms (AoW+Savage Worlds)
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<blockquote data-quote="Neil Bishop" data-source="post: 3964083" data-attributes="member: 55494"><p>Howdy,</p><p></p><p>I'm working through similar issues at the moment as I convert a couple of FR campaigns over to <em>Savage Worlds</em> ("<em>Savage Realms</em>").</p><p></p><p>I would make the following general suggestions:</p><p></p><p>- find a copy of the PDF <em>Savage Beasts</em> by Butch Curry for some d20 monster conversions to give you some ideas; and</p><p>- buy the fantasy toolkits from RPGNow.com (although the character generator toolkit is not that much of a necessity) for more guidelines, ideas and new powers.</p><p></p><p>I haven't got any specific recommendations for the Age of Worms series but hope to check back in from time to time to see if someone else has. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>My group is really looking forward to trying <em>Savage Worlds</em> particularly because it has a functional mass combat system. As the DM, I'm looking forward to having a game that is easier to prepare for and to run while still preserving the ability to create unique characters.</p></blockquote><p></p>
[QUOTE="Neil Bishop, post: 3964083, member: 55494"] Howdy, I'm working through similar issues at the moment as I convert a couple of FR campaigns over to [I]Savage Worlds[/I] ("[I]Savage Realms[/I]"). I would make the following general suggestions: - find a copy of the PDF [I]Savage Beasts[/I] by Butch Curry for some d20 monster conversions to give you some ideas; and - buy the fantasy toolkits from RPGNow.com (although the character generator toolkit is not that much of a necessity) for more guidelines, ideas and new powers. I haven't got any specific recommendations for the Age of Worms series but hope to check back in from time to time to see if someone else has. ;) My group is really looking forward to trying [I]Savage Worlds[/I] particularly because it has a functional mass combat system. As the DM, I'm looking forward to having a game that is easier to prepare for and to run while still preserving the ability to create unique characters. [/QUOTE]
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