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Savannah Knights (mild update 06-10-05)
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<blockquote data-quote="RangerWickett" data-source="post: 17050" data-attributes="member: 63"><p><span style="font-size: 12px"><strong>Chapter Eight: Dead Men Tell Tales</strong></span></p><p></p><p>The knights return to the Bureau from ‘interrogating’ Max Dorman, the human guise of the Dragon Dornankanir, and as they step through the doorway between the mundane world and the Faerie world they are greeted by the smirking face of Autumn Yeiotana, Elvish telepath. She sarcastically congratulates them on a job well done, then tells them the Chief would like to speak to them.</p><p></p><p>Jenny and Cai tell Autumn very quickly about Michael’s apparent mental breakdown. Autumn nods in feigned disinterest, her short auburn hair bobbing. The Chief already heard about what happened, and he told Autumn to take Michael off and check out his mind to see what’s going on with him. Michael nervously goes off with Autumn to an examination room, and the rest of the knights navigate the hallways of the Bureau for the Management of Magicks, crossing the vast complex to the administrative side of the facility. Soon the knights will each get offices here, except for Finagle, who has already moved in full-time to the residential section of the BMM compound.</p><p></p><p>When they finally reach the Chief’s office, the Chief is waiting silently, his eyes coldly scrutinizing them as they enter and take seats in front of his desk. After a few moments of letting them squirm, the Chief finally speaks, his tone serious.</p><p></p><p>“The wyrm is threatening to sue for the damages you caused, not to mention the invasion of his home.”</p><p></p><p>The PCs exchange sheepish glances, and then Jenny leans forward to try to explain. The Chief cuts her off with an upraised hand, not even looking at her. His gaze focuses on Iscalio Maxwell (who attacked the Dragon with a hail of gunfire) and Madeline West (who, in an effort to rescue her teammates, drove their van into Dornankanir’s house, shattering his front door in the process). Iscalio also receives a glare from his brother, Cai, who apparently feels free of guilt, even though he blasted the Dragon with a shotgun. </p><p></p><p>The only person apparently not being grilled is Galindrel White, an Elvish sorcerer who stayed in the van the whole time. Of course, that was because he was unconscious.</p><p></p><p>The Chief shakes his head. “I cannot believe you people. You’ve been with the Bureau for less than a month, and already you’ve gotten us in a lawsuit.”</p><p></p><p>But then the Chief cracks a slight smile. “Hell, it took me over a year before I did that.”</p><p></p><p>Feeling the tension ease, the knights cough in relief. The Chief explains that Dornankanir has been trying to sue the Bureau practically since it was founded around the turn of the century. He asks for their reports, seeming most worried by Michael’s apparent mental breakdown. It obviously isn’t just a coincidence that people have been acting mean to Dragons and then later claiming they didn’t do anything. At least this time they didn’t kill the wyrm.</p><p></p><p>A few other small arguments arise, such as why the group didn’t let Finagle go back and use mending spells on the door, and why Iscalio’s pockets look slightly bulged (plus the Chief heard a jingle of change as the druid sat down). All in all, though, the Chief gives them only a slight admonishment, then assures them that Michael will no longer be on this case (much to Finagle’s relief).</p><p></p><p>The Chief gives them on quick assignment to get in before the day closes, hopefully while the trail is still hot. In Historic Savannah, the Owen-Thomas House, one of the haunted museum-houses (Savannah has a lot of haunted houses) is curated by a Ms. Gina Perez, who, though not herself bonded to a spirit, has the unique gift to communicate with ghosts. She has occasionally been a help to the Bureau, since she hears many rumors about the magical events in Savannah. Ghosts tell many tales.</p><p></p><p>The Chief dismisses them, but Finagle asks something. The radio in the van recorded the words Michael said to Dornankanir in Draconic, and Finagle’s next door neighbor (Brian Greenman, see chapter 5) is apparently skilled in translation software. The Chief agrees that they should give the tape to Brian, but right now Brian’s on assignment in Hong Kong (see chapter 7). He should be back later that evening, the Chief states.</p><p></p><p>[Meta: Yes, our PCs did in fact go to an actual historical house in Savannah. The Owen-Thomas House is real, located off one of the squares on Abbercorn. I’ve been there too, but of course the curators deny that any ghosts actually live there. The evening ghost tours that ride through the city claim otherwise.]</p><p></p><p>As the knights leave the Chief’s office, Keira McCormick bumps into them, carrying a bundle of folders. Keira has heard what happened to Michael, her boyfriend, and she asks them what’s going on. They respond as best they can, saying that Michael just started acting odd, but that he seems fine now. Jenny hazards a guess that someone might have charmed him somehow, though she doesn’t know much about that.</p><p></p><p>They also mention that they’re going to talk to Gina Perez, and so Keira suggests they leave their weapons behind, because it wouldn’t be polite to bring them along, and Ms. Perez is sincerely harmless. Only Jenny listens to this advice. </p><p></p><p>Keira has to leave quickly to go see Michael, but with an ironic tone she says that Dornankanir will be attending a conference in Atlanta in three days, and the Bureau plans to have knights present as bodyguards. As she walks off, she shouts over her shoulder, “I’ll see you in Atlanta.”</p><p></p><p>Chewing on that little tidbit, the knights take a gate from the Faerie World to a BMM garage in Savannah. From there they drive to the Owen-Thomas House and inquire about Gina Perez. Gina Perez, a hispanic woman of about thirty, recognizes quickly by the tone of their voices that they’re knights, and she asks them to return after the museum closes, later that evening.</p><p></p><p>With nothing better to do, the knights, now free to be normal people for a change, go shopping. First stop is a comic book store for Finagle, then another computer parts store. They swing by Madeline’s dorm at Oglethorpe House at SCAD for she can get her camera and take a few shots of the museum at night, but refuse Jenny’s request to stop by at her church (she wanted to speak with her pastor about some personal issues, but the rest of the party could give a damn about her religion). Instead, mostly Madeline drives them around aimlessly through Savannah for a few hours while the group tries to make small talk. Jenny realizes she likes Cai much more than his brother, Iscalio, mainly because Cai doesn’t hate Christians on principle, and Madeline quietly ignores Iscalio’s come-ons to her.</p><p></p><p>Most entertaining is Galindrel, who shares stories from his family’s history. As an Elf, he’s only two generations removed from the British colonialization of India, which was the reason his family moved to America. (It was pretty cool that Galindrel’s player, Trey, just came up with these facts off the top of his head as if he’d rehearsed them with the DM, but she seemed as surprised as we were, and thanked Trey for contributing to her gameworld.)</p><p></p><p>Finagle, being only 16, doesn’t really say much because they wouldn’t listen to him anyway.</p><p></p><p>Finally, after sunset they return to the historic district and meet with Gina Perez again. She brings them inside and offers some milk and cookies while Jenny and Iscalio explain what they’re interested in. Jenny tries not to reveal too much about their case, but Iscalio tactlessly tells the museum curator that in a house only a few blocks away a Dragon was killed the other night, and they then pursued his murderer to Bonaventure cemetery and killed him.</p><p></p><p>Gina, in the process of dipping a cookie in her glass of milk, drops both cookie and milk in shock. Finagle’s ghost uncle thankfully provides a little magic to catch the glass, and nothing stains.</p><p></p><p>Gina says that she doesn’t usually hear much about such ghastly affairs. Usually she just hears about what ghosts are newly arrived in the city, or which ones pass over when they apparently fulfill whatever need kept them on this world. She had gotten the impression from other knights that there was more going on than she knew, but she hadn’t even met an Elf until Galindrel just now.</p><p></p><p>A soft piano music begins to play from another room in the house, and all the knights get suddenly nervous. Gina waves her hand in dismissal, saying it’s just Margaret Thomas, the owner of the house. And yes, she confirms, Margaret Thomas died in 1929. Catherine, Madeline’s ghost, wanders off to chat with the piano-player, then later returns and says that Mrs. Thomas has not seen anything either. </p><p></p><p>To their surprise, Gina replies to Madeline’s ghost, admonishing the deceased woman for not just asking her. The PCs are surprised, apparently having forgotten that Gina speaks to ghosts. The knights sit dumbfounded for about a minute while Pataman, Catherine, Finagle’s uncle, and Gina all hold a conversation. The knights, of course, can only hear their own ghost (if any) and Gina, but Gina seems to be having a stimulating conversation with them, sighing sadly whenever one of the ghosts complains about how poorly they’re treated by the people they’ve bonded with. After thoroughly embarrassing Jenny, Madeline, and Finagle, Gina smiles and says that she promises to call if she hears anything, and that she hopes to get a chance to talk to them all again. The PCs can tell that she is probably more interested in talking to the ghosts than to them.</p><p></p><p>Thanking Gina for her hospitality, the knights get up to leave. Madeline asks Gina politely if she can take some pictures before they go, but Gina’s smile instantly shifts to the mask of an official museum curator.</p><p></p><p>“I’m sorry, no flash photography in the building.”</p><p></p><p>The knights leave, and the trip back to the Bureau is relatively silent. Cai drives because Madeline is frustrated; she wanted the pictures for her portfolio. Aside from the Maxwells, all the other PCs have to listen to their ghosts commenting how nice it was to talk to someone different for a change. Jenny, for her part, promises to spend more time talking to Pataman and doing things for his sake. Since the ghost can’t travel far from whomever it’s bonded to, Jenny says she’ll bring herself and Pataman to a movie some time. The others laugh at this suggestion.</p><p></p><p>The knights get back to the Bureau, then make their own ways home for the night, Finagle staying up and trying to learn new spells off his palmtop. He stays awake as well as he can, so he’ll be able to give Brian the recording of Michael’s draconic ramblings when his fellow hacker gets in.</p><p></p><p>[The game seemingly over, everyone gets up to leave, but then Jessie, our DM, speaks up loudly to draw our attention back in.]</p><p></p><p>That night, around 4 am, the Bureau calls all the knights to inform them that Gina Perez was murdered as she tried to leave the museum. The door was left open, and apparently there was a pursuit through the house. She evaded her attacker all the way to the second floor veranda before she was cut down by a slash across her chest. The burns around the killing blow suggests that it was a Bureau-issued arcane blade. The attacker apparently left after delivering one blow, because aside from the path of the chase, not a single item in the house was disturbed, except for the bench to the piano, which was knocked over.</p><p></p><p>Efforts to scry the house have been unsuccessful because of a powerful aura that disrupts other magic. There are too many fingerprints for any of them to be useful.</p><p></p><p>They have only one other useful clue, and even it is vague. Apparently before Gina died, the ghost of Margaret Thomas bonded with her long enough to scrawl a message on the wall in Gina’s own blood.</p><p></p><p>"It was Legion"</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 17050, member: 63"] [size=3][b]Chapter Eight: Dead Men Tell Tales[/b][/size] The knights return to the Bureau from ‘interrogating’ Max Dorman, the human guise of the Dragon Dornankanir, and as they step through the doorway between the mundane world and the Faerie world they are greeted by the smirking face of Autumn Yeiotana, Elvish telepath. She sarcastically congratulates them on a job well done, then tells them the Chief would like to speak to them. Jenny and Cai tell Autumn very quickly about Michael’s apparent mental breakdown. Autumn nods in feigned disinterest, her short auburn hair bobbing. The Chief already heard about what happened, and he told Autumn to take Michael off and check out his mind to see what’s going on with him. Michael nervously goes off with Autumn to an examination room, and the rest of the knights navigate the hallways of the Bureau for the Management of Magicks, crossing the vast complex to the administrative side of the facility. Soon the knights will each get offices here, except for Finagle, who has already moved in full-time to the residential section of the BMM compound. When they finally reach the Chief’s office, the Chief is waiting silently, his eyes coldly scrutinizing them as they enter and take seats in front of his desk. After a few moments of letting them squirm, the Chief finally speaks, his tone serious. “The wyrm is threatening to sue for the damages you caused, not to mention the invasion of his home.” The PCs exchange sheepish glances, and then Jenny leans forward to try to explain. The Chief cuts her off with an upraised hand, not even looking at her. His gaze focuses on Iscalio Maxwell (who attacked the Dragon with a hail of gunfire) and Madeline West (who, in an effort to rescue her teammates, drove their van into Dornankanir’s house, shattering his front door in the process). Iscalio also receives a glare from his brother, Cai, who apparently feels free of guilt, even though he blasted the Dragon with a shotgun. The only person apparently not being grilled is Galindrel White, an Elvish sorcerer who stayed in the van the whole time. Of course, that was because he was unconscious. The Chief shakes his head. “I cannot believe you people. You’ve been with the Bureau for less than a month, and already you’ve gotten us in a lawsuit.” But then the Chief cracks a slight smile. “Hell, it took me over a year before I did that.” Feeling the tension ease, the knights cough in relief. The Chief explains that Dornankanir has been trying to sue the Bureau practically since it was founded around the turn of the century. He asks for their reports, seeming most worried by Michael’s apparent mental breakdown. It obviously isn’t just a coincidence that people have been acting mean to Dragons and then later claiming they didn’t do anything. At least this time they didn’t kill the wyrm. A few other small arguments arise, such as why the group didn’t let Finagle go back and use mending spells on the door, and why Iscalio’s pockets look slightly bulged (plus the Chief heard a jingle of change as the druid sat down). All in all, though, the Chief gives them only a slight admonishment, then assures them that Michael will no longer be on this case (much to Finagle’s relief). The Chief gives them on quick assignment to get in before the day closes, hopefully while the trail is still hot. In Historic Savannah, the Owen-Thomas House, one of the haunted museum-houses (Savannah has a lot of haunted houses) is curated by a Ms. Gina Perez, who, though not herself bonded to a spirit, has the unique gift to communicate with ghosts. She has occasionally been a help to the Bureau, since she hears many rumors about the magical events in Savannah. Ghosts tell many tales. The Chief dismisses them, but Finagle asks something. The radio in the van recorded the words Michael said to Dornankanir in Draconic, and Finagle’s next door neighbor (Brian Greenman, see chapter 5) is apparently skilled in translation software. The Chief agrees that they should give the tape to Brian, but right now Brian’s on assignment in Hong Kong (see chapter 7). He should be back later that evening, the Chief states. [Meta: Yes, our PCs did in fact go to an actual historical house in Savannah. The Owen-Thomas House is real, located off one of the squares on Abbercorn. I’ve been there too, but of course the curators deny that any ghosts actually live there. The evening ghost tours that ride through the city claim otherwise.] As the knights leave the Chief’s office, Keira McCormick bumps into them, carrying a bundle of folders. Keira has heard what happened to Michael, her boyfriend, and she asks them what’s going on. They respond as best they can, saying that Michael just started acting odd, but that he seems fine now. Jenny hazards a guess that someone might have charmed him somehow, though she doesn’t know much about that. They also mention that they’re going to talk to Gina Perez, and so Keira suggests they leave their weapons behind, because it wouldn’t be polite to bring them along, and Ms. Perez is sincerely harmless. Only Jenny listens to this advice. Keira has to leave quickly to go see Michael, but with an ironic tone she says that Dornankanir will be attending a conference in Atlanta in three days, and the Bureau plans to have knights present as bodyguards. As she walks off, she shouts over her shoulder, “I’ll see you in Atlanta.” Chewing on that little tidbit, the knights take a gate from the Faerie World to a BMM garage in Savannah. From there they drive to the Owen-Thomas House and inquire about Gina Perez. Gina Perez, a hispanic woman of about thirty, recognizes quickly by the tone of their voices that they’re knights, and she asks them to return after the museum closes, later that evening. With nothing better to do, the knights, now free to be normal people for a change, go shopping. First stop is a comic book store for Finagle, then another computer parts store. They swing by Madeline’s dorm at Oglethorpe House at SCAD for she can get her camera and take a few shots of the museum at night, but refuse Jenny’s request to stop by at her church (she wanted to speak with her pastor about some personal issues, but the rest of the party could give a damn about her religion). Instead, mostly Madeline drives them around aimlessly through Savannah for a few hours while the group tries to make small talk. Jenny realizes she likes Cai much more than his brother, Iscalio, mainly because Cai doesn’t hate Christians on principle, and Madeline quietly ignores Iscalio’s come-ons to her. Most entertaining is Galindrel, who shares stories from his family’s history. As an Elf, he’s only two generations removed from the British colonialization of India, which was the reason his family moved to America. (It was pretty cool that Galindrel’s player, Trey, just came up with these facts off the top of his head as if he’d rehearsed them with the DM, but she seemed as surprised as we were, and thanked Trey for contributing to her gameworld.) Finagle, being only 16, doesn’t really say much because they wouldn’t listen to him anyway. Finally, after sunset they return to the historic district and meet with Gina Perez again. She brings them inside and offers some milk and cookies while Jenny and Iscalio explain what they’re interested in. Jenny tries not to reveal too much about their case, but Iscalio tactlessly tells the museum curator that in a house only a few blocks away a Dragon was killed the other night, and they then pursued his murderer to Bonaventure cemetery and killed him. Gina, in the process of dipping a cookie in her glass of milk, drops both cookie and milk in shock. Finagle’s ghost uncle thankfully provides a little magic to catch the glass, and nothing stains. Gina says that she doesn’t usually hear much about such ghastly affairs. Usually she just hears about what ghosts are newly arrived in the city, or which ones pass over when they apparently fulfill whatever need kept them on this world. She had gotten the impression from other knights that there was more going on than she knew, but she hadn’t even met an Elf until Galindrel just now. A soft piano music begins to play from another room in the house, and all the knights get suddenly nervous. Gina waves her hand in dismissal, saying it’s just Margaret Thomas, the owner of the house. And yes, she confirms, Margaret Thomas died in 1929. Catherine, Madeline’s ghost, wanders off to chat with the piano-player, then later returns and says that Mrs. Thomas has not seen anything either. To their surprise, Gina replies to Madeline’s ghost, admonishing the deceased woman for not just asking her. The PCs are surprised, apparently having forgotten that Gina speaks to ghosts. The knights sit dumbfounded for about a minute while Pataman, Catherine, Finagle’s uncle, and Gina all hold a conversation. The knights, of course, can only hear their own ghost (if any) and Gina, but Gina seems to be having a stimulating conversation with them, sighing sadly whenever one of the ghosts complains about how poorly they’re treated by the people they’ve bonded with. After thoroughly embarrassing Jenny, Madeline, and Finagle, Gina smiles and says that she promises to call if she hears anything, and that she hopes to get a chance to talk to them all again. The PCs can tell that she is probably more interested in talking to the ghosts than to them. Thanking Gina for her hospitality, the knights get up to leave. Madeline asks Gina politely if she can take some pictures before they go, but Gina’s smile instantly shifts to the mask of an official museum curator. “I’m sorry, no flash photography in the building.” The knights leave, and the trip back to the Bureau is relatively silent. Cai drives because Madeline is frustrated; she wanted the pictures for her portfolio. Aside from the Maxwells, all the other PCs have to listen to their ghosts commenting how nice it was to talk to someone different for a change. Jenny, for her part, promises to spend more time talking to Pataman and doing things for his sake. Since the ghost can’t travel far from whomever it’s bonded to, Jenny says she’ll bring herself and Pataman to a movie some time. The others laugh at this suggestion. The knights get back to the Bureau, then make their own ways home for the night, Finagle staying up and trying to learn new spells off his palmtop. He stays awake as well as he can, so he’ll be able to give Brian the recording of Michael’s draconic ramblings when his fellow hacker gets in. [The game seemingly over, everyone gets up to leave, but then Jessie, our DM, speaks up loudly to draw our attention back in.] That night, around 4 am, the Bureau calls all the knights to inform them that Gina Perez was murdered as she tried to leave the museum. The door was left open, and apparently there was a pursuit through the house. She evaded her attacker all the way to the second floor veranda before she was cut down by a slash across her chest. The burns around the killing blow suggests that it was a Bureau-issued arcane blade. The attacker apparently left after delivering one blow, because aside from the path of the chase, not a single item in the house was disturbed, except for the bench to the piano, which was knocked over. Efforts to scry the house have been unsuccessful because of a powerful aura that disrupts other magic. There are too many fingerprints for any of them to be useful. They have only one other useful clue, and even it is vague. Apparently before Gina died, the ghost of Margaret Thomas bonded with her long enough to scrawl a message on the wall in Gina’s own blood. "It was Legion" [/QUOTE]
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